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Thread: BioScript

  1. #1
    #41 Kipepeo
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    Default BioScript

    BioScript V0.75 (download) - Initial release
    BioScript V0.76 (download) - Bugfixes for disassembly, multiple opcodes, misc.
    BioScript V0.80 (download) - Comment handler, formatted output, more opcodes removed from WIP
    BioScript V0.84 (download) - Bugfix for compile, other bugfixes and optimizations, support for multi-line syntax
    BioScript V0.87 (download) - I/O optimizations, updated instruction syntax, more opcodes removed from WIP
    BioScript V0.87.1 (download) - Upgraded for Operating System compatibility
    BioScript V1.90.0 (download) - Upgraded for Operating System compatibility, Bio 1.5 version support
    BioScript V1.91.0 (download) - Multiple bugfixes, preliminary if/else do/while support (Bio2, only)

    SDL DLL

    Utility to create custom cut-scenes, random events, enemy and door placement, etc., for use with Bio Hazard 2/Resident Evil 2.

    FEATURES:
    Disassembly to editable C Source and compilation to SCD binary.

    Optimized to disassemble or compile 30+ scripts in about 1 second.

    Disassembly and compilation of about 150 opcode instructions.

    'Drag & Drop' - 'drag' multiples of files onto the title bar and 'drop'.


    TODO:
    Document and implement all unknown opcodes (only a few left) - a /* WIP */ comment will appear for unsupported opcodes.


    Create a header, to be used with Visual Studio (for Intellisense).

    Document the executable's internal arrays, for Cmp() functionality, etc.
    Last edited by MarkGrass; 11-11-2013 at 07:13 PM.

  2. #2
    #08 Spider RESEVILNEMESIS's Avatar
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    Cutscenes? Oh my god! As allways awesome. With your tools soon we'll create a new Resident Evil xD. Thanks you!
    Edit: Could you upload SDL_image.dll, please? My file doesn't work.
    Last edited by RESEVILNEMESIS; 12-16-2012 at 03:55 AM.

  3. #3
    #41 Kipepeo
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    BioScript V0.80 (download)

    Comment handler was added (it's safe to comment the code), formatted output (tab/return), more opcodes removed from WIP status.

    Could you upload SDL_image.dll, please? My file doesn't work.
    I updated a link for SDL in the first post.

  4. #4
    #08 Spider RESEVILNEMESIS's Avatar
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    Thanks you!

  5. #5
    #45 Soldier Majini geluda's Avatar
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    Nice release, thanks. Coincidence?

  6. #6
    #25 Neptune Dark Biohazard's Avatar
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    Hi, in these last days I've had some free time and I dedicated myself to use this very useful tool.

    The good news is that I am learning to create my own cutscenes! I'm creating one now, not the big thing but it's a start, later I'll show you the result!

    Think I already said this but I'll say it again, thanks Mark for creating this great tool!

  7. #7
    #25 Neptune Dark Biohazard's Avatar
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    Sorry for the double post.

    Here is my first custom cutscene:
    https://www.youtube.com/watch?v=cP1WJn-cdtU

    I'm still a rookie, but slowly I am learning more and more!

    With the passing of time, I'll show you how I'm improving.

  8. #8
    #25 Neptune Dark Biohazard's Avatar
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    Well, right now I'm trying to recreate a cutscene of RE1.5, is almost complete, just missing me some details.

    When finished I will show you.

  9. #9
    #42 Majini Darkness's Avatar
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    Quote Originally Posted by Dark Biohazard View Post
    Well, right now I'm trying to recreate a cutscene of RE1.5, is almost complete, just missing me some details.

    When finished I will show you.
    Sweet.
    "look forward to final build. it will be full of big surprise. not just guesswork as some people believe." -Mr.BZork

  10. #10
    #45 Soldier Majini geluda's Avatar
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    Good work Martin!

  11. #11
    #41 Kipepeo
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    When finished I will show you.
    ...looking forward to it.

  12. #12
    #25 Neptune Dark Biohazard's Avatar
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    Quote Originally Posted by MarkGrass View Post
    ...looking forward to it.
    Well I decide to reconstruct this RE1.5 cutscene, is the best I can do!

    http://www.youtube.com/watch?v=2wQFlPlD0ic

    Hope you like!

  13. #13
    #17 Licker
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    Quote Originally Posted by Dark Biohazard View Post
    Well I decide to reconstruct this RE1.5 cutscene, is the best I can do!

    http://www.youtube.com/watch?v=2wQFlPlD0ic

    Hope you like!
    that is brill mate....great work...i would it prefer aftr sherry had gone thru that the 2 characters had ran towards the door but its nothin to worry about obviously lol

    i mean so far uv got majority of 1.5 rooms....u can make ur own 1.5 game surely now mate lol...do u hav plans on making more cutscenes?

  14. #14
    #25 Neptune Dark Biohazard's Avatar
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    Quote Originally Posted by P.I.M.P. View Post
    that is brill mate....great work...i would it prefer aftr sherry had gone thru that the 2 characters had ran towards the door but its nothin to worry about obviously lol

    i mean so far uv got majority of 1.5 rooms....u can make ur own 1.5 game surely now mate lol...do u hav plans on making more cutscenes?
    Thanks dude!

    If I have time, I will to make more cutscenes of course!

  15. #15
    #23 Prototype Tyrant
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    The only things missing are the dogs already present in the alley and their reviving right after Sherry disappears, when Elza calls out, "Sherry!" (Curator Anniversary video). Fighting the dogs would happen between Sherry's disappearance and both Elza and John turning up at the Admin Building back door. As near as I've been able to figure out the plot of RE15, that's what they're doing while Sherry's on her sub-quest inside the Admin building. Anyway, fantastic job so far. Looking forward to more ... and thank you Mark, for such a wonderful tool.
    Last edited by RMandel; 01-28-2013 at 04:46 PM.

  16. #16
    #02 Bat AnzuAme's Avatar
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    When I am going to start this software, error message will be displayed....

    The massage is;

    InitD3D() Fail!

    What should I do?
    I'm Japanese. I live in Japan. I like Biohazard (Resident Evil)! The Japanese people wants to play the RE1.5 for Japanese language Ver.

  17. #17
    #41 Kipepeo
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    I updated this application to V1.9.1, grab it in the first post.


    UPDATES:

    I removed any lingering code from biofat, thus, eliminating the "InitD3D() Fail!" bug (if the user doesn't have Direct-X installed).

    Preliminary support for if/else clause and do/while loop during compilation (Bio2, only) - I meant to get around to this much sooner...

    Multiple fixes to Disassembly(), Compile() and opcode-specific functions for better I/O compatibility.
    I'm a blackstar.

  18. #18
    #25 Neptune Dark Biohazard's Avatar
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    Thanks for the update Mark!

    A question, can you tell me when have you planned to release a new version of BIOFAT?

  19. #19
    #41 Kipepeo
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    Quote Originally Posted by Dark Biohazard View Post
    Thanks for the update Mark!

    A question, can you tell me when have you planned to release a new version of BIOFAT?
    I have something better planned.
    I'm a blackstar.

  20. #20
    #25 Neptune Dark Biohazard's Avatar
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    Quote Originally Posted by MarkGrass View Post
    I have something better planned.
    Really? Ok, thanks for the reply. ;)

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