Results 1 to 18 of 18
  1. #1
    #00 Red Herb TreblaYevrah's Avatar
    Join Date
    Jun 2012
    Posts
    9

    Default Resident Evil 3.5 = Haunting Ground?

    I can't remember where I read this anymore, but I came across a site once (ONE single site) which claimed that the "Hooked Man" version of Resident Evil 4 eventually became Haunting Ground on the PS2. Now, I've never actually played that game, but that did spark my interest. Judging from the screenshots I've seen, it's kind of hard to imagine that it did come from any version of RE4, but I suppose it could have just been completely overhauled. The environments don't look completely dissimilar, I suppose.

    Anybody have any information on this?
    Last edited by TreblaYevrah; 06-15-2012 at 02:30 PM.

  2. #2
    #08 Spider Drake's Avatar
    Join Date
    Jan 2009
    Posts
    85

    Default

    Some assets were used for Demento (Haunting Ground) when it was being developed, which I think was around the time that 4 got revamped by Mikami. I'd try to elaborate more on this, but unfortunately my information is limited, so I apologize.

  3. #3
    Total Dick Douche Fag
    News Bot's Avatar
    Join Date
    Oct 2006
    Location
    Belfast, Ireland
    Posts
    4,982

    Default

    Nothing from BH4 was used in Demento/Haunting Ground. It is possible they got inspiration from the BH4 castle, but no material was shared. This was confirmed by Yasuhisa Kawamura. The BH4 team had no idea what the Demento team was working on at the time.

    The only connection is that Noboru Sugimura, the scenario writer for BH4 alongside Kawamura, also wrote the basic scenario of Demento. The girl and dog (which were to be in BH4) were most likely his idea.
    PROJECT Umbrella - The BIOHAZARD/RESIDENT EVIL Compendium
    Their struggle for existence is over for the time being. But a sin violating sanctuary isn't forgiven. This is not just an end. This is the end of a beginning.

  4. #4
    #40 Left Hand
    Enetirnel's Avatar
    Join Date
    Apr 2009
    Location
    Terra Australis
    Posts
    1,328

    Default

    Actually, external teams that were hired for Clock Tower 3 also had their hands in Biohazard 4 and Demento at the same time. The external teams were also brought back in for the PS2 version of 4 so that's most likely the main explanation for reused materials as the area structures in Demento match up to some rooms in 3.5 but with some slight changes.

    There's also early concept art that used an extremely early 4/DMC look for Dante in the concept art (it isn't concept art for DMC3 either, I've already checked that with one of the storyboard artists) that Team Little Devil were also unaware of as I already ran it past them before, so I honestly wouldn't be surprised if the development teams didn't know what the external teams that were involved in multiple titles were exactly up to.

    I've already found unused materials and have pulled some things like area textures that some were and weren't also used in 4 and I've also pulled beta textures for Fiona and some other crap from surface files in the game.

    But you know, despite that I do actually have reused materials (and I do know they were reused, I've gone through every file out of 4 and earlier versions of the retail with crap left in them) on hand and am in the process of getting all of the area and character models out so I can see what other beta materials are sitting deeper in the game files I know that regardless of whatever I say or have gotten as responses from external staff involved - I know a certain person isn't going to believe it either way so I honestly don't see why I should post them on here with that in mind.
    Last edited by Enetirnel; 06-15-2012 at 04:02 PM.

    Non-blurry Signature Version
    Youtube | Steam | Website (Under Construction)

  5. #5
    Total Dick Douche Fag
    News Bot's Avatar
    Join Date
    Oct 2006
    Location
    Belfast, Ireland
    Posts
    4,982

    Default

    Quote Originally Posted by Enetirnel View Post
    Actually, external teams that were hired for Clock Tower 3 also had their hands in Biohazard 4 and Demento at the same time. The external teams were also brought back in for the PS2 version of 4 so that's most likely the main explanation for reused materials as the area structures in Demento match up to some rooms in 3.5 but with some slight changes.

    There's also early concept art that used an extremely early 4/DMC look for Dante in the concept art (it isn't concept art for DMC3 either, I've already checked that with one of the storyboard artists) that Team Little Devil were also unaware of as I already ran it past them before, so I honestly wouldn't be surprised if the development teams didn't know what the external teams that were involved in multiple titles were exactly up to.

    I've already found unused materials and have pulled some things like area textures that some were and weren't also used in 4 and I've also pulled beta textures for Fiona and some other crap from surface files in the game.

