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  1. #21
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    Quote Originally Posted by Darkmoon View Post
    RE2 Remake is one of those ideas they probably have floating around in case they think they have a weak line up that year and need a Resident Cash Cow to tide them over, I suspect.
    I would go a little further and say that the day Capcom'll remake RE2 will be the day that they are almost out of business. Capcom knows that Westerner fans will buy this remake no matter what and it will be an easy sell, so from a business point of view there is no need to produce it, until they need the cash. Either to save the (RE) series or the company itself. In the meantimes, there is no (financial) reason to produce it.

  2. #22
    #22 Humanoid Leech Tyrant Rose's Avatar
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    That's a good point: would it be worth the time, money and effort they'd have to put into it? Capcom seems quite focused on the future of the series, not the past.

  3. #23
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    Quote Originally Posted by imacwesker View Post
    I would go a little further and say that the day Capcom'll remake RE2 will be the day that they are almost out of business. Capcom knows that Westerner fans will buy this remake no matter what and it will be an easy sell, so from a business point of view there is no need to produce it, until they need the cash. Either to save the (RE) series or the company itself. In the meantimes, there is no (financial) reason to produce it.
    Thats a good point actually its like the ace up their sleeve. The longer they leave it though the more people will forget. Only hardcore fans still play RE2. You have to think the series will end soon though I rue the day when we see 'Resident Evil 15'.
    Last edited by CrimsonElder; 06-25-2012 at 06:37 PM.

  4. #24
    #12 Chimera MiLŲ's Avatar
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    Quote Originally Posted by CrimsonElder View Post
    You have to think the series will end soon though I rue the day when we see 'Resident Evil 15'.
    Final Evil XIII-2!

  5. #25
    #01 Cockroach Darkangel's Avatar
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    They would have to remake it in the same style as the Resident Evil 1 remake, that was pretty much the greatest remake of all time. Making the gameplay like 4, or getting rid of the fixed camera angles would turn it into a different game.

    What I'd personally want:
    • Photorealistic pre-rendered backgrounds like REmake
    • Rewritten script, and redone voice work to enhance the overall presentation
    • 180 quick turn
    • Defence weapons from REmake
    • Crimson Heads
    • Maybe the dodge mechanic from RE3...maybe...
    • New areas/lore/story (I like the idea a adding some content from 1.5)
    • A new enemy or two



    It would be cool if they could somehow integrate the "realistic" police station from 1.5 as a new area; not really sure where they could fit it in the game though.

    Sadly, I think that if RE2 was going to get a faithful remake, it would have happened around the time of REmake. Modern Capcom would surely ruin it.

  6. #26
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    Quote Originally Posted by MiLŲ View Post
    Final Evil XIII-2!
    As I was typing that I thought of Final Fantasy I dont want to see Res become that kind of game. RE 10 is the max for me. Go out on a nice round number.

  7. #27

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    If it's gonna be like anything other than REmake, then f it, it's better the way it is.

    Like RE4? Why, so a great classic can be butchered?

    Like I said, if Capcom ever decides to remake it (Takeuchi wanted to IIRC), they should only remake it like they did RE1.

  8. #28
    #27 Mr. X yurieu's Avatar
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    i dont want any remake.

    1st, the capcom's employees are all diferent, so who knows what they think about RE2 and pre-rendered and survival horror...

    2nd, the re2 is already a perfect game. any change in sound, voices, scenario, gameplay, and then the game will be ruined.

    all that i would want to see is a upgraded graphics, with 32-bit color, anti aliasing(in the 3d models and the fonts eheh), no compressed fmv and audio files(uncompressed audio would be great!), faster camera changing, maybe adjustable frame rate, maybe they could introduce more polygons in 3d models?(i dont think so...) and put all exclusive things together, like the pc version nightmare mode, dreamcast gallery, n64 exclusive files, GC skippable cutscenes...

  9. #29
    #43 Agitator Majini Zombie_X's Avatar
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    If they do remake it one day, it has to be slower paced like REmake. RE2 was great but a bit too actiony for me. It didn't feel like a survival horror game at all.

    - Slower pace
    - Less ammo
    - Less herbs and F-aids
    - More enemies
    - Stronger enemies

  10. #30
    #29 Birkin Type 1
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    How about this:

    Resident Evil 2 and 3 remake combination. A structure like RE6 that allows you to play RE2 or RE3 or maybe even a continuous story playing out at the right time. Unlock-able scenarios like a full 4th survivor. Pre-rendered backgrounds, more story content, files and rooms like REmake. Full remastered soundtrack and dialog.

  11. #31
    #55 Oswell E. Spencer Dracarys's Avatar
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    If they remake it I fully expect them to add all the bells and whistles of modern gaming. Don't want to play something that plays like it should have released turn of the century, may as well just play RE2 if going to do that.

    Full 3D enviroments, over the shoulder gameplay, online and offline co-op for the campaign, can keep puzzles but unless they wanna go a for a small scale openworld fetch quests can bugger off.

