Chris is a paragon, Leon's a renegade.
I love Mass Effect, but I really don't want to see any of its mechanics implemented in RE. There is a time and a place for Mass Effect, and in my case it's once every few years. The games just aren't fun enough (when it comes to actual gameplay) for me to play all the time. I don't think they're talking about a choice-based conversation tree system in RE6, though. If anything, I think Dracarys may be right; subtle changes to dialogue after playing through an area in a specific fashion seems like something Capcom would do. Hopefully, though, this doesn't mean you'll have an AI partner following you around the whole game taking you out of the (supposed) horror.
I love Mass Effect, but I really don't want to see any of its mechanics implemented in RE. There is a time and a place for Mass Effect, and in my case it's once every few years. The games just aren't fun enough (when it comes to actual gameplay) for me to play all the time. I don't think they're talking about a choice-based conversation tree system in RE6, though. If anything, I think Dracarys may be right; subtle changes to dialogue after playing through an area in a specific fashion seems like something Capcom would do. Hopefully, though, this doesn't mean you'll have an AI partner following you around the whole game taking you out of the (supposed) horror.
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