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  1. #41
    #20 Hunter Beta Vixtro's Avatar
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    Quote Originally Posted by Enigmatism415 View Post
    Would it kill them to re-render the RE2 & RE3 backgrounds in 1080 and increase the polygon count on the 3D objects? I would repurchase the game for that alone.

    With today's technology, couldn't those once-static backgrounds now be rendered in-game with a movable camera?
    It's not as simple as that, to render all those backgrounds into real-time would require vast amounts of storage to contain all the different objects and textures. Ever wonder why most games re-use the same models and textures over and over again?

  2. #42
    #11 Zombie ANDYARKLAY's Avatar
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    With today's technology, couldn't those once-static backgrounds now be rendered in-game with a movable camera?
    The static backgrounds are better.
    I guess we need static backgrounds in very high resolution.
    And splitting static picture into many different 3D objects is a waste of system resources.

    I guess that
    -static backgrounds
    -same size locations
    -nearly same number of enemies
    -full usage of system possibilities of nextgen systems
    Is exactly what we need.
    Just such parameters will allow to focus on quality of each element.
    Imagine how much detailed enemies/characters/effects/textures is possible to create in this way.
    For example - in DEAD RISING 2 you can spawn 300-500 zombies in visible area(you can spawn even +1000 but the game will get more buggy and if you will spawn too much it will freeze). But here we have quantity - not quality.

    I think thats why today biohazard remake have better graphics than some current gen games.

  3. #43
    #28 Super Tyrant Mrox2's Avatar
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    Places can be modeled in low poly while having high resolution textures , normal maps , bump maps and all of this stuff , they look even much better than pre-rendered crap.

  4. #44
    #28 Super Tyrant
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    Rendered areas will never look as good as pre-rendered, it's common sense. No amount of normal mapping on consoles will help that.

  5. #45
    #37 El Gigante geluda's Avatar
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    Having a rendered 3D background with a fixed camera angle would still give you amazing results as you could use animations, filters and all sorts of digital tricks to give it the same stunning look. The problem is when you use full 360 degree camera controls as you can't apply the same effects, as they haved to be viewed from all angles instead of just one.

  6. #46
    #37 El Gigante Det. Beauregard's Avatar
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    Quote Originally Posted by geluda View Post
    Having a rendered 3D background with a fixed camera angle would still give you amazing results as you could use animations, filters and all sorts of digital tricks to give it the same stunning look. The problem is when you use full 360 degree camera controls as you can't apply the same effects, as they haved to be viewed from all angles instead of just one.
    Makes sense to me.

    Couple that with my opinion that fixed angles provide a far greater sense of immersion, and I think a proper remake of 2 and 3 would be outstanding.
    Mass production? Ridiculous!

  7. #47
    #27 Mr. X yurieu's Avatar
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    i really think we cannot reach something like pre rendered in a 3d real time render. to have that level of detail(obviously with newest technologies too) in a real-time HD render, we must use a heavy engine running in a 3.000 US$ high end pc, but we still will need super samples of anti aliasing, in order the scenario not not to start flickering.

    they should use the prerendered trick to relieve the poor customer's hardware.

    i never played lost in nightmares, but the RE5 is not better than remake and zero.

    actually, i played that "brain matter" pre rendered game, and even in 1080p it still outdated(maybe because its a indie game?), so , we should wait for next gen to see if it will beat RE remake and zero's graphics.

  8. #48
    #28 Super Tyrant
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    Not even next gen will provide that, Unreal Engine 4 looks fantastic but it still does not compare to pre rendered scenes.

  9. #49
    #27 Mr. X yurieu's Avatar
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    Quote Originally Posted by shanemurphy View Post
    Not even next gen will provide that, Unreal Engine 4 looks fantastic but it still does not compare to pre rendered scenes.
    wow, i must agree. if we could totally get rid of the scenario's flickering from lack of antialiasing, we would need 8x samples and even supersampling AA, which is heavy as hell, only high end gpus from 400~1000 US$ can handle that. i cannot expect this from a 300 console. the next gen is a great mistery.

    but, if we have crappy rail shooters, why be so ungrateful and forget the pre rendered? they should give it a try.

