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  1. #21
    #53 Ndesu Pikminister's Avatar
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    Quote Originally Posted by Archelon View Post
    Honestly? I just don't have the drive to play through it again. I may get around to tackling Hell Mode one of these days, but my heart's just not in it right now.

    Don't get me wrong, I really enjoyed Revelations. It just wasn't a game that I felt compelled to play through again immediately after beating it. Not like some of the previous REs, anyway.
    I understand. It's fine. Not you're cup of tea sort of thing.

    However, I got a difference experience from the game playing it on Hell Mode. To me, the difference is like playing REmake using the rocket launcher glitch and playing said game without it. With the glitch you take the fun out of the game.

    I wished that mode was the default mode, though. Just like HARD is the default difficulty level on RE3. After beating it on those modes I don't have any need of playing them on normal.

  2. #22
    #37 El Gigante Det. Beauregard's Avatar
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    Hopefully a new game could feature recurring characters other than borefest Jill or cardboard cutout action hero Chris. Those two were the weakest characters in Revelations, and were only there so people would recognize the game as being Resident Evil. How about Claire next time?
    Mass production? Ridiculous!

  3. #23
    #53 Ndesu Wrathborne's Avatar
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    Blame the writer, Chris and Jill could be more interesting if they were given some more personality to them.

  4. #24
    #53 Ndesu Pikminister's Avatar
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    Quote Originally Posted by Det. Beauregard View Post
    Hopefully a new game could feature recurring characters other than borefest Jill or cardboard cutout action hero Chris. Those two were the weakest characters in Revelations, and were only there so people would recognize the game as being Resident Evil. How about Claire next time?
    Claire was only interesting thanks to Sherry/Steve. Those characters made Claire interesting. Otherwise, she's as boring as any other character. Especially in that cgi movie.

    EDIT: That's the reason why I didn't want Sherry to be in RE6 without Claire around. Claire needed to have Sherry in the game where she's the protagonist. Without Sherry, Claire won't be as interesting.
    Last edited by Pikminister; 03-04-2012 at 12:33 AM.

  5. #25
    #53 Ndesu Wrathborne's Avatar
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    Really the characters personalities and motivations can be made more interesting if a writer treats them as a person and not just a 'video game character'. We're at the point now where its dangerous to look at a character in a video game as a character, when so many games look at them like people, and have amazing result doing so.

  6. #26
    #37 El Gigante Det. Beauregard's Avatar
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    Quote Originally Posted by Pikminister View Post
    Claire was only interesting thanks to Sherry/Steve. Those characters made Claire interesting. Otherwise, she's as boring as any other character. Especially in that cgi movie.
    Everyone was boring in Degeneration.
    Mass production? Ridiculous!

  7. #27
    An Old-Fashioned Cowboy Archelon's Avatar
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    No way, man.

    "I-am-an-elected-official!"

  8. #28
    #53 Ndesu Pikminister's Avatar
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    Quote Originally Posted by Wrathborne View Post
    Really the characters personalities and motivations can be made more interesting if a writer treats them as a person and not just a 'video game character'. We're at the point now where its dangerous to look at a character in a video game as a character, when so many games look at them like people, and have amazing result doing so.
    So many games? What games have that?

    Most have generic characters on them. Or characters that are made to emulate/imitate real people (as in, let's take what makes this movie star so interesting and add that to this character).

  9. #29
    An Old-Fashioned Cowboy Archelon's Avatar
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    I don't think I've ever played a game where the character/s felt like a real person.

    Even a series like Uncharted, which many consider to be some of the best written and acted games in the industry, loses any shred of real humanity it might have had during cutscenes once the gameplay starts. It is nigh impossible to reconcile the Nathan Drake we see in cutscenes with the Nathan Drake we actually control during gameplay segments. It's the nature of the medium, really. It doesn't work the same way as it does in, say, a movie or book.

    That may even be why we see so many stereotypical or one-dimensional characters in video games. It may not be an ideal situation, but at the very least it keeps the characters consistent throughout every aspect of the title.

  10. #30
    #53 Ndesu Wrathborne's Avatar
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    I always thought Nathan Drake was pretty damn human myself...course that might be if I compare him to the more one dimensional characters out there...Well, what about Roman Belic from GTA4 or Andrew Ryan from Bioshock?

    EDIT: and LA Noire.Lots of those characters did feel pretty real.
    Last edited by Wrathborne; 03-04-2012 at 02:44 PM.

  11. #31
    An Old-Fashioned Cowboy Archelon's Avatar
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    Quote Originally Posted by Wrathborne View Post
    I always thought Nathan Drake was pretty damn human myself.
    He is.

    Until you realize that he can kill thousands upon thousands of specially trained mercenaries and soldiers on his own without batting an eyelash. Not exactly what I'd consider an "everyman," which is what they always tried to present him as. Like I said, cutscene Nate and gameplay Nate are two completely different and separate individuals.
    Last edited by Archelon; 03-04-2012 at 02:56 PM.

  12. #32
    #53 Ndesu Wrathborne's Avatar
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    Quote Originally Posted by Archelon View Post
    He is.

    Until you realize that he can kill thousands upon thousands of specially trained mercenaries and soldiers on his own without batting an eyelash. Not exactly what I'd consider an "everyman," which is what they always tried to present him as. Like I said, cutscene Nate and gameplay Nate are two completely different and separate individuals.
    AH I see how you're looking at this now. I"m talking about how the characters are written, not their gameplay abilities.

  13. #33
    The Emissary
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    Andrew Ryan was a fantastic example.
    PROJECT Umbrella - The BIOHAZARD/RESIDENT EVIL Compendium

  14. #34
    #37 El Gigante Det. Beauregard's Avatar
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    Quote Originally Posted by Archelon View Post
    I don't think I've ever played a game where the character/s felt like a real person.
    Some of the characters in the Mass Effect series would fit that bill for me. Even though many aren't "people," but aliens.
    Mass production? Ridiculous!

  15. #35
    #37 El Gigante Stars_g36's Avatar
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    I am liking revelations, it's pretty cool.

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