PROJECT Umbrella - The BIOHAZARD/RESIDENT EVIL Compendium
Their struggle for existence is over for the time being. But a sin violating sanctuary isn't forgiven. This is not just an end. This is the end of a beginning.
PROJECT Umbrella - The BIOHAZARD/RESIDENT EVIL Compendium
Their struggle for existence is over for the time being. But a sin violating sanctuary isn't forgiven. This is not just an end. This is the end of a beginning.
Sorry to interrupt this most interesting exchange, but what are your thoughts exactly on puzzles? Do you wish they were still abundant in recent BH titles? Did you ever like them to begin with? Yes a great deal of them consisted of annoying backtracking but I thought it added nicely to the overall experience.
You may have two aid sprays, a magnum and a shotgun, but if you can't figure out the puzzle, you're ass isn't going anywhere. I enjoyed having to think as much as kill and it also gave you a nice break from the stress of things outside the door trying to eat you.
Last edited by REmaster; 07-13-2012 at 04:29 PM.
"One can only match, move by move, the machinations of fate... and thus defy the tyrannous stars."
Resident Evil - Castlevania - Silent Hill - Onimusha - Tekken
I'd like if they were back in a similar capacity to BH3, but I'd also rather have a larger focus on exploration and investigation ala BH1 with a more hub-like yet isolated environment and branching paths. Puzzles don't really work well in a linear game, but in a game with a focus on exploration, you can go around looking for clues toward the solution potentially feeling lost and a little hopeless. The older games themselves don't really do this much at all, though.
Last edited by News Bot; 07-13-2012 at 04:34 PM.
PROJECT Umbrella - The BIOHAZARD/RESIDENT EVIL Compendium
Their struggle for existence is over for the time being. But a sin violating sanctuary isn't forgiven. This is not just an end. This is the end of a beginning.
I agree. The puzzles especially in RE4/5 felt a bit akward, like they were placed there simply to shut people up about puzzles. Alan Wake/SH Downpour had some pretty interesting puzzles with exploration, but obviously they can't really be implemented the same way in the newer BH titles because of the different style of gameplay. Nor do I think puzzles would work in the middle of a war/battlefield setting. No longer do you have the same solitude of a mansion or abandoned laboratory. There's simply too much shit exploding in your face to pause and solve puzzles.
Last edited by REmaster; 07-13-2012 at 05:12 PM.
"One can only match, move by move, the machinations of fate... and thus defy the tyrannous stars."
Resident Evil - Castlevania - Silent Hill - Onimusha - Tekken
the puzzles only made sense in the mansion.
i just wish they would stop blending in stuff from other games. whoever thinks they don't do that is blind.
Blending would be the best word for it I think, if you do not adjust to what most consumers want you will fall hard.
Resident Evil would be dead if it was not for bringing in these new features, we as survival horror fans are not enough to keep a big budget series a float.
Silent Hill is the perfect example of that, it has become a background series because it fails to keep up with the times.
I'm here. I simply didn't lock the thread earlier because I missed the request. Doing so now.
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