  10. #50
    #28 Super Tyrant Mrox2's Avatar
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    Pre-Rendered Backgrounds sucks , and Capcom not going back for them ever , heres why :
    1- Fake Areas , just some static layers of backgrounds , even stereoscopic 3D Effect wont work for them.
    2- Clipping and layer issues again , not so realistic.
    3- Capcom used this for RE1-3 Because the PSX Had limits and it would have looked as ugly as Survivor.
    4- REmake used them becuase of the age it was made in and to get great graphic quality at that time.
    5- RE4 Done something even better than REmake.
    6- Code Veronica used real time 3D and it was Nice.
    7- Pre-rendered backgrounds doesn't give you camera freedom , but if it was real time , you can have more than one Camera Type : "Classic , Modern , Classic + Modern 3.5 stlye"
    8- RE5 Looks great , very much realistic but the game itself lacks horror , scares and puzzles , it's not about game-play style ....
    9- RE3 Can be remade in full 3D For current gen while looking stunning , what do you want more ?
    Last edited by Mrox2; 08-30-2012 at 03:22 AM.

  11. #51
    #30 Birkin Type 2 Enigmatism415's Avatar
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    Quote Originally Posted by Mrox2 View Post
    Pre-Rendered Backgrounds sucks
    I suppose we'll have to agree to disagree on that one, sir.

    My idea of rendering the old background files in real-time was just a pie-in-the-sky idea I definitely prefer static pre-rendered images.

    Assuming that these 3D environments for RE2 and RE3 still exist, and higher-resolution renders/captures can be made, couldn't the developers capture them at the wider 16x9 aspect ratio? I suppose it might require a slight repositioning of movement boundaries for some areas, but that's easy enough. This would allow players to see sections of the environments never before seen, let alone in 1920x1080 resolution. Could you imagine just how beautiful the backgrounds would look? It would be awesome if they applied this process for REmake and Zero as well.

  12. #52

  13. #53
    #44 Wetland Majini GuardhouseMusic's Avatar
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    Every two or so years the spotlighted producer says that an RE2 remake can happen. There's about as much chance now as there was yesterday, before this quote.

  14. #54
    #13 Brain Sucker ChuckthePlant's Avatar
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    Quote Originally Posted by please_REboot View Post
    Just came here to post this.

    Certainly promising news.

  15. #55
    #31 Birkin Type 3 alinhoalisson's Avatar
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    Quote Originally Posted by please_REboot View Post
    Wow, now I'm sure they will destroy RE completely.

  16. #56
    #27 Mr. X yurieu's Avatar
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    aw, its the second time i hear this. and " if fans really support this"= go buy RE6!

  17. #57
    #33 Birkin Type 5
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    Quote Originally Posted by Mrox2 View Post
    PS4 ??? XBOX 720 ? Not Happening ,Why people still want NEW CONSOLES ? OUR CONSOLE DIDNT LIVE JUST A FEW YEARS ?! AND THEY ARE GOOD ! GTA V IS LOOKING ALMOST REAL AND ITS COMING TO PS3 + 360 !
    No i don't want this to happen.
    this generation has gone on long enough. 7 years, compared to last gen which was 6. yeah, this generation has dragged on long enough. its almost as bad as going from XP to Win7.
    w7 ultimate x64 | core i7-3770k @ 4.3ghz h20 | sabertooth z77 | vapor-x 7970 ghz edition 3GB [dualfire] | geil black dragon 32GB @ 1600 | asus led 27" x 3 @ 5760x1080 | lv. 10 gt lcs | toughpowerxt gold 1475w

  18. #58
    #37 El Gigante Det. Beauregard's Avatar
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    Quote Originally Posted by GuardhouseMusic View Post
    Every two or so years the spotlighted producer says that an RE2 remake can happen. There's about as much chance now as there was yesterday, before this quote.
    I don't think it will ever happen, either. The developer is just trying to string the old school fans along to keep them interested in the series, since the gameplay doesn't do it for a lot of fans anymore.
    Mass production? Ridiculous!

  19. #59
    Savior of the Red Herb
    Canas Renvall's Avatar
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    Remember they said the same thing when Darkside Chronicles came out, people...

  20. #60
    #10 Ivy curse420's Avatar
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    Fine with Re 2 the way it is now..

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