Announcement

Collapse
No announcement yet.

New patch released for Operation Raccoon City

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • New patch released for Operation Raccoon City


    Operation Raccoon City has received a patch. Many fixes are for the multiplayer components and improvemnts to AI.

    Capcom Unity's Brelston has posted a summary of some of the changes:

    -Improved matching. Easier to connect and added each user's NAT info to main menu for easier troubleshooting.

    -Matchmaking from invites improved.

    -Ally AI improved

    -Enemy AI and responses improved

    -Adjusted various elements of weaponry, including ammo count, knockdown distance, weapon respawn times etc

    -Improved aiming/fire accuracy

    -Items can be picked up while dashing

    -Infinite CQC combo addressed (can't string together endless attacks)

    -Players can take cover immediately following a dive

    -Also a fair number of bugs addressed

    Source
    sigpic

  • #2
    Yay . . . no-one?


    Nevermind . . .
    sigpic

    Comment


    • #3
      Originally posted by Rancid Cheese View Post
      Yay . . . no-one?


      Nevermind . . .
      You can be my wingman anytime....

      Click image for larger version

Name:	topgun2.jpg
Views:	1
Size:	68.3 KB
ID:	401401

      Comment


      • #4
        Bullshit! You can be mine.



        Let's go play some slow-motion volleyball . . .
        sigpic

        Comment


        • #5
          Ice mode engaged.

          sigpic

          Comment


          • #6
            I feel the Need . . .



            Wait . . .
            sigpic

            Comment


            • #7
              I haven't played the game since the last update. Has anyone noticed a big difference? Would be nice if this game would now actually work, allthough I do believe that the Hunters are way too strong. Would be really nice if they could adress that...

              Comment


              • #8
                Hunters are strong for a reason, not understanding this 'apply COD levels of damage to everything' a lot of people have. Once upon a time there was high health in shooters and people needed keep a good aim while moving about to avoid damage, CoD ruined it with the sneeze/pull trigger and find you killed someone damage levels.

                The biggest notable difference is the weapon balancing, Juggernaut is no longer head and shoulders over other weapons and while still get greande launcher knobs they aren't as rampant anymore.
                Last edited by Dracarys; 06-27-2012, 11:53 AM.
                Beanovsky Durst - "They are not pervs. They are japanese."

                Comment


                • #9
                  Is anyone still playing this? My interest dropped probably cause of the summer, still haven't downloaded the patch

                  Comment


                  • #10
                    Fighting the likes of crimson heads, Nemesis and a spider-tyrant never gets old if you got friends to play with.

                    Comment

                    Working...
                    X