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  1. #21
    White Devil REmaster's Avatar
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    Just got home from work. Picked up Downpour on the way while I paid off the rest of ORC. Putting it in now, shit is about to get real.
    "One can only match, move by move, the machinations of fate... and thus defy the tyrannous stars."
    Resident Evil - Castlevania - Silent Hill - Onimusha - Tekken

  2. #22
    Savior of the Red Herb
    Canas Renvall's Avatar
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    ^ This poor soul, he doesn't have a clue... *cackles loudly to himself*

  3. #23
    #47 Chainsaw Majini Smiley's Avatar
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    Good luck getting lost for forty minutes at a time.

  4. #24
    White Devil REmaster's Avatar
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    I'm in the caves, killed one of the cave monsters and ran from the rest. Tough bastards.

    Dying, no med kits left.

    Stopping for tonight.
    "One can only match, move by move, the machinations of fate... and thus defy the tyrannous stars."
    Resident Evil - Castlevania - Silent Hill - Onimusha - Tekken

  5. #25
    Savior of the Red Herb
    Canas Renvall's Avatar
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    Well, I just beat the game and I'm not sure which of the six endings I got, but it was a positive one at least.

    This game is by and large, one of the best in the series. I'm absolutely stunned at how well Vatra Games did. While I don't like comparing SH games to the "golden trio", I will honestly say that this game holds up incredibly well against them, and is the best since then. To think that some company that had only one game on their record, a download-only arcade-style action shooter, is able to come up with this, blows my mind.

    If they work on more SH games, and can consistently keep them as good as they made this, I have no issue labeling them as the second coming of Team Silent.

  6. #26
    #29 Birkin Type 1 Inferno04's Avatar
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    Quote Originally Posted by Smiley View Post
    Good luck getting lost for forty minutes at a time.
    THIS. XD I picked it up before work today and got started after work. Maybe it's because I'm running a fever, maybe it's the Nyquil making me sleepy, but I keep getting lost. xD

  7. #27
    #47 Chainsaw Majini Smiley's Avatar
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    How many side quests did you do canas?

    EDIT:
    Last edited by Smiley; 03-16-2012 at 06:31 AM.

  8. #28
    Savior of the Red Herb
    Canas Renvall's Avatar
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    I honestly only found about two, and I still ended up at about 12 hours. I made a no-spoiler review on Facebook, I'll copy/paste it when I get home.

  9. #29
    #47 Chainsaw Majini Smiley's Avatar
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    That's why. I've finished four so far, and from what I've seen in the achievements that's nowhere close to being at the half way mark.

  10. #30
    Savior of the Red Herb
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    Yeah, and they're sprinkled everywhere.

    Anyway, my no-spoiler review for Downpour that... just so happens to be going into spoiler tags because it's a wall o' text.

    Spoiler:

  11. #31
    #47 Chainsaw Majini Smiley's Avatar
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    Here's an ending guide on what to do to achieve all six. So far I've done two.
    http://www.justpushstart.com/2012/03...endings-guide/

    And it should be said that the special ending is pretty hilarious if you're a Silent Hill fan. It's not like the traditional Dog/UFO endings.
    Last edited by Smiley; 03-17-2012 at 11:05 AM.

  12. #32
    #29 Birkin Type 1 Inferno04's Avatar
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    Soooo...did anyone notice the

    Spoiler:


    Small touches like that are what make this game great.

  13. #33
    The Emissary
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    I'm surprised that IGN gave this a 4.5. By the sounds of things, it's far from deserving of such a low score. Not amazing, but not terrible either. A good game from what I can gather here.
    PROJECT Umbrella - The BIOHAZARD/RESIDENT EVIL Compendium

  14. #34
    Savior of the Red Herb
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    Yeah, IGN is... silly. I've learned to never, ever trust their reviews, and this just helps prove why. I would personally say it is amazing.
    Last edited by Canas Renvall; 03-18-2012 at 03:48 PM.

