The static backgrounds are better.With today's technology, couldn't those once-static backgrounds now be rendered in-game with a movable camera?
I guess we need static backgrounds in very high resolution.
And splitting static picture into many different 3D objects is a waste of system resources.
I guess that
-static backgrounds
-same size locations
-nearly same number of enemies
-full usage of system possibilities of nextgen systems
Is exactly what we need.
Just such parameters will allow to focus on quality of each element.
Imagine how much detailed enemies/characters/effects/textures is possible to create in this way.
For example - in DEAD RISING 2 you can spawn 300-500 zombies in visible area(you can spawn even +1000 but the game will get more buggy and if you will spawn too much it will freeze). But here we have quantity - not quality.
I think thats why today biohazard remake have better graphics than some current gen games.
Places can be modeled in low poly while having high resolution textures , normal maps , bump maps and all of this stuff , they look even much better than pre-rendered crap.
Rendered areas will never look as good as pre-rendered, it's common sense. No amount of normal mapping on consoles will help that.
Having a rendered 3D background with a fixed camera angle would still give you amazing results as you could use animations, filters and all sorts of digital tricks to give it the same stunning look. The problem is when you use full 360 degree camera controls as you can't apply the same effects, as they haved to be viewed from all angles instead of just one.
i really think we cannot reach something like pre rendered in a 3d real time render. to have that level of detail(obviously with newest technologies too) in a real-time HD render, we must use a heavy engine running in a 3.000 US$ high end pc, but we still will need super samples of anti aliasing, in order the scenario not not to start flickering.
they should use the prerendered trick to relieve the poor customer's hardware.
i never played lost in nightmares, but the RE5 is not better than remake and zero.
actually, i played that "brain matter" pre rendered game, and even in 1080p it still outdated(maybe because its a indie game?), so , we should wait for next gen to see if it will beat RE remake and zero's graphics.
Not even next gen will provide that, Unreal Engine 4 looks fantastic but it still does not compare to pre rendered scenes.
wow, i must agree. if we could totally get rid of the scenario's flickering from lack of antialiasing, we would need 8x samples and even supersampling AA, which is heavy as hell, only high end gpus from 400~1000 US$ can handle that. i cannot expect this from a 300 console. the next gen is a great mistery.
but, if we have crappy rail shooters, why be so ungrateful and forget the pre rendered? they should give it a try.
Pre-Rendered Backgrounds sucks , and Capcom not going back for them ever , heres why :
1- Fake Areas , just some static layers of backgrounds , even stereoscopic 3D Effect wont work for them.
2- Clipping and layer issues again , not so realistic.
3- Capcom used this for RE1-3 Because the PSX Had limits and it would have looked as ugly as Survivor.
4- REmake used them becuase of the age it was made in and to get great graphic quality at that time.
5- RE4 Done something even better than REmake.
6- Code Veronica used real time 3D and it was Nice.
7- Pre-rendered backgrounds doesn't give you camera freedom , but if it was real time , you can have more than one Camera Type : "Classic , Modern , Classic + Modern 3.5 stlye"
8- RE5 Looks great , very much realistic but the game itself lacks horror , scares and puzzles , it's not about game-play style ....
9- RE3 Can be remade in full 3D For current gen while looking stunning , what do you want more ?
Last edited by Mrox2; 08-30-2012 at 03:22 AM.
I suppose we'll have to agree to disagree on that one, sir.
My idea of rendering the old background files in real-time was just a pie-in-the-sky ideaI definitely prefer static pre-rendered images.
Assuming that these 3D environments for RE2 and RE3 still exist, and higher-resolution renders/captures can be made, couldn't the developers capture them at the wider 16x9 aspect ratio? I suppose it might require a slight repositioning of movement boundaries for some areas, but that's easy enough. This would allow players to see sections of the environments never before seen, let alone in 1920x1080 resolution. Could you imagine just how beautiful the backgrounds would look? It would be awesome if they applied this process for REmake and Zero as well.
Just came across this:
http://www.gamespot.com/news/residen...upport-6397240
![]()
Every two or so years the spotlighted producer says that an RE2 remake can happen. There's about as much chance now as there was yesterday, before this quote.
aw, its the second time i hear this. and " if fans really support this"= go buy RE6!
Remember they said the same thing when Darkside Chronicles came out, people...![]()
There are currently 1 users browsing this thread. (0 members and 1 guests)