    But you know, despite that I do actually have reused materials on hand and am in the process of getting all of the area and character models out so I can see what other beta materials are sitting deeper in the game files I know that regardless of whatever I say or have gotten as responses from external staff involved - I know a certain person isn't going to believe it either way so I honestly don't see why I should post them on here with that in mind.
    Sounds interesting. Who were the external teams?
    PROJECT Umbrella - The BIOHAZARD/RESIDENT EVIL Compendium
    Their struggle for existence is over for the time being. But a sin violating sanctuary isn't forgiven. This is not just an end. This is the end of a beginning.

  6. #6
    #32 Birkin Type 4 AsteroidBlues's Avatar
    Join Date
    May 2012
    Location
    Somewhere out there
    Posts
    939

    Default

    Quote Originally Posted by Enetirnel View Post
    Actually, external teams that were hired for Clock Tower 3 also had their hands in Biohazard 4 and Demento at the same time. The external teams were also brought back in for the PS2 version of 4 so that's most likely the main explanation for reused materials as the area structures in Demento match up to some rooms in 3.5 but with some slight changes.

    There's also early concept art that used an extremely early 4/DMC look for Dante in the concept art (it isn't concept art for DMC3 either, I've already checked that with one of the storyboard artists) that Team Little Devil were also unaware of as I already ran it past them before, so I honestly wouldn't be surprised if the development teams didn't know what the external teams that were involved in multiple titles were exactly up to.

    I've already found unused materials and have pulled some things like area textures that some were and weren't also used in 4 and I've also pulled beta textures for Fiona and some other crap from surface files in the game.

    But you know, despite that I do actually have reused materials on hand and am in the process of getting all of the area and character models out so I can see what other beta materials are sitting deeper in the game files I know that regardless of whatever I say or have gotten as responses from external staff involved - I know a certain person isn't going to believe it either way so I honestly don't see why I should post them on here with that in mind.
    If I'm going to place my money on anyone's knowledge of Demento, it'd have to be Enetirnel.

  7. #7
    #14 Drain Deimos killer7ITA's Avatar
    Join Date
    Jul 2009
    Posts
    196

    Default

    Quote Originally Posted by TreblaYevrah View Post
    I can't remember where I read this anymore, but I came across a site once (ONE single site) which claimed that the "Hooked Man" version of Resident Evil 4 eventually became Haunting Ground on the PS2. Now, I've never actually played that game, but that did spark my interest. Judging from the screenshots I've seen, it's kind of hard to imagine that it did come from any version of RE4, but I suppose it could have just been completely overhauled. The environments don't look completely dissimilar, I suppose.

    Anybody have any information on this?
    Some backgrounds looks similar, nothing more.
    Last edited by killer7ITA; 06-16-2012 at 03:12 AM.
    I'm looking for Resident Evil 3.5 (BioHazard 4 "Progenitor" and "Hallucination"-"Hookman" Version) or scans, articles! Resident Evil 1.5 release info = http://www.bioflames.com/forum/viewtopic.php?t=3328

  8. #8
    Overly Old School
    Darkmoon's Avatar
    Join Date
    Sep 2006
    Location
    Far too close for anyone's comfort.
    Posts
    7,843

    Default

    Given the theme of the story (immortality) I suspect there was more than just background stuff taken for Haunting Ground.

    Click image for larger version. 

Name:	e6096b7ba9d3c0_full.jpg 
Views:	59 
Size:	108.3 KB 
ID:	6812

    In fact, this old man is trying to become immortal. He sits in his wheel chair, in his castle, plotting just how to be immortal

    Click image for larger version. 

Name:	Spencer_wheelchair.jpg 
Views:	38 
Size:	466.9 KB 
ID:	6813

    So is this old man. In his wheel chair. In a castle. Trying to get him some immortality.

    There's also that image of of a blonde haired woman that looks similar to Ashley/Fiona with a dog that looks very much like Hewie among the 3.5 beta material Dot grabbed from one of those RE4 discs years ago.

    It's not 3.5, at least not quite, but I recall Enetirnel has mentioned several of the rooms and maps are similar/identical to 3.5 ones, some rooms skins seem to be there, etc. I think you even find the creepy fucking dolls from 3.5 in Haunting Ground, although I might be wrong. Unfortunately, Enetirnel might not feel like sharing because a couple of folks yell at her whenever she does. We'll probably have to wait until her own site is up and running, with her own article explaining it all in detail.

