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#61 |
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#47 Chainsaw Majini
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Location: Usually a bra
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Where exactly are these running zombies in DSC? I've not seen any zombie movements in the DSC trailers that are any different from the zombie animations in REUC. Every zombie in REUC has the same shambling motion until they lurch at you, or "run" at you to latch on and initiate the QTE counter move.
You make it sound as if the zombies in the South American scenario are gonna be hauling ass like the zombie shadows in the very first RE5 trailer.
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Resident Evil 6: Leon & Luis -vs- Vidal Sassoon The battle begins for men to have fabulous hair! |
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#62 | ||
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An Old-Fashioned Cowboy
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Several gameplay videos show zombies sprinting towards you, and it's not the same shambling or lurching animation from UC of which you speak. There are even a couple instances where the zombies appear to do that same charging attack the Majini do in RE5 where they hunch lower to the ground and come running at you, but it's difficult to tell if that's actually what they're doing. They seem to be taking the same posture, though. EDIT: Some examples. http://www.youtube.com/watch?v=yqspn...eature=related 2:48 This one is a bit difficult to see because of the camera movement and the zombie that's about to attack the player, but the female zombie behind it is, at the very least, jogging towards the player. 3:27 This one is pretty clear. 4:08 Also clear. 5:44 Probably the best example you'll find. 6:56 This may actually just be the lunge you were referring to, but it's definitely running. I'll see if I can find the videos that have the zombies doing what appears to be the Majini charge, but I've only seen it in one or two, so it may take a bit longer. EDIT II: http://www.gametrailers.com/video/tg...ent-evil/56695 0:25 Okay, so it's not quite the charge that the Majini do, but it's similar with the way the zombie positions itself. It almost looks like it was about to jump, too, before it was shot. 1:42 There it is again. Not really sure if the zombie is supposed to be ducking or what. Last edited by Archelon; 09-29-2009 at 10:59 PM.. |
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#63 |
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#47 Chainsaw Majini
![]() Join Date: Jul 2008
Location: Usually a bra
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I've watched a few, and I looked into it as I saw in the one post where you said the zombies were running. I watched the trailer, and then I went back and played REUC to compare. The animations look the same to me, even though I hope you are right as I'd love to see zombies like the fast ones in the Dawn of the Dead remake or in the early RE5 trailer.
EDIT: I hadn't watched that video before, as I am skipping any gameplay vids. That video also only went to 5:37, so I missed your other highlighted areas. What I did see didn't seem to deviate much from REUC. Still, it'd be nice if what you say is indeed true. EDIT II: Saw that you just did an edit #2, when I was doing edit #1, so I'll just take your word for it, as I really don't want any spoilers from actual playthrough vids. I hope that the zombies are fast, and that they possibly make an appearance in the RE5 additional scenario. Though Crimson Heads will always be my preferred zombie of choice. (Also, when I was talking about the zombie animations in REUC, I was referring to the standard zombies, not CHs.)
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Resident Evil 6: Leon & Luis -vs- Vidal Sassoon The battle begins for men to have fabulous hair! Last edited by Jill's Boob; 09-29-2009 at 11:03 PM.. |
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#64 |
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An Old-Fashioned Cowboy
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Granted, I haven't played UC in awhile, but the animation in those videos I posted is the same as when the Ganados would run up to you in RE4. The zombies even stop a few inches away from you and start slowly shambling. It may just be a concession so that it's harder to simply snipe zombies from far away, as it would take them awhile to actually get to you.
EDIT: http://www.gametrailers.com/video/tg...ent-evil/56694 At 0:27 you see that "ducking" animation again. Last edited by Archelon; 09-29-2009 at 11:04 PM.. |
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#65 |
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#47 Chainsaw Majini
![]() Join Date: Jul 2008
Location: Usually a bra
Posts: 2,000
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Well, the lurching and running in REUC are more or less just a way for them to "close the gap" with the player character, to initiate the counter-action. I'll see if I can find a vid of it on Youtube.
http://www.youtube.com/watch?v=Sibax6aVeVo 3:57 and 4:41 are the animations I speak of; I was too lazy watch any more to find one where the zombie is closer and it rushes toward the player and starts the QTE.
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Resident Evil 6: Leon & Luis -vs- Vidal Sassoon The battle begins for men to have fabulous hair! Last edited by Jill's Boob; 09-29-2009 at 11:09 PM.. |
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#66 |
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An Old-Fashioned Cowboy
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Also, someone (I can't remember who it was, I'm afraid) was asking about the snake tattoos on those zombie soldiers, and you get a pretty clear shot of one in the video I linked to in my last post. It's on the chest of the zombie on the right at the 0:30 mark.