  15. #35
    #29 Birkin Type 1 Inferno04's Avatar
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    Quote Originally Posted by Mr. Spencer View Post
    I'm surprised that IGN gave this a 4.5. By the sounds of things, it's far from deserving of such a low score. Not amazing, but not terrible either. A good game from what I can gather here.
    I actually would peg it at amazing, but that's just imo. IGN definately failed, and I laugh at any criticism of 'meh the batttle system is clunkyyyy." It's Silent Hill. It's always been clunky, it's practically a trademark. It even fits because you're always playing as a regular person, not some badass like Shepard.

    Honestly Downpour feels like a sucessor to SH2, with the implication that the town itself has weird mojo, and avoiding anything with the stupid cult. I'm not kidding when I say this is probably my 2nd favorite Silent Hill game.

  16. #36
    #38 Ramon Salazar rewak's Avatar
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    A 7 is about what i would give it. It almost had me, i was enjoying it, but it just had problems too big to overlook. Since this thread is labeled spoilers i won't hold back.

    Here is my big list of problems!

    • The story is bland and predictable when it comes down to it. Not really a SH worthy story with any deep meaning.
    • Most of the scares are predictable too, only once was i surprised. It's almost like Alan Wake, you know what's ahead and it ruins it.
    • Only 2 moral choices in the game, really? Why bother having the feature if you aren't going to use it more?
    • Some characters are underdeveloped.
    • The Void sucks, how unimaginative can you get!
    • Only one of the enemies actually has a symbolic reference, the others are just there to look weird.
    • When the save icon appears, it should SAVE, not just be there for decoration. Better yet just let the player decide when to save like every other game.
    • Stop referencing the previous games, seriously, stop. Nostalgia is a poor attempt to get a reaction. Even for a joke, just stop it now.
    • Suddenly taking all your items away is just poor design. It doesn't make the player feel fear, it makes them feel cheated.
    • Seriously stop it with the references!
    • Making you stop during a chase sequence is tedious, not scary.
    • No UFO ending, even the arcade game had a UFO ending!


    These problems are small compared to Homecomings, but they stop the game from being as good as other installments. The thing is i feel like if Vatra were given another shot they could fix these, but only if they actually acknowledge them. Towards the end the attitude towards fan opinion was basically "Shut the hell up and take what you get". This was more that Tomm Hulett guy, maybe they should can his ass or at least put him on some anger management course. I just hope they listen to the fans reaction, not the critics reaction, because i felt the combat was really good and that seems to be the thing most critics are criticizing.

  17. #37
    #47 Chainsaw Majini Smiley's Avatar
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    Not to initiate a back and forth argument but I feel like I have to give some proper response to your complaints. Not so much the opinionated stuff like you finding the story or a specific monster bland because that's just a difference of preference. I found the story to be one of the better ones and the chase sequences with the Void I found very tense because there's no rhyme or reason to a vortex that is ripping the layers off of you. Since I enjoyed Shattered Memories I dug the constant running from these encounters. Even so.

    1. The moral choices are about three. Two in the beginning and one in the end. Homecoming and even the earlier Silent Hill games like SH3 give you either as much or less to choose from. And while these factor into your ending, it certainly relies on more than just one or two choices. How you interact with the monsters themselves plays a big role where other silent hill games hadn't.

    2. Not all the monsters have to have a symbolic meaning in their design. And even then the game establishes a relation that you're dealing with types from other character's viewpoints in the otherworld.

    3. Silent Hill references are inevitable. You either love them or hate them. The ones here do not impact or mess up the story in any way except for the joke ending which is simply just that. Heather mocked a toilet scene from SH2 which was one of my favorite references in the series to date. The idea of adding a UFO ending to SH2 was done late in the game for Xbox and the PS2 "restless dreams" release to connect to the first one since the original SH2 only had the joke 'dog' ending at the time. Some of the later games even had endings adding both the dog and UFO simultaneously. all to reference the original zany endings of the past. At least Downpour had a humorous one for the fans. SH4 lacked even that.

