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  1. #741
    #09 Cerberus GamerTak3r's Avatar
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    How complete will this build be 40% or 65%?
    Last edited by GamerTak3r; 07-06-2012 at 10:32 AM.

  2. #742
    #09 Cerberus Ketsui's Avatar
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    Quote Originally Posted by GamerTak3r View Post
    How complete will this build is 40 % or 65? I know it is not 80% cause final build is 80 %
    Alzaire said is 40% complete.
    ケツイ~絆地獄たち~

  3. #743
    #18 Hunter Marvin's Avatar
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    Complete compared to what? Final inflames source build?

  4. #744
    #05 Sliding worm braders1986's Avatar
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    And hopefully even more than 40%. If they can get parts that were not readily playable at to work then even better. I would think there was even more stuff on the disk that they just hadn't got round to compiling at the time the disk was made.
    Last edited by braders1986; 07-06-2012 at 07:22 AM.

  5. #745
    #09 Cerberus Ketsui's Avatar
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    Quote Originally Posted by Marvin View Post
    Complete compared to what? Final inflames source build?
    Yup
    ケツイ~絆地獄たち~

  6. #746
    Doesn't care for e-peen doriantoki's Avatar
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    Quote Originally Posted by braders1986 View Post
    Would pre rendered backgrounds need to be completely replaced?. I have no idea how this stuff works. Does a full hi res re render of a background have to be done from a higher resolution source image at Capcom, or can it be done using the existing backgrounds we can rip from the games.

    Considering most of us can run REmake perfectly in Dolphin (GC/WII Emu) higher res backgrounds is all that game really needs. No matter what the settings, Emulators just always seem to make any pre rendered stuff look a lot worse
    You'd have to rerender, otherwise it would just be a low resolution image stretched and probably thrown through some filters. So unless you rerendered at a naturally higher resolution, it would look like ass, more or less. Ever seen any of the older RE games running on an emulator with filters applied? Generally, the 3D models and textures come out looking much better, but the backgrounds end up looking pretty craptacular. I am not sure what software Capcom developers were using for RE1-3, and at what resolution the original 3D backgrounds were before they were rendered, but my guess is probably pretty high. They would've downgraded the quality, or perhaps that occurred naturally when it was imported to the Playstation.
    Last edited by doriantoki; 07-06-2012 at 09:19 AM.

  7. #747
    #12 Chimera MiLŲ's Avatar
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    Quote Originally Posted by doriantoki View Post
    I am not sure what software Capcom developers were using for RE1-3, and at what resolution the original 3D backgrounds were before they were rendered, but my guess is probably pretty high.
    I remember in some interview Mikami mentioned that for Resident Evil 2 they used a program O2. It is mentioned in wiki as well. Never found any info about that software though.

  8. #748
    #19 Crimson Head SonicBlue's Avatar
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    Quote Originally Posted by doriantoki View Post
    You'd have to rerender, otherwise it would just be a low resolution image stretched and probably thrown through some filters. So unless you rerendered at a naturally higher resolution, it would look like ass, more or less. Ever seen any of the older RE games running on an emulator with filters applied? Generally, the 3D models and textures come out looking much better, but the backgrounds end up looking pretty craptacular. I am not sure what software Capcom developers were using for RE1-3, and at what resolution the original 3D backgrounds were before they were rendered, but my guess is probably pretty high. They would've downgraded the quality, or perhaps that occurred naturally when it was imported to the Playstation.
    A 3D object is resolution independent, you can scale it 200% and it will look the same, also a 2m^3 cube uses the same resources of a 10m^3 one, the poly/triangle and vertex count is the same on both.

    The problem of rendering the old models at higher resolution depend on the texture resolution, if they were 256x256 px they will not look bad, but awful. For some stuff it looks like they used procedural textures, like different kind of noises, that maybe will work if you change the scale, but then they will look unnatural as they where made with 1996 standards.
    Last edited by SonicBlue; 07-06-2012 at 01:23 PM.

  9. #749
    #05 Sliding worm braders1986's Avatar
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    Quote Originally Posted by doriantoki View Post
    You'd have to rerender, otherwise it would just be a low resolution image stretched and probably thrown through some filters. So unless you rerendered at a naturally higher resolution, it would look like ass, more or less. Ever seen any of the older RE games running on an emulator with filters applied? Generally, the 3D models and textures come out looking much better, but the backgrounds end up looking pretty craptacular. I am not sure what software Capcom developers were using for RE1-3, and at what resolution the original 3D backgrounds were before they were rendered, but my guess is probably pretty high. They would've downgraded the quality, or perhaps that occurred naturally when it was imported to the Playstation.
    Yeah I know they look pretty terrible on emulators, I just didn't know if you can re render a low quality render (I'll read up on rendering lol I think I need to). Shame we don't have access to them Hopefully Capcom still have the original high quality renders for when they smash out the REmake port for us in the near future ...I'm confidently hopeful this will happen, as long as the damn Nintendo agreement doesn't still have a hold over them :/


    'I have a little video on my youtube that makes RE2 look a little better (IMO that is). It's the best I could get from it using crappy filters. Doesn't look half bad
    Check it out if you like
    Last edited by braders1986; 07-06-2012 at 10:09 AM.