    Gonna need expand the story because RE2 doesn't offer enough environments, RPD where majority of game takes place is too small for the pace of modern RE games, even Revelations. Can throw in some of the stuff Outbreak and ORC added to flesh it out.

    Hell if they really want to, combine a RE2 and RE3 remake and do what RE6 is doing with split campaigns, it is not going to hurt the series story if Leon and Claire meet up with Jill and Carlos at points for some 4 player co-op action against the T-103 or Nemesis.
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  12. #32
    #37 El Gigante Det. Beauregard's Avatar
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    I don't want a remake of RE2 if Capcom would just add all the hand-holding bullshit found in modern games like objective markers, forced co-op, environmental linearity, etc. I would only want RE2 (and RE3) remade if it was in the style of Remake.
    Mass production? Ridiculous!

  13. #33
    #16 Eliminator Code_R's Avatar
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    They need to make it like RE1 remake or not at all. Why bother with all the current gen style graphics and controls? If they want to do that they should make a brand new game instead of trying to sell another RE5 in the guise of fan service. There are enough shitty "reimaginings" of RE2 and RE3 in the games they released already.
    Last edited by Code_R; 06-26-2012 at 03:40 PM.

  14. #34
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    it is not going to hurt the series story if Leon and Claire meet up with Jill and Carlos at points for some 4 player co-op action against the T-103 or Nemesis.
    Yeah, it would hurt the series story quite a bit. Namely because Leon and Claire are only in the city while Jill is unconscious. It's a remake we're talking about, not a what-if story like Operation Raccoon City or the Hong Kong comic where Leon and Carlos team up in the hospital.
    PROJECT Umbrella - The BIOHAZARD/RESIDENT EVIL Compendium
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  15. #35
    #47 Chainsaw Majini Smiley's Avatar
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    A remake could change some things around. But if it wishes to still connect with the other games then it doesn't want to stray too far off the track in terms of story. But since RE2's plot was based on four different scenarios divided up between Leon and Claire, it doesn't mash well with how RE3 tells Jill's story which is more straightforward and only diverges in different paths depending on the "choose your way" quick time events.

    If there was a game made to mimic the crossroads set up of RE6 then they would have to make re-writes to accommodate how Jill, Carlos, Claire and Leon cross paths in Raccoon City. For starters, the game would mostly support co-op so Jill/Carlos and Leon/Claire would be the focus with little to no separation if it wishes to follow the recent game play.

    Jill would also either be cured earlier or later but she would need to be mobile when she encounters Leon/Claire.

    They would have to be arranged to meet at key locations for these fights to occur at. Places with a lot of space for four players to move around in.

    Anything else that's major?
    Last edited by Smiley; 06-26-2012 at 04:11 PM.

  16. #36
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    Quote Originally Posted by Smiley View Post
    A remake could change some things around. But if it wishes to still connect with the other games then it doesn't want to stray too far off the track in terms of story. But since RE2's plot was based on four different scenarios divided up between Leon and Claire, it doesn't mash well with how RE3 tells Jill's story which is more straightforward and only diverges in different paths depending on the "choose your way" quick time events.

    If there was a game made to mimic the crossroads set up of RE6 then they would have to make re-writes to accommodate how Jill, Carlos, Claire and Leon cross paths in Raccoon City. For starters, the game would mostly support co-op so Jill/Carlos and Leon/Claire would be the focus with little to no separation if it wishes to follow the recent game play.

    Jill would also either be cured earlier or later but she would need to be mobile.

    They would have to be arranged to meet at key locations for these fights to occur at. Places with a lot of space for four players to move around in.

    Anything else that's major?
    So basically Operation Raccoon City 2.

    People seem to forget that the BH1 remake changed nothing outside of the inclusion of Lisa Trevor and Crimson Heads, the former already being part of the original plot and the latter being explained with an adequate in-universe explanation. This worked well because BH1 has never had a set series or order of events. BH2 is in a similar vain, but rather than being a fairly non-specific affair like BH1, its order of events is a combination of all four scenarios.

    Frankly the idea of rewriting not one but two very important and central games in the series just to accommodate pointless and unnecessary "modern" gameplay mechanics is utter nonsense. None of them need a remake, much less a rewrite. Their events have been set in stone for over ten years. You might as well retcon and remake the entire series while you're at it.
    Last edited by News Bot; 06-26-2012 at 04:25 PM.
    PROJECT Umbrella - The BIOHAZARD/RESIDENT EVIL Compendium
    Their struggle for existence is over for the time being. But a sin violating sanctuary isn't forgiven. This is not just an end. This is the end of a beginning.

  17. #37
    #47 Chainsaw Majini Smiley's Avatar
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    Quote Originally Posted by News Bot View Post
    So basically Operation Raccoon City 2.

    People seem to forget that the BH1 remake changed nothing outside of the inclusion of Lisa Trevor and Crimson Heads, the former already being part of the original plot and the latter being explained with an adequate in-universe explanation. This worked well because BH1 has never had a set series or order of events. BH2 is in a similar vain, but rather than being a fairly non-specific affair like BH1, its order of events is a combination of all four scenarios.

