Well watched the full game on Youtube and overall thought the game was hit and miss.
1:Good story.Much better than Homecoming and Shattered Memories and it had a nice twist at the end.
2: The Atmosphere was pretty damn thick in this game,even watching it over youtube you can feel some of the old Silent Hill atmosphere in segments of the game.
3:The backgrounds for the game were pretty damn good, while I didnt quite care for the blade infested vortexing other world, it was pretty well constructed and had some pretty clever moments.
I liked the weather effects and use of water.
4:The games ending were all really well done and had good variety this time.
5: The use of a police radio and hearing police talking over it when a monster was near instead of regular static was pretty clever.
1:Lag, lots of it.
2: Auto save, Its nice to have an all, but it really makes you feel like you have less control over the game.
3:The combat system really hurt to watch. the ability to block is cool and all, but watching this through out the game really made attacking and guarding so damn awkward. I hate to say this, but they should just go back to the original games simplistic combat system, the blocking ability just kills it as does melee weapons stopping in mid attack next to a wall.
The limitation of only being able to hold 1 firearm and 1 melee weapon felt really...off.
4:A few characters pop up briefly and are never seen again, DJ ricks, the nun, the mailman pop up a little in the beginning and middle, but there's no resolution or development in them and it just leaves you with questions.
The Mailman had a little more to him than DJ Ricks did, but Ricks alluded to there being more stuff going on in town before he just disappears.
And the Nun? WTF?
5:The games monster designs and monsters themselves, were pretty bad. This is what, a 9-11 hr game? You face 7 monsters total over 11 hours. And to be honest most of the monster designs were flat, generic, and humanoid. I thought that this was the weakest part of the game and only the final boss really showed something unique.
If they mixed in variations of each monster (fat, skinny, different clothing) that would have added a little variety to what they had, but really it just got boring to watch the same 5 monsters pop up repeatedly. I really missed the weirdness of the older monsters in the series like the schism, worm head, murmur etc.
The Boogieman monster was pretty cool, and worked as a tormentor...but they introduced him too late and got rid of him too fast.
They really needed to have weird, distorted, and malformed monsters mixed in here. Would have made a real difference.
6: The graphics of the characters shifted from good, to bad. Hair effects and facial animation were inconsistent, especially towards the end of the game.
7just a personal gripe) I wanted to see the cult of Silent Hill return finally in some form dammit, they didnt...again.You see references of them throughout the game which is cool and all, but I really miss them as they were prominent in games 1 and 3.
8: Action buttons, fucking tired of them want them gone.
9:The music. Danial Licht does a pretty good job with his own stuff...but there isn't as much variety to his music as there was Akira Yamaoka's, and that really felt like a limitation.Also..I really, really fucking hated the depressing country music they used. While it did fit the game...It felt overused and was just annoying to listen too, but this is my opinion really.
10:The storys pacing felt really off, like in the middle of the game it never really picked up.
I'd say overall this was a 7.5/10.
Huge step in the right direction, but I think that part of the games levels needed to be shrunken down, a simplistic combat system would be easier to deal with, more monsters and varied monster designs and at the very least some music that matched the older SH games and this could have been a much stronger game.