  10. #750
    #27 Mr. X DXP's Avatar
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    Quote Originally Posted by MiLŲ View Post
    I remember in some interview Mikami mentioned that for Resident Evil 2 they used a program O2. It is mentioned in wiki as well. Never found any info about that software though.
    That was the workstation they used when they were working on the 3d art, the program was Microsoft Softimage before it was bought out by autodesk. Apparently 02 workstations were designed at the time for high quality rendering of assets and in this case scenes and also apparently each render would take 2 weeks to render whether that was an entire room or just one camera angle I don't know but we are talking about 90's tech compared to modern tech nowadays specs are more than over what the had to work with back then meaning things can be rendered in minutes.

    Edit:
    http://www.futuretech.blinkenlights.nl/o2/
    http://www.futuretech.blinkenlights.nl/o2arch.html

    That's the info about 02 I could find.
    Last edited by DXP; 07-06-2012 at 10:09 AM.

  11. #751
    #37 El Gigante biohazard_star's Avatar
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    Seeing as how the RE0 and RE1 portions of DSC and UC were completely reusing rooms from RE0 and REmake, I assume they still have the original 3D room files archived. There's a big possibility Capcom will released HD ports of both games on the Wii U. A release on the 360 and PS3 seems less likely, seeing as how Capcom made an exclusivity deal with Nintendo (and if they were going to do HD ports of them on the non-Nintendo consoles, they would've already done so already).
    Last edited by biohazard_star; 07-06-2012 at 10:33 AM.

  12. #752
    #37 El Gigante geluda's Avatar
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    Quote Originally Posted by biohazard_star View Post
    Seeing as how the RE0 and RE1 portions of DSC and UC were completely reusing rooms from RE0 and REmake, I assume they still have the original 3D room files archived. There's a big possibility Capcom will released HD ports of both games on the Wii U. A release on the 360 and PS3 seems less likely, seeing as how Capcom made an exclusivity deal with Nintendo (and if they were going to do HD ports of them on the non-Nintendo consoles, they would've already done so already).
    I'd buy a WiiU for that.

  13. #753
    #09 Cerberus GamerTak3r's Avatar
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    When this build surfaces through at the internet. The funny thing is the hunt for 1.5 will be not over only after final build is found lol. But I think when this build is out the value for the final one will drop so it might make it easier to find it.
    Last edited by GamerTak3r; 07-06-2012 at 10:35 AM.

  14. #754
    #37 El Gigante biohazard_star's Avatar
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    When this build surfaces through at the internet. The funny thing is the hunt for 1.5 will be not over only after final build is found lol. But I think when this build is out the value for the final one will drop so it might make it easier to find it.
    That's assuming a contact with the final build ever surfaces, seeing as how it's been 12 years since the only known one appeared (and disappeared).

  15. #755
    #05 Sliding worm braders1986's Avatar
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    Quote Originally Posted by geluda View Post
    I'd buy a WiiU for that.
    As long as it has pad support I would also buy WiiU for that

  16. #756
    #04 Bee Biohazard 1995's Avatar
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    Old Concept Art (Leon):


    Chief Irons' Office

  17. #757
    #37 El Gigante geluda's Avatar
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    Quote Originally Posted by Biohazard 1995 View Post
    Old Concept Art (Leon):


    Chief Irons' Office
    Good stuff, thanks!

  18. #758
    #27 Mr. X yurieu's Avatar
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    Quote Originally Posted by Ketsui View Post
    Alzaire said is 40% complete.
    oh, no!
    they said 3.5 was 50% done(since 1.5 has a lot of stuff, i believe 3.5 was not just pretty cutscenes and some rooms). i will always have this mark, the only game in this earth i was waiting, ill never see.

    aaaaaaaaanyway, if wii u get some zero and 1 ported in 1080p only, it worths the buy.

  19. #759
    #05 Sliding worm braders1986's Avatar
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    Quote Originally Posted by yurieu View Post
    oh, no!
    they said 3.5 was 50% done(since 1.5 has a lot of stuff, i believe 3.5 was not just pretty cutscenes and some rooms). i will always have this mark, the only game in this earth i was waiting, ill never see.

    aaaaaaaaanyway, if wii u get some zero and 1 ported in 1080p only, it worths the buy.
    1080p With new rendered backgrounds that is lol. I would rather have the original ones in 4:3 aspect ratio than 1080p upscale of the originals like this Dolphin screenshot REmake should never look like this' Right click and look at it in 1080 :/ Name:  Dolphin_2011-03-18_07-17-06-96.jpg
Views: 373
Size:  1.10 MB
    Last edited by braders1986; 07-06-2012 at 05:37 PM.

  20. #760
    #23 Prototype Tyrant Gemini's Avatar
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    Some backgrounds looked like crap even at the original resolution due to MPEG compression. In an HD port they would either re-render the backgrounds (with a better compression algorithm) or replace them entirely with real time models.

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