    About the only thing I agree with you on is the save/load system. I'm even annoyed that Resident Evil: Revelations uses a checkpoint save system. At least here I can load previous saves up to a point. I prefer saving in a specific spot though like the classic games. People don't have the patience for typewriters and glowing red symbols anymore.

  18. #38
    #38 Ramon Salazar rewak's Avatar
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    Rebuttal! Nah seriously, again not starting an argument, just responding to your comments That's what message boards are all about right? I totally agree it is all subjective, it's all my opinion, and i will say Downpour is the first proper SH game (i consider SM to be a spin off) that i've enjoyed in a long time.

    I really enjoyed Shattered Memories too and i liked the chase sequences, i just thought the void was the laziest idea to make the character run. Then having you stop to wait for obstacles was weak too. And Murphys animation for knocking things over was just too slow, it ended up barely making a difference. Basically i think Vatra just figured they'd copy Climax's idea but they didn't do a good job of it, SM's were much better and kept a flow going. It just made no sense, it would have made more sense in Homecoming or Origins since they deal with repressed memories, but it just had no relevance to anything in this game. Like you said though you liked it because it had no reason, i don't because it doesn't, all preference.

    There was 3 moral choices, you're right. That's my bad, but it's still not as much as i would have liked, there were a few places where i thought "That could have been an interesting moral choice spot". The biggest was the cutscene with Sewell and Murphy when he comes to Murphy asking if he's going to keep up his end of the deal, i wanted the option to tell Sewell no. I just figure it was something they could have used to add more replay value with not much effort on their part.

    The enemies, yeah that is all subjective, i just would have liked it to hinge more on what was going on. For example rather than the bat enemies in the caves it would have made more sense to me to bring the gray children back or a variation of them. The only enemy i really liked was the doll, creepy stuff there.

    I'm fine with a few subtle references, like the SH1 theme on the jukebox was fine, but that scene with DJ Ricks was way too far in the "winkwinknudgenudge" area of nostalgia, then the stupid joke ending was just all hinged on nostalgia. Those two moments are where it became a problem for me. It's not so much an issue with the stories crossing over, it just makes me roll my eyes every time it's done now. Sometimes it makes me wish i was playing the game they're referencing instead.

    I agree about the multiple endings, i'm glad that's back and it's truly multiple instead of just good and bad, but the way they kept going on about being such fans of the series, not to do a UFO ending makes me wonder just how much since it's pretty much a staple of the series amongst fans. Yeah SH4 didn't have one but that game sucks

  19. #39
    #47 Chainsaw Majini Smiley's Avatar
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    The original SH2 didn't have one either. Only later was a UFO ending added in. Even without it, the original SH2 was not a bad game for not having such an ending. And the dog bit was just as silly.

    But with or without a UFO I could still tell that the team designing the games were fans in their own right. I'll admit I enjoyed what references they had because to me a bad reference is one that interferes too much with the plot so that it's expected for you to know the series beforehand. The only exception to this would be UFO endings because they require more time and effort as a fan to obtain them. Except in Homecoming's case where the developers were lazy and had it so that you can unlock the UFO ending [B]on your first play through.[B] In this game newcomers wouldn't really pick up on the music spots, some of the locations, files or pictures you can uncover so I was fine with them and their nostalgia joke ending. My only wish for the ending was that they had more characters from the previous games. The HD Collection was being worked on so I can see why they just pulled the models from 2 and 3 and put them in this game with the other Downpour characters. But what about Harry, Travis, Henry or Alex?


    Quick question: Is that supposed to be Cheryl and Harry running 10:35 into the vid?
    Last edited by Smiley; 04-08-2012 at 04:56 AM.

  20. #40
    #29 Birkin Type 1 Inferno04's Avatar
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    I think it's Cheryl and Harry, orSpoiler:
    . The latter makes no sense but in looking closer, sadly I think the more adult figure is Spoiler:
    .

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