Look, as long as Jake doesn't have a vision of Wesker telling him to take his place in the Circle of Life, I think we'll be OK.
...I can actually see that happening...creepy.
Sorry, Metal Gear already did it.
Wesker needs to be secretly hiding in Jakes left eye as a parasite! then all of a sudden BAM!
He shoots out an infects Peirce!
I wish more individuals saw gaming like we do.
Actual gameplay is what sets video games apart from movies, television, books, and the like. It gives it more of a reason to be replayed (or re-experienced), and is what makes it active entertainment as opposed to passive entertainment. Every time you watch a movie, it's the same outcome - the hero always wins, the villain dies, yada yada. But in a game, there are alternate paths; alternate experiences. Maybe Barry saves you from the trap ceiling, or maybe he gives you acid rounds. Perhaps you meet Carlos in the restaurant and see him at the gas station, or meet him in the newspaper office and see him kill Murphy. Sometimes you feel like saving Rodrigo, and other times you don't. There's so many variables.
The problem I see with modern games is that they're trying too hard to emulate film as opposed to creating something original. What set games apart in the 90s and early 2000s was that you had the option to explore; to immerse yourself in the environment. With games now, you sit through long, scripted cutscenes that play the exact same way every time you play the game, because developers have it in their thick heads that people don't want to replay games like they used to. Guess what? They do! People return games all the time because they're not replayable, but if they were, they'd hold on to them. Forced long-ass QTE cutscenes (Krauser knife fight, anyone?) don't make for replayable games!
I can't tell you how many SNES, N64, and GCN games I've owned since day one because they're replayable. Yes, graphics and entertaining characters help, but at the end of the day, if the gameplay isn't great, I don't give a shit about the game. With so many gamers today, the presentation is all they care about. You know, the shiny graphics, epic bro story, shooting, explosions, violence, etc. The actual gameplay could be the filler part of the "game" (Mass Effect, anyone?), but if the overall experience is there, people flock to it in droves. It's really quite sad.
This is what I see with RE6 - massive presentation; fluff. We've seen too little of the actual gameplay to make me think that it will be anything special. I'm honestly expecting a darker RE5, in which case there's no way I'm buying it.
Last edited by Det. Beauregard; 05-19-2012 at 01:54 AM.
Mass production? Ridiculous!
Last edited by News Bot; 05-19-2012 at 05:29 AM.
PROJECT Umbrella - The BIOHAZARD/RESIDENT EVIL Compendium
Their struggle for existence is over for the time being. But a sin violating sanctuary isn't forgiven. This is not just an end. This is the end of a beginning.
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