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#67 |
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#28 Super Tyrant
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Location: California
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I wonder if they will be using any of the scrapped zombie animations created from the early version of RE5? I read somewhere that when they discarded the zombie version they had already done the animations for them. I would really hate it if they reused the ganado/majini animations for them.
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#68 |
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Peace Walker
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Location: New York
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#69 |
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#36 Bitore Mendez
![]() Join Date: Jul 2007
Location: Sheena Island
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Are there any pics of a character aiming a weapon?
I've been thinking about this new RE5 so much, I went and got RE4 Wii edition. I can probably get used to the controls (I'd still rather a real controller) but the thing that disappoints me most, is the loss of the 'red laser beam sight'. It's such a cool part of both RE4 & RE5. Having a circle moving around the screen just aint the same... I'm wondering if the PS3 RE:AE will do the same. Hopefully you can still use the Dual Shock and have the laser sight or use the motion controls and have the cross-hairs. If you can use a Dual Shock but the laser sight is gone, it would suck. At least 360 users don't have to worry about this (I don't have a 360).
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#70 |
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#28 Super Tyrant
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Location: California
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^ I don't think you have to use the motion controller, I'm pretty sure there will be an option to use the Dual Shock controller as well. RE4 Wii Edition gives you the option to use the GameCube controller, in which the red laser returns.
Here's a video of aiming with the motion controller http://www.youtube.com/watch?v=Qb5RgXsoWvY
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MK3 Last edited by CODE_umb87; 09-30-2009 at 01:56 AM.. |
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#47 Chainsaw Majini
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#72 | ||
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#36 Bitore Mendez
![]() Join Date: Jul 2007
Location: Sheena Island
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![]() It's the PAL version with the black & white cover. I'm a bit pissed off about it. My Wii is 'Region Frii' (Twilight hack> Homebrew channel> Gecko region free) so had I known the PAL version was missing that feature, I would have just imported. I might have to end up buying yet another copy of RE4 (I've got GC PAL Collector's Edition, PS2 PAL, PS2 Biohazard JP and now Wii PAL). Edit: Okay, so I figured out how to use the GC controller (after looking on the net). There is no mention of it on the box, in the manual or in the game options but; you have to boot the game, then wait till it gets to the Warning screen, then quickly unplug the 'nunchuck' and the GC will work (with the trusty old laser site returned)...
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Last edited by Skunky; 10-12-2009 at 01:11 PM.. |
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#73 |
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An Old-Fashioned Cowboy
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Well, that scratches that theory.
The gameplay video Gamersyde posted of the RE2 scenario demo from TGS shows that the zombies run and do that weird ducking charge in the RE2 scenario as well. |
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#74 |
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#75 |
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Clubbed To Death
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Did anyone else notice that some of these new locations look like they were ripped strait out of BioHazard 3.5?
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I’m a man of my word. |
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#76 | ||||||
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#26 Yawn
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!!!!!!!THIS IS GOING TO BE SO AWESOME. I also love the fourth scan from Famitsu. How Jill is up on the second floor and Chris is all the way down near the dining table. Last edited by Yzak; 10-01-2009 at 12:05 AM.. |
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#77 |
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#22 Humanoid Leech
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Not the Spencer Mansion again! R.I.P. Resident Evil. The graphics look freaking hot, though.
Last edited by The_15th; 10-01-2009 at 12:42 PM.. |
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#78 |
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Master of Sandwiches
![]() ![]() Join Date: Dec 2008
Location: Chile
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You know this is the castle from RE5, right?
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#79 |
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#29 Birkin Type 1
![]() Join Date: Jan 2009
Location: Czech republic
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I will repeat myself but this mansion isn't 100% replica of Arklay mansion
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#80 |
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#28 Super Tyrant
![]() Join Date: Aug 2008
Location: California
Posts: 742
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I don't know if anyone's said this before, but the location of Spencer in the flashback looks different from what is seen in the AE trailer. In the flashback, it's basically a giant castle on a cliff, and in the AE trailer it looks just like a mansion in the middle of the woods. Well that got me thinking, maybe Spencer isn't in the mansion seen in the AE trailer, maybe there is some secret passageway that leads to his hideout seen in the flashback. So if there was some kind of outbreak at the mansion, he'd have somewhere else to go. Maybe I'm wrong, but to me the two locations just don't look the same.
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MK3 Last edited by CODE_umb87; 10-01-2009 at 03:09 PM.. |
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