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Old 09-29-2009, 10:24 PM   #61
Jill's Boob
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Where exactly are these running zombies in DSC? I've not seen any zombie movements in the DSC trailers that are any different from the zombie animations in REUC. Every zombie in REUC has the same shambling motion until they lurch at you, or "run" at you to latch on and initiate the QTE counter move.

You make it sound as if the zombies in the South American scenario are gonna be hauling ass like the zombie shadows in the very first RE5 trailer.
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Old 09-29-2009, 10:35 PM   #62
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Originally Posted by Jill's Boob View Post
Where exactly are these running zombies in DSC? I've not seen any zombie movements in the DSC trailers that are any different from the zombie animations in REUC. Every zombie in REUC has the same shambling motion until they lurch at you, or "run" at you to latch on and initiate the QTE counter move.

You make it sound as if the zombies in the South American scenario are gonna be hauling ass like the zombie shadows in the very first RE5 trailer.
Exactly how many of the trailers and gameplay videos have you watched? Serious question, because I don't know how much you're trying to avoid.

Several gameplay videos show zombies sprinting towards you, and it's not the same shambling or lurching animation from UC of which you speak. There are even a couple instances where the zombies appear to do that same charging attack the Majini do in RE5 where they hunch lower to the ground and come running at you, but it's difficult to tell if that's actually what they're doing. They seem to be taking the same posture, though.

EDIT:

Some examples.

http://www.youtube.com/watch?v=yqspn...eature=related

2:48 This one is a bit difficult to see because of the camera movement and the zombie that's about to attack the player, but the female zombie behind it is, at the very least, jogging towards the player.

3:27 This one is pretty clear.

4:08 Also clear.

5:44 Probably the best example you'll find.

6:56 This may actually just be the lunge you were referring to, but it's definitely running.

I'll see if I can find the videos that have the zombies doing what appears to be the Majini charge, but I've only seen it in one or two, so it may take a bit longer.

EDIT II:

http://www.gametrailers.com/video/tg...ent-evil/56695

0:25 Okay, so it's not quite the charge that the Majini do, but it's similar with the way the zombie positions itself. It almost looks like it was about to jump, too, before it was shot.

1:42 There it is again. Not really sure if the zombie is supposed to be ducking or what.

Last edited by Archelon; 09-29-2009 at 10:59 PM..
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Old 09-29-2009, 10:56 PM   #63
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I've watched a few, and I looked into it as I saw in the one post where you said the zombies were running. I watched the trailer, and then I went back and played REUC to compare. The animations look the same to me, even though I hope you are right as I'd love to see zombies like the fast ones in the Dawn of the Dead remake or in the early RE5 trailer.

EDIT: I hadn't watched that video before, as I am skipping any gameplay vids. That video also only went to 5:37, so I missed your other highlighted areas. What I did see didn't seem to deviate much from REUC. Still, it'd be nice if what you say is indeed true.

EDIT II: Saw that you just did an edit #2, when I was doing edit #1, so I'll just take your word for it, as I really don't want any spoilers from actual playthrough vids. I hope that the zombies are fast, and that they possibly make an appearance in the RE5 additional scenario. Though Crimson Heads will always be my preferred zombie of choice. (Also, when I was talking about the zombie animations in REUC, I was referring to the standard zombies, not CHs.)
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Old 09-29-2009, 11:02 PM   #64
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Granted, I haven't played UC in awhile, but the animation in those videos I posted is the same as when the Ganados would run up to you in RE4. The zombies even stop a few inches away from you and start slowly shambling. It may just be a concession so that it's harder to simply snipe zombies from far away, as it would take them awhile to actually get to you.

EDIT:

http://www.gametrailers.com/video/tg...ent-evil/56694

At 0:27 you see that "ducking" animation again.

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Old 09-29-2009, 11:04 PM   #65
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Well, the lurching and running in REUC are more or less just a way for them to "close the gap" with the player character, to initiate the counter-action. I'll see if I can find a vid of it on Youtube.

http://www.youtube.com/watch?v=Sibax6aVeVo

3:57 and 4:41 are the animations I speak of; I was too lazy watch any more to find one where the zombie is closer and it rushes toward the player and starts the QTE.
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Old 09-29-2009, 11:06 PM   #66
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Also, someone (I can't remember who it was, I'm afraid) was asking about the snake tattoos on those zombie soldiers, and you get a pretty clear shot of one in the video I linked to in my last post. It's on the chest of the zombie on the right at the 0:30 mark.
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Old 09-30-2009, 12:35 AM   #67
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I wonder if they will be using any of the scrapped zombie animations created from the early version of RE5? I read somewhere that when they discarded the zombie version they had already done the animations for them. I would really hate it if they reused the ganado/majini animations for them.
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Old 09-30-2009, 12:37 AM   #68
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Originally Posted by CODE_umb87 View Post
I would really hate it if they reused the ganado/majini animations for them.
Some of those animations are already being recycled in Darkside Chronicles.
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Old 09-30-2009, 01:06 AM   #69
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Are there any pics of a character aiming a weapon?

