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Thread: Resident Evil 6

  1. #1461
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    Quote Originally Posted by Darkmoon View Post
    Clarification - we don't have zombies back. We have zombie lookalikes that also carry pipes and work together, and mutate when damaged. Currently, they appear to be slow Ganados, but we haven't seen enough gameplay to be sure what they act like so I do have some hope they actually have decent AI, and can therefore be scary.
    Their designs are far better and horrifying than the Ganado and Majini, that alone is good enough for me.

    I've always thought fighting average zombies with the new gameplay style would be boring as fuck. I don't see why it's bad that they've been improved. At least they won't be talking, which is a huge annoyance for me in BH4 and BH5. But I'll wait and see how they explain them in the story before I pass judgement. I still don't see why the C-Virus creates two completely different types of creatures from regular infection.
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    #10 Ivy Kaiser's Avatar
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    Perhaps it has to do with the method of infection? By that I mean the gas-spewing creature from the trailer. I believe that Jake Muller was given an injection like the other soldiers that turned into the J'Avo. Maybe the gas expelled from the creature gives the zombie outcome while the injection turns you into either the J'Avo or whatever those things are that attack Chris and Piers in the trailer.

    I totally agree though. I think that the zombies are awesome in this game and they very overdue.

  3. #1463
    #28 Super Tyrant Mrox2's Avatar
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    I Like them aswell , but using weapons ? uh we'll see how that will turn out ...

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    I'm hoping because the C -Virus appears to be spider based (the RE6 logo has those webs and enemies with the multiple eyes) I'm hoping that we see some spider like mutations, maybe if a enemy is damaged a lot they will burst out into a almost full on fast moving spider creature? well I can hope.

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    #53 Ndesu Pikminister's Avatar
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    Quote Originally Posted by Darkmoon View Post
    Clarification - we don't have zombies back. We have zombie lookalikes that also carry pipes and work together, and mutate when damaged. Currently, they appear to be slow Ganados, but we haven't seen enough gameplay to be sure what they act like so I do have some hope they actually have decent AI, and can therefore be scary.
    It won't be scary if you're basically having to fight them like you would in a typical FPS game. Ugly or not, it doesn't matter what they look like if you're basically playing a re-skinned CoD game.

    To make things scary, the gamplay has to limit how much ammo and supplies you get a hold of. Like in the classic games. You had really slow enemies in those. But the fact that you had limited ammo and supplies meant that you had to think hard how to get to the next corridor or room. Avoiding spraying bullets on every wall and floor.

    We'll see.

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    Honestly, you can have ammo out the ass and still be scary if you have semi-decent AI. Zombie AI worked - they stomped up and bit you as fast as they could. Ganado/Majini AI failed - they ran up and stopped, so you could shoot them. Given they were meant to be smarter, but a single zombie is far more challenging...

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    #53 Ndesu Wrathborne's Avatar
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    Ganados were forgivable because they were version 1.0, but the Majini could have been given this upgrade.

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    Quote Originally Posted by Darkmoon View Post
    Clarification - we don't have zombies back.
    Further clarification - Resident Evil has never technically had zombies, as those infected by the T-Virus are not undead.

    Further, further clarification - Zombies have been able to carry simple instruments of death ever since the original Night of the Living Dead.

    Further, further, further clarification - The zombies do not mutate when damaged, nor do they work together. The J'avo do.

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    #35 Nemesis Vito's Avatar
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    Further clarification - Resident Evil has never technically had zombies, as those infected by the T-Virus are not undead.
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    #32 Birkin Type 4 AsteroidBlues's Avatar
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    Quote Originally Posted by shanemurphy View Post
    I'm hoping because the C -Virus appears to be spider based (the RE6 logo has those webs and enemies with the multiple eyes) I'm hoping that we see some spider like mutations, maybe if a enemy is damaged a lot they will burst out into a almost full on fast moving spider creature? well I can hope.
    Has anyone noticed that at beginning of the trailer, that the spiderwebs intertwine into one strand? It's obviously referencing the fact that all the tangled story lines are finally weaving together. I thought it was quite clever and hope more people catch on, for Capcom's sake, at least. XD

    Quote Originally Posted by Vito View Post
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    FALSE! They are zombies in the sense of the old school voodoo zombies, who were people under the control of a substance made by shamans. They only became undead beasties thanks to George Romero and others later on.

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    Quote Originally Posted by AsteroidBlues View Post
    They are zombies in the sense of the old school voodoo zombies, who were people under the control of a substance made by shamans.
    That actually applies more to the Ganados and Majini, ironically enough, than the zombies.

  12. #1472
    #22 Humanoid Leech ValentineLover's Avatar
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    That awkward moment where the Majini/Ganado are closer to the original zombies

    EDIT: Damn, beaten to it
    Last edited by ValentineLover; 05-20-2012 at 05:30 PM.

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    #32 Birkin Type 4 AsteroidBlues's Avatar
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    Quote Originally Posted by Archelon View Post
    That actually applies more to the Ganados and Majini, ironically enough, than the zombies.
    No, not really. Ganados are compelled to act the way they do because they have parasites controlling them (A-la nature, go read Luis' notes from RE4 ). Whereas the older RE zombies were actually people who were being compelled to eat flesh due to a substance (T-Virus), the necrosis was simply a side effect making them 'seem' undead.

  14. #1474
    #35 Nemesis Vito's Avatar
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    Zombies will always have to be undead to me.

