How complete will this build be 40% or 65%?
O rly?
Ya rly
How complete will this build be 40% or 65%?
Last edited by GamerTak3r; 07-06-2012 at 10:32 AM.
And hopefully even more than 40%. If they can get parts that were not readily playable at to work then even better. I would think there was even more stuff on the disk that they just hadn't got round to compiling at the time the disk was made.
Last edited by braders1986; 07-06-2012 at 07:22 AM.
You'd have to rerender, otherwise it would just be a low resolution image stretched and probably thrown through some filters. So unless you rerendered at a naturally higher resolution, it would look like ass, more or less. Ever seen any of the older RE games running on an emulator with filters applied? Generally, the 3D models and textures come out looking much better, but the backgrounds end up looking pretty craptacular. I am not sure what software Capcom developers were using for RE1-3, and at what resolution the original 3D backgrounds were before they were rendered, but my guess is probably pretty high. They would've downgraded the quality, or perhaps that occurred naturally when it was imported to the Playstation.
Last edited by doriantoki; 07-06-2012 at 09:19 AM.
A 3D object is resolution independent, you can scale it 200% and it will look the same, also a 2m^3 cube uses the same resources of a 10m^3 one, the poly/triangle and vertex count is the same on both.
The problem of rendering the old models at higher resolution depend on the texture resolution, if they were 256x256 px they will not look bad, but awful. For some stuff it looks like they used procedural textures, like different kind of noises, that maybe will work if you change the scale, but then they will look unnatural as they where made with 1996 standards.
Last edited by SonicBlue; 07-06-2012 at 01:23 PM.
Yeah I know they look pretty terrible on emulators, I just didn't know if you can re render a low quality render (I'll read up on rendering lol I think I need to). Shame we don't have access to themHopefully Capcom still have the original high quality renders for when they smash out the REmake port for us in the near future
...I'm confidently hopeful this will happen, as long as the damn Nintendo agreement doesn't still have a hold over them :/
'I have a little video on my youtube that makes RE2 look a little better (IMO that is). It's the best I could get from it using crappy filters. Doesn't look half bad
Check it out if you like![]()
Last edited by braders1986; 07-06-2012 at 10:09 AM.
That was the workstation they used when they were working on the 3d art, the program was Microsoft Softimage before it was bought out by autodesk. Apparently 02 workstations were designed at the time for high quality rendering of assets and in this case scenes and also apparently each render would take 2 weeks to render whether that was an entire room or just one camera angle I don't know but we are talking about 90's tech compared to modern tech nowadays specs are more than over what the had to work with back then meaning things can be rendered in minutes.
Edit:
http://www.futuretech.blinkenlights.nl/o2/
http://www.futuretech.blinkenlights.nl/o2arch.html
That's the info about 02 I could find.
Last edited by DXP; 07-06-2012 at 10:09 AM.
Seeing as how the RE0 and RE1 portions of DSC and UC were completely reusing rooms from RE0 and REmake, I assume they still have the original 3D room files archived. There's a big possibility Capcom will released HD ports of both games on the Wii U. A release on the 360 and PS3 seems less likely, seeing as how Capcom made an exclusivity deal with Nintendo (and if they were going to do HD ports of them on the non-Nintendo consoles, they would've already done so already).
Last edited by biohazard_star; 07-06-2012 at 10:33 AM.
When this build surfaces through at the internet. The funny thing is the hunt for 1.5 will be not over only after final build is found lol. But I think when this build is out the value for the final one will drop so it might make it easier to find it.
Last edited by GamerTak3r; 07-06-2012 at 10:35 AM.
That's assuming a contact with the final build ever surfaces, seeing as how it's been 12 years since the only known one appeared (and disappeared).When this build surfaces through at the internet. The funny thing is the hunt for 1.5 will be not over only after final build is found lol. But I think when this build is out the value for the final one will drop so it might make it easier to find it.![]()
oh, no!
they said 3.5 was 50% done(since 1.5 has a lot of stuff, i believe 3.5 was not just pretty cutscenes and some rooms). i will always have this mark, the only game in this earth i was waiting, ill never see.
aaaaaaaaanyway, if wii u get some zero and 1 ported in 1080p only, it worths the buy.
Last edited by braders1986; 07-06-2012 at 05:37 PM.
Some backgrounds looked like crap even at the original resolution due to MPEG compression. In an HD port they would either re-render the backgrounds (with a better compression algorithm) or replace them entirely with real time models.
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