  9. #9
    #28 Super Tyrant Mrox2's Avatar
    Join Date
    Aug 2011
    Posts
    701

    Default

    Quote Originally Posted by Darkmoon View Post
    There's also that image of of a blonde haired woman that looks similar to Ashley/Fiona with a dog that looks very much like Hewie among the 3.5 beta material Dot grabbed from one of those RE4 discs years ago.


    Her Beta model had weird eye lashes , that's the best i could have done , Though those texture look like an Alien Lol , i have a fixed one X_X

  10. #10
    #47 Chainsaw Majini Smiley's Avatar
    Join Date
    Jun 2009
    Location
    Under interrogation.
    Posts
    2,093

    Default

    There's also reason to suspect 'hookman' being what we now know as Debilitas based on specific concept art of him.

  11. #11
    #14 Drain Deimos
    Join Date
    Jan 2011
    Posts
    180

    Default

    is haunting ground a gd game? is it worth a buy?

  12. #12
    Total Dick Douche Fag
    News Bot's Avatar
    Join Date
    Oct 2006
    Location
    Belfast, Ireland
    Posts
    4,982

    Default

    Quote Originally Posted by P.I.M.P. View Post
    is haunting ground a gd game? is it worth a buy?
    Yes.
    PROJECT Umbrella - The BIOHAZARD/RESIDENT EVIL Compendium
    Their struggle for existence is over for the time being. But a sin violating sanctuary isn't forgiven. This is not just an end. This is the end of a beginning.

  13. #13
    #14 Drain Deimos
    Join Date
    Jan 2011
    Posts
    180

    Default

    Quote Originally Posted by News Bot View Post
    Yes.
    does it make u jump? is it really scary?

  14. #14
    #28 Super Tyrant
    Join Date
    Aug 2007
    Posts
    742

    Default

    Quote Originally Posted by P.I.M.P. View Post
    does it make u jump? is it really scary?
    It makes you feel helpless, so very intense.

  15. #15
    Total Dick Douche Fag
    News Bot's Avatar
    Join Date
    Oct 2006
    Location
    Belfast, Ireland
    Posts
    4,982

    Default

    Quote Originally Posted by P.I.M.P. View Post
    does it make u jump? is it really scary?
    It's not really a "jump" scare game, it's about fearing for your life and trying to hide while being chased by three stalkers who each want to do something gruesome to you. There are a lot of unique situations in the game and each stalker is distinctly creepy in their own right.
    PROJECT Umbrella - The BIOHAZARD/RESIDENT EVIL Compendium
    Their struggle for existence is over for the time being. But a sin violating sanctuary isn't forgiven. This is not just an end. This is the end of a beginning.

  16. #16
    #35 Nemesis Bianca's Avatar
    Join Date
    Oct 2008
    Location
    United States
    Posts
    1,074

    Default

    Quote Originally Posted by P.I.M.P. View Post
    is haunting ground a gd game? is it worth a buy?
    Quote Originally Posted by P.I.M.P. View Post
    does it make u jump? is it really scary?
    Quote Originally Posted by News Bot View Post
    It's not really a "jump" scare game, it's about fearing for your life and trying to hide while being chased by three stalkers who each want to do something gruesome to you. There are a lot of unique situations in the game and each stalker is distinctly creepy in their own right.
    Yep. The environments and music really help, too. To me, it's just one of those games where all the elements of the atmosphere blend well together, and it makes the journey incredibly intense. It's an underrated game, so it's not for everyone, but it still gets my highest recommendation.

  17. #17
    #47 Chainsaw Majini Smiley's Avatar
    Join Date
    Jun 2009
    Location
    Under interrogation.
    Posts
    2,093

    Default

    Its design is very much like that of the Clock Tower games. Stalker enemy out to get you. You have little to no way of defending yourself. So you spend the entire game exploring and solving obstacles. You hide or run when necessary and in cases you can set up tricks and traps to stun your stalker momentarily. With Haunting Ground you are aided with the help of Hewie the dog. Your relationship with that dog affects how the game progresses and change your ending.

  18. #18
    #29 Birkin Type 1 Rancid Cheese's Avatar
    Join Date
    Sep 2006
    Location
    Scotland, where you wish you were from . . .
    Posts
    774

    Default

    Ah. Haunting Ground was superb! Great atmosphere, tension, sound, graphics hell everything. Reminded me of Clock Tower3 but it was superior IMHO. I remember spending a lot of that scrambling for a hiding spot closing doors behind you so your footsteps didn't echo. Some of the deaths were really violent too, not so sure about the alt. costumes though, very perv- japanese . . .

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •