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  1. #21
    #20 Hunter Beta Vixtro's Avatar
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    Quote Originally Posted by geluda View Post
    Interesting! I've never looked at it like that! It makes you wonder just to what levels 1.5 actually did "play too much like the original." I get the impression not a lot at all.
    For some of us, it's one of the main reasons why we're so interested in 1.5 because what we know and have seen from the game, then comparing it to final RE2 it seems to fiercely contradict Capcom's public made reason for scrapping 1.5.

  2. #22
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    I generally get the feeling that people aren't really interpreting the "too similar/different" comments the way they likely were intended.

    First of all, from what we've seen and learned of this game:

    -Graphics sucked. They were not a bump in details. If anything, they were almost a step backwards. Background renders in 1.5 are lacking in detail and substance. Just look at how barebones the locations are compared to RE. Then look at the amount of details there are in RE2.

    -Gameplay was too different. Game seems to've literally been out of control. Lots of weapons, grenades, armors, bumped enemy count, etc.. Things were bigger, faster, stronger. Medication replaced herbs, computers for typewriters, fetch quests/puzzles were just regular key hunts, etc.. All the things about RE that was part of its essence in the eyes of the fans had been thrown out.

    -Scenario felt "the same". Two unrelated scenarios that didn't connect and just acted as an either/or like in RE1. Chracter X would only meet Y and A meets B. Locked. Similar. Nothing "new". While RE2 went for a fresh try with A and B progression, where both scenarios interconnect.

    While the RPD was mansion like, it was more like a throwback and deliberate fan service than Capcom being lazy.

  3. #23
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    SonicBlue said that an italian guy had RE 1.5 images on the Italian face book, well maybe he bought it from Playstation Museum, and paid a lot of money for it, and that is why they are selling everything now.

    And Carnivol said Graphics sucked in RE 1.5. The images we saw were from the RE2 trial disc and maybe they weren't the final pre-endered backgrounds? If you look at the image of Elza from the RDT 2 editor, from the Facebook italian guy, and compare it to the Elza with the images inflames(bioflames.com) obtained, you can see that Elza had more detail in the inflames images. Even kendo had more detail in the later betas. You can't really say how bad the game looked until we see the FINAL game.

  4. #24
    #37 El Gigante biohazard_star's Avatar
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    Graphics sucked. They were not a bump in details. If anything, they were almost a step backwards. Background renders in 1.5 are lacking in detail and substance. Just look at how barebones the locations are compared to RE. Then look at the amount of details there are in RE2.
    While I agree that they were a step down compared to RE2's, it's not like they couldn't have reworked the existing backgrounds to become just as detailed. In fact, that's what they did for at least half of the lab rooms they had recycled. If anything, I guess the decision to restart a lot of areas from scratch was because of the overall mood they gave. I noticed that a lot of the lab rooms they had either deleted completely or drastically reworked on were the more sterile looking rooms with the muted color palettes. The same goes for the RPD. Aside from the occasional blood splattered walls and crashed vehicles, the rooms were bland. That and 1.5 RPD looked more like a Japanese police station you'd find in a 90's anime/manga rather than something you'd find in the United States. The Japanese artists had to go the US to research on old-style Western buildings for creating RE2 retail's backgrounds, iirc.
    Last edited by biohazard_star; 07-16-2012 at 11:43 AM.

  5. #25
    #26 Yawn
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    The quality of RE2 retail is excellent. The backgrounds are varied, the detail is excellent, the models have a good amount of polygons, the weapons are improved. RE2 is an improvement over the original, BUT... And I say BUT... What was lost from 1.5 was the realism, lighting, atmosphere, and the creepiness. The things that I liked the most about RE1, were in 1.5, and were cut out when they decided to remake the game. And as it was said in the interview, RE2 retail had more of an emphasis on action. Man am I so tired of hearing that word when it comes to Resident Evil.

    I remember the nostalgia of playing RE2 after RE: Director's Cut. Those were good times. But when you stumble upon 1.5 and realize that the realism of the first game has completely left the series (noticeable by the time you get to the end of Code Veronica), and you see that a lot of stuff from 1.5 has been spread out into all of the RE games, I felt a bit annoyed. I didn't look at it as a "quality" issue. I looked at it, as the things that made the first game great were being ignored.

    And 1.5 must have really been crap for Capcom to keep recyling things from it. >_>

    No matter what Capcom says about 1.5, we'll never know how it was until we obtain the 80% build and play it. From what I can see, the game had a lot of potential. And the RPD and Sewers are my favorite parts about the game. The modern-background realism is just so awesome. It has atmosphere, just like in the first game.

    And RE2 retail is too easy. They give you way too much health and ammo. I always wind up at the end of the game, with so much stuff in the item box that I didn't even use. The first game was better balanced.
    Last edited by RetroRain; 07-16-2012 at 12:54 PM.

  6. #26
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    And as it was said in the interview, RE2 retail had more of an emphasis on action.
    More than RE1, obviously, but more than 1.5 ? I highly doubt it. If anything, 1.5 seemed even more action-oriented than RE2 by a long shot.
    And RE2 retail is too easy. They give you way too much health and ammo. I always wind up at the end of the game, with so much stuff in the item box that I didn't even use. The first game was better balanced.
    Same problem with each and every episode, except Zero on hard mode. Besides, no one knows how balanced 1.5 was, so you really can't criticize RE2 for that.

  7. #27
    #27 Mr. X yurieu's Avatar
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    idk if RE2 is easy, but the bosses are very weak, look at that glorious ultimate birkin, with 6 bullets of mag, he is dead.

    anyway, its very ease to get yourself dead, there are many letal attacks, like licker jumping at you, like humanoid birking punch combo and his horrendous digestive cavity (2 last forms)... but, you dont use half of the stuff in the game, if u want, dont even need to take the submachine. anyway, we must think in our 1st gameplay, from a long time, how we handled the ammo. after the 2nd time, we arrange items more efficiently.
    Last edited by yurieu; 07-16-2012 at 06:08 PM.

  8. #28
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    ^ Pretty much. People playing RE2 now either know the game inside out or feels it to be so archaic that they play it with a guide in their hand telling them what to use and what to conserve (and which obstacles to bother with killing). I think people seriously forget how insane it was playing these games for the first time, not knowing how long they'd be, what was lurking around the corner, whether the magnum was just another tool to kill zombies with or something you'd want to use to murder a "boss/powerful"-creature instead ... and you totally had no clue that whatever you gobbled up on your first run would be unavailable to the second char on the next.

    Quote Originally Posted by Black~Crow View Post
    And Carnivol said Graphics sucked in RE 1.5. The images we saw were from the RE2 trial disc and maybe they weren't the final pre-endered backgrounds? If you look at the image of Elza from the RDT 2 editor, from the Facebook italian guy, and compare it to the Elza with the images inflames(bioflames.com) obtained, you can see that Elza had more detail in the inflames images. Even kendo had more detail in the later betas. You can't really say how bad the game looked until we see the FINAL game.
    But we've got the "final" game. It's called Resident Evil 2 ;p

    As for the graphics sucking; Yes. They suck. If you compare the Elza in that editor shot, I'm pretty certain it's the same model and textures you see in most 1.5 shots too. That design was probably locked down pretty early. The concept of placeholders (for models/textures) is not exactly unheard of to me, but something tells me that had 1.5 kept going with the planned release dates et al, it'd probably look just as fugly as it does in the majority of the footage we've seen of the game.

  9. #29
    #27 Mr. X yurieu's Avatar
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    (500kb)
    playing l4d2 today, this reminds me the entrance from hall in 1.5.
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  10. #30
    #09 Cerberus Ketsui's Avatar
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    Quote Originally Posted by Black~Crow View Post
    SonicBlue said that an italian guy had RE 1.5 images on the Italian face book, well maybe he bought it from Playstation Museum, and paid a lot of money for it, and that is why they are selling everything now.
    I'm tired to repeat myself...
    The guy never said that owns the game, only a bunch of screenshots taken from a private source, neither more nor less
    ケツイ~絆地獄たち~

  11. #31
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    I am tired of my repeating myself too....
    SonicBlue said that an italian guy had RE 1.5 images on the Italian face book, well maybe he bought it from Playstation Museum, and paid a lot of money for it, and that is why they are selling everything now.

  12. #32
    #23 Prototype Tyrant Gemini's Avatar
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    Leaking somebody else's pictures is very far from owning something. It's like saying the people who post around youtube footages of 3.5 actually own a copy of that build. Random speculation isn't really a good thing.

  13. #33
    #37 El Gigante geluda's Avatar
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    Quote Originally Posted by Black~Crow View Post
    I am tired of my repeating myself too....
    SonicBlue said that an italian guy had RE 1.5 images on the Italian face book, well maybe he bought it from Playstation Museum, and paid a lot of money for it, and that is why they are selling everything now.
    Lol. Ketsui was one of the original people to discover this project, when Ketsui says the guy doesn't own a copy, that's because the guy told him so him self on that Facebook page.
    Last edited by geluda; 07-17-2012 at 12:06 PM.

  14. #34
    #20 Hunter Beta Vixtro's Avatar
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    Quote Originally Posted by Carnivol View Post
    -Graphics sucked. They were not a bump in details. If anything, they were almost a step backwards. Background renders in 1.5 are lacking in detail and substance. Just look at how barebones the locations are compared to RE. Then look at the amount of details there are in RE2.
    I like to think that maybe Capcom would have filled out the backgrounds with more detail when the game was more along. My reason for thinking this is because of what happened with the lab, it was given a bit of an overhaul. Some might say well that's just because they spruced it up for RE2, but, many go on to say how much of a rush job RE2 was to get finished, it does show in places e.g the uneven ground of the main hall and reception in the RPD. I really don't think they would have gone through all the trouble of making the lab look better for RE2 unless that's what they were going to do anyway with 1.5.

  15. #35
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    Quote Originally Posted by Vixtro View Post
    I like to think that maybe Capcom would have filled out the backgrounds with more detail when the game was more along. My reason for thinking this is because of what happened with the lab, it was given a bit of an overhaul. Some might say well that's just because they spruced it up for RE2, but, many go on to say how much of a rush job RE2 was to get finished, it does show in places e.g the uneven ground of the main hall and reception in the RPD. I really don't think they would have gone through all the trouble of making the lab look better for RE2 unless that's what they were going to do anyway with 1.5.
    Problem is that the game was delayed to make room for a complete redesign (final design). Clearly; they realized that the only/best way to fix whatever they had was to just say "fuck it" and throw out most of their stuff. "Bumping up the details" in the rooms would've required complete redesigns of everything anyway.

    Quote Originally Posted by geluda View Post
    Lol. Ketsui was one of the original people to discover this project, when Ketsui says the guy doesn't own a copy, that's because the guy told him so him self on that Facebook page.
    But that doesn't make for a great story, now does it?
    Last edited by Carnivol; 07-17-2012 at 02:35 PM.

  16. #36
    #37 El Gigante geluda's Avatar
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    Quote Originally Posted by Carnivol
    But that doesn't make for a great story, now does it?
    No, it doesn't.

    To be honest I'm not really too fussed on the graphics. Despite suffering lower quality images it's the content of the images that I enjoy more. The colours are more vibrant, the scenery is more urban, it's a fresh of breath air compared to the very classical predecessor. Whoever compared it to a futuristic Japanese anime makes a good comparison, and I like it that way. The retail game is very pale and dull looking to me, there's lots of pastel colours painted on the walls and all the areas seem to have this same drab look about it. Sure the image quality is higher but the content of the images isn't quite as visually stimulating to me, the vibrant colours and dynamic lighting of the prototype do a lot more for me.

  17. #37
    #17 Licker Deus Flux's Avatar
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    I feel graphics are more than just textures and polygons. While the graphics may not necessarily be as good in 1.5 from a technical standpoint, they are eons better in terms of flare and style. 1.5 has atmosphere in spades and this is what makes it so appealing to me. The art direction is 100% better. The practical approach of 1.5 is awesome. And just the videos alone of the game are creepy and immersive. The retail RE2 only has a few instances of either.

    In RE2 it's an overall 'good' game but it feels too much like.. oh boy, another locked door.. in a bland museum. Whereas in 1.5 it's more holy crap! The HORDES of zombies are coming to eat my face and they won't stop at anything to do it (climbing up ledges and under crawl spaces, awesome)! Like you have to run to survive -- that's what I want to feel in a horror game.. not encounter 4 or 5 at a time in the retail. I feel the armor in 1.5 was awesome. I don't think it would've stopped anything for long. I think it would've added to the tension if zombies were to swarm you (how long would the armor hold out)?

    1.5 also has more variety in zombies and monsters and their movements, especially the zombies are really creepy and lifeless / unnatural. I don't know how to quite explain it. The zombies in 1.5 kinda move as if they have went through rigormortis and had to snap their bones just to move so they don't move quite human.

    I dunno, RE2 just feels rushed and is bland-looking while 1.5 looks really nice with its vibrant color palette. RE2 has always been an overall disappointment to me because it isn't the game Capcom advertised to us for months on end only to lie to in the end and never give it. That's just wrong in general and not a very nice thing at all to do to fans. I still feel sour about it to this day.

    Maybe I see RE2 differently than many others, but after following RE2 (1.5) in my magazine subscriptions all those years back and being so excited about it and then ultimately being so let down upon release -- I can't take RE2 seriously as the 'real' game.. all I can see Claire as is a pretender trying her best to be Elza and the whole 'coincidence' of Claire just happening to be Chris' brother extremely cheesy. Retail RE2 would've been better off titled as something else and then it wouldn't have had to bear the 1.5 'stigma' that it has.

    And the mansion-museum is stupid and just an excuse for puzzles to try to be like the first game. 1.5 was at the very least offering something different, which is (was) refreshing. The puzzles worked in the original RE because the mansion was some kind of secretly disguised / crazy lab structure. They don't make sense in RE2. I think that's why the puzzles seem to be scaled back in 1.5 or done differently (better integrated within the environment) -- because the game takes place in a freaking police station and the 1.5 creators were exercising realism and common sense as opposed to retail RE2.

    I enjoy discussing 1.5 but it's disappointing at the same time because i've been waiting for it to 'release' after all these years. In the end, RE2 took away everything I was so excited about in 1.5. All I want to do is play this game with a huge smile on my face and maybe some tears of excitement in my eyes.

  18. #38
    #09 Cerberus Ketsui's Avatar
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    Quote Originally Posted by Carnivol View Post
    But that doesn't make for a great story, now does it?
    Maybe
    He's a trusted guy so it's very likely to be true
    ケツイ~絆地獄たち~

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