Thanks for the compliment, although I'm no hacker.

I've just spent a lot of time with the Biohazard beta.

But I can deffinately see where it can be useful, for example, an exploit which is used in the Biohazard 2 Trial Edition to allow you to move during cutscenes and advance further in the demo is possible in the Biohazard beta simply by fiddling with a couple of flags. What had to be figured out by looking at hex code in one game could easilly be figured out just by playing with the other. The flag menu lets you see what is going on as the game progresses, when you interact with objects, when you solve puzzles, when you watch cutscenes, every single tiny action is controlled by it and we can watch it happen in real time, even control it our selves within reason of course. Even though BH1, BH1.5, BH2 etc are all different I would bet the same design principles were used in the making of the game to handle object interaction, puzzle solving, cutscene advancement, etc. While the games are different, I'll bet that to a competent hacker/programmer knowledge gained from studying the Biohazard beta would teach them where to look and give them a far greater idea on what's actually going on as they look at the code in Bhiohazard 2/3, perhaps to the extent of being able to write their own script and change the nature of puzzles or rewrite cutscenes in the PC games.