    I know, I'm not right (since they are many kinds of zombies) but that's how it is for me and will always be.

    BTW aren't the Voodoo ones also undead?

    Also if Zombies in RE aren't undead then explain the graveyard Zombies in RE3 and CVX.
    Last edited by Vito; 05-20-2012 at 05:36 PM.
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    Quote Originally Posted by Vito View Post
    Also if Zombies in RE aren't undead then explain the graveyard Zombies in RE3 and CVX.
    News Bot can correct me if I'm wrong, and I'm sure he will, but I believe the official word is that the graveyard zombies in RE3 and CVX were recently infected victims that had been buried because they were mistakenly believed to be dead due to the infection.

    Personally, I think Capcom just felt that you couldn't have a zombie game where you go through a graveyard and NOT have zombies rising up out of the graves, whether it made sense or not given the capabilities of the T-Virus. Believe me, I think it would be a heck of a lot easier to just say the T-Virus raises the dead like it does in the movies, but I'm not Capcom.
    Last edited by Archelon; 05-20-2012 at 05:43 PM.

  16. #1476
    #32 Birkin Type 4 AsteroidBlues's Avatar
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    Quote Originally Posted by Vito View Post
    Zombies will always have to be undead to me.

    I know, I'm not right (since they are many kinds of zombies) but that's how it is for me and will always be.

    BTW aren't the Voodoo ones also undead?

    Also if Zombies in RE aren't undead then explain the graveyard Zombies in RE3 and CVX.

    Voodoo zombies were undead in Shaman lore, but it real life they were just people shamans altered with puffer fish poison.
    Perhaps in RE3 and CVX the G-virus and it's necromancy powers were involved?

    I also agree with Archelon on this possibility

    News Bot can correct me if I'm wrong, and I'm sure he will, but I believe the official word is that the graveyard zombies in RE3 and CVX were recently infected victims that had been buried because they were mistakenly believed to be dead due to the infection.

    Personally, I think Capcom just felt that you couldn't have a zombie game where you go through a graveyard and NOT have zombies rising up out of the graves, whether it made sense or not given the capabilities of the T-Virus.
    Last edited by AsteroidBlues; 05-20-2012 at 05:43 PM.

  17. #1477
    #27 Mr. X Spera01's Avatar
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    Quote Originally Posted by Vito View Post
    Zombies will always have to be undead to me.

    I know, I'm not right (since they are many kinds of zombies) but that's how it is for me and will always be.

    BTW aren't the Voodoo ones also undead?

    Also if Zombies in RE aren't undead then explain the graveyard Zombies in RE3 and CVX.


    Gotta admit, hes got a point there. But yeah, I agree, zombies in RE have to undead for me as well. Even if they're not, it adds to their scariness aspect for me.

    As for the zombies in RE6, to be honest, we've seen VERY little gameplay so far featuring them. The first trailer has like not even 10 seconds of footage of them. That's about it. I'm reserving my judgement until we see more, but to be honest, they already look a lot better than the ganados. At least they look a lot more menacing. That's a start.

  18. #1478
    #55 Oswell E. Spencer Dracarys's Avatar
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    Quote Originally Posted by Pikminister View Post
    To make things scary, the gamplay has to limit how much ammo and supplies you get a hold of. Like in the classic games. You had really slow enemies in those. But the fact that you had limited ammo and supplies meant that you had to think hard how to get to the next corridor or room. Avoiding spraying bullets on every wall and floor.
    As much as people love to say this it was only ever true of RE1, all other RE games gave you more than enough ammo to blow away every enemy in your path.

    Quote Originally Posted by Darkmoon View Post
    Ganado/Majini AI failed - they ran up and stopped, so you could shoot them.
    Majini will keep going if you turn up the difficulty.
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    Quote Originally Posted by Archelon View Post
    News Bot can correct me if I'm wrong, and I'm sure he will, but I believe the official word is that the graveyard zombies in RE3 and CVX were recently infected victims that had been buried because they were mistakenly believed to be dead due to the infection.

    Personally, I think Capcom just felt that you couldn't have a zombie game where you go through a graveyard and NOT have zombies rising up out of the graves, whether it made sense or not given the capabilities of the T-Virus. Believe me, I think it would be a heck of a lot easier to just say the T-Virus raises the dead like it does in the movies, but I'm not Capcom.
    This is correct.

    As much as people love to say this it was only ever true of RE1, all other RE games gave you more than enough ammo to blow away every enemy in your path.
    So is this. The problem is that the old games made you think you shouldn't use the ammo, whereas the new games don't really give you much choice but to use it. The latter are also more over-abundant. While ammo appeared in set places in the older games, the fact that enemies drop ammo in the new games puts much less focus on conservation and exploration. Not so much in Professional.
    Last edited by News Bot; 05-20-2012 at 06:06 PM.
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  20. #1480
    #32 Birkin Type 4 AsteroidBlues's Avatar
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    Quote Originally Posted by Dracarys View Post
    As much as people love to say this it was only ever true of RE1, all other RE games gave you more than enough ammo to blow away every enemy in your path.
    Yeah, I always had plenty of ammo in RE2 (Not so much 3... not sure why). I had a harder time playing RE4 on pro in regards to ammo than the older games.

    Quote Originally Posted by Dracarys View Post
    Majini will keep going if you turn up the difficulty.


    Really? My Infinite L. Hawk never let them get that close.
    Last edited by AsteroidBlues; 05-20-2012 at 06:05 PM.

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