Don't see why you're trying to claim Sherry is a bad thing. Fans of the series (especially older fans) have screamed for her to be included since 1998. She was always important to the series since BH3 in 1999, and CAPCOM made a point of stating this quite often. Even her most recent depiction in Darkside Chronicles states that she is important. Her being a government agent is the only real way her story could have worked out coherently, as her becoming an agent was a bargaining point for her freedom. Otherwise she'd still be under house arrest. We haven't seen how Muller factors into the story, but so far he makes complete sense (Albert/Alex's blood with the ability to adapt the viruses the series focuses on is a pretty big deal). He could be a test tube baby for all we know. Ragging on the story when you know dick about it just makes you look like you're grasping for straws.
Yet you have no problem with this. They were deep in the background in MGS1 and MGS2. They powered the CODEC and a bunch of other small, miscellaneous shit. In MGS4 they are anything and everything. Double standards are fun.And while clones and super powered characters have been introduced anyone can see a severe difference in the way they were handled in the games. Cloning, while terrible, was handled in the background. Should never have been introduced because then it raises the absurdities of cloning key characters living or dead as a cop out.
So you admit to just wanting 1996 gameplay. Okay. Good luck with that. The only things there that are reasonable are puzzles and restriction on ammunition. The latter of which is only partly an issue. I have never went through a single game in the entire series and ended up with very little ammunition. In fact, I have an overabundance and don't have enough space to carry all of it. I also have an overabundance of healing items and end up having to try and balance the two. The only times I am ever truly short on ammo in this series is if I play on the highest difficulty, and that goes for BH4 and BH5 too. The only thing I would encourage is that enemies do not drop ammunition except in cases where the player is genuinely very short on them and the game is programmed to take notice. The player should be forced to search for it otherwise.I've said what I wanted from the old games before. It goes beyond just a "horror" setting. Keep in mind that this isn't a necessity for survival horror, but a preference based on the original games. The main games should have the same restrictions in game play that would sacrifice the overabundance of co-op, action and casual convenience the series has as of now. A single player experience works best in horror, and should not feel like you've got a helping hand to go through with you. A story that requires the characters to genuinely feel scared and unprepared to the point where you are concerned for their safety. Puzzles that challenge your brain and could cause you to go against your basic instincts and further explore your surroundings, even to the point of backtracking if you must. Facing obstacles that encourage avoiding more than confrontation with the exception of boss battles if combat is at all part of the game play. Restrictions in camera, aiming, ammunition, healing, item carrying and saving are also a factor to keep your mind focused and planning your next step.