    Frankly the idea of rewriting not one but two very important and central games in the series just to accommodate pointless and unnecessary "modern" gameplay mechanics is utter nonsense. None of them need a remake, much less a rewrite. Their events have been set in stone for over ten years. You might as well retcon and remake the entire series while you're at it.
    Well yeah, but it's not just "ORC". It's ORC with the characters you know and love. Completely different...... ;>_>

    There were other little additions for REmake, but nothing to drastically changes the outcome of later events. Like Richard for example. In the original he died regardless if you brought the serum or not. In REmake he can be treated and stay in the game a little bit longer providing assistance to Jill if needed or to leave behind his weapon for you. He still dies, but now he can die in more horrific ways whether by Yawn itself or Neptune. Same outcome (he dies) but different results.

    Sure a remake to 2 and 3 would be nonsense, but if it drove sales and there was a demand then..... I actually could see a RE6 inspired version of RE2/RE3. Which brings us to ORC.... Sequel time.

    Just imagine the trailers:

    Now you can go through Raccoon City as Claire, Jill, Carlos and Leon taking on Nemesis and Birkin. Bring your friends. It's Operation: Raccoon City....2......The Last Escape.......
    Last edited by Smiley; 06-26-2012 at 04:36 PM.

  18. #38
    #55 Oswell E. Spencer Dracarys's Avatar
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    Quote Originally Posted by News Bot View Post
    Yeah, it would hurt the series story quite a bit. Namely because Leon and Claire are only in the city while Jill is unconscious. It's a remake we're talking about, not a what-if story like Operation Raccoon City or the Hong Kong comic where Leon and Carlos team up in the hospital.
    Lisa Trevor didn't exist until REMake, neither did Crimson Heads, Richards death methods etc, not to meantion all the other changes between original and REmake.

    Is called a retcon, is nothing new to the RE series. Leon and Claire arriving a day earlier wouldn't really change anything to the story aside from 'when they arrived' and trivial related things.

    Throwing in new areas to accommodate certain things does not make it "ORC2", REmake completely redesigned several of the originals areas and put in a bunch of entirely new ones in addition, is nothing to stop the same being done for RE2/3 remake.

    Most of the stuff contained in RE2 and 3 affects the individual game only, there isn't a lot that actively happens that if changed would mess up the series, and even then can have changed it and as long as by time credits roll the end result is the same then no harm done.
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  19. #39
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    Quote Originally Posted by Dracarys View Post
    Lisa Trevor didn't exist until REMake, neither did Crimson Heads, Richards death methods etc, not to meantion all the other changes between original and REmake.

    Is called a retcon, is nothing new to the RE series. Leon and Claire arriving a day earlier wouldn't really change anything to the story aside from 'when they arrived' and trivial related things.

    Throwing in new areas to accommodate certain things does not make it "ORC2", REmake completely redesigned several of the originals areas and put in a bunch of entirely new ones in addition, is nothing to stop the same being done for RE2/3 remake.

    Most of the stuff contained in RE2 and 3 affects the individual game only, there isn't a lot that actively happens that if changed would mess up the series, and even then can have changed it and as long as by time credits roll the end result is the same then no harm done.
    Lisa Trevor (and Jessica and George) existed since BH1 was written, but their relevant files were removed, although they were still part of the plot. The remake simply added that sub-plot again and expanded on it. Richard's deaths are pretty inconsequential since it is not a big point of the scenario. The events of BH1 are intentionally vague to begin with, which is why none of the changes in its remake affect the story in any negative way. On the other hand, BH2 and BH3 are pretty clear with their scenarios and are not vague, with later games clarifying and setting their events in stone.

    Yes, it's called a retcon. A stupid, pointless retcon that makes me glad people like you have no involvement. Changing dates 10 years after the fact is laughable, particularly with a series that has remained absurdly consistent over 16 years. Most "retcons" in the series are either incredibly minor or happened with plot elements that were written, but not included in the games yet, and changed in the background.

    I didn't mention anything about areas. However, I would expect it to be similar to what Darkside Chronicles did, which was in the same vein as the BH1 remake.

    Changing dates and having characters who never met suddenly team up is harm done, not to mention incredibly goofy.
    Last edited by News Bot; 06-26-2012 at 05:32 PM.
    PROJECT Umbrella - The BIOHAZARD/RESIDENT EVIL Compendium
    Their struggle for existence is over for the time being. But a sin violating sanctuary isn't forgiven. This is not just an end. This is the end of a beginning.

  20. #40
    #47 Chainsaw Majini Smiley's Avatar
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    How is it harm done if the aim of the game is to remake the material? So long as the product itself ends in a way that doesn't shatter time and space of later games I don't see how that would be a problem.

    But then again my preference would be a RE2 style REmake. That means the four scenarios would stay.

    But if we're talking a remake in vein of the new games then adding elements such as co-op and four player connections would require more changes.

    Either way, you wouldn't get a coherent canon plot from beginning to end as far as RE2 is concerned.

    I think we can just be thankful this is all speculation and trivial.

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