I've been thinking about this new RE5 so much, I went and got RE4 Wii edition. I can probably get used to the controls (I'd still rather a real controller) but the thing that disappoints me most, is the loss of the 'red laser beam sight'. It's such a cool part of both RE4 & RE5. Having a circle moving around the screen just aint the same...
I'm wondering if the PS3 RE:AE will do the same. Hopefully you can still use the Dual Shock and have the laser sight or use the motion controls and have the cross-hairs. If you can use a Dual Shock but the laser sight is gone, it would suck.
At least 360 users don't have to worry about this (I don't have a 360).
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Old 09-30-2009, 01:54 AM   #70
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^ I don't think you have to use the motion controller, I'm pretty sure there will be an option to use the Dual Shock controller as well. RE4 Wii Edition gives you the option to use the GameCube controller, in which the red laser returns.

Here's a video of aiming with the motion controller http://www.youtube.com/watch?v=Qb5RgXsoWvY
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Old 09-30-2009, 02:16 AM   #71
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Originally Posted by CODE_umb87 View Post
^ I don't think you have to use the motion controller, I'm pretty sure there will be an option to use the Dual Shock controller as well. RE4 Wii Edition gives you the option to use the GameCube controller, in which the red laser returns.

Here's a video of aiming with the motion controller http://www.youtube.com/watch?v=Qb5RgXsoWvY
Cool, I like the wand idea but it would be nice to not be forced into using the wand...considering we're most likely going to have to shell out big bucks for the game itself.
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Old 09-30-2009, 02:57 AM   #72
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RE4 Wii Edition gives you the option to use the GameCube controller, in which the red laser returns.
That's what I thought but I bought it today and I don't even have the option to use the GC controller!
It's the PAL version with the black & white cover. I'm a bit pissed off about it. My Wii is 'Region Frii' (Twilight hack> Homebrew channel> Gecko region free) so had I known the PAL version was missing that feature, I would have just imported.
I might have to end up buying yet another copy of RE4 (I've got GC PAL Collector's Edition, PS2 PAL, PS2 Biohazard JP and now Wii PAL).

Edit: Okay, so I figured out how to use the GC controller (after looking on the net). There is no mention of it on the box, in the manual or in the game options but; you have to boot the game, then wait till it gets to the Warning screen, then quickly unplug the 'nunchuck' and the GC will work (with the trusty old laser site returned)...
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Old 09-30-2009, 03:05 PM   #73
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Well, that scratches that theory.

The gameplay video Gamersyde posted of the RE2 scenario demo from TGS shows that the zombies run and do that weird ducking charge in the RE2 scenario as well.
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Old 09-30-2009, 08:10 PM   #74
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Originally Posted by xdeadpan View Post

Still love Jill picklocking the front door.
I'm pretty sure there's a difference between 'lockpicking' and 'picklocking' roflmao. Just saying.
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Old 09-30-2009, 10:46 PM   #75
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Did anyone else notice that some of these new locations look like they were ripped strait out of BioHazard 3.5?
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Old 09-30-2009, 11:28 PM   #76
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Capcom is thinking about adding new costumes and game modes as well.

The blood in the main hall of the mansion symbolizes that an incident has occurred, and gamers will understand as soon as they step in what that incident was.
That last bit REALLY interests me.


The behind-the-shoulder camera will be used, although if you noticed from the screenshots, there are no enemies present…

When asked whether the enemies with be majinis or zombies, with regards to this chapter, Capcom is making preparations for the type of enemies to be included, especially since the setting is Spencer's mansion, with him actually living there.
This is great, as when this was first announced, it was one of the curiosities I had about it.



Capcom believes the game will have the types of rooms and locations fans are expecting.

Of course, this isn't the only new content being included…
!!!!!!!

THIS IS GOING TO BE SO AWESOME.

I also love the fourth scan from Famitsu. How Jill is up on the second floor and Chris is all the way down near the dining table.
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Old 10-01-2009, 12:37 PM   #77
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Not the Spencer Mansion again! R.I.P. Resident Evil. The graphics look freaking hot, though.

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Old 10-01-2009, 12:55 PM   #78
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Originally Posted by The_15th View Post
Not the Spencer Mansion again! R.I.P. Resident Evil. The graphics look freaking hot, though.
You know this is the castle from RE5, right?
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Old 10-01-2009, 12:58 PM   #79
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I will repeat myself but this mansion isn't 100% replica of Arklay mansion
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Old 10-01-2009, 03:08 PM   #80
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I don't know if anyone's said this before, but the location of Spencer in the flashback looks different from what is seen in the AE trailer. In the flashback, it's basically a giant castle on a cliff, and in the AE trailer it looks just like a mansion in the middle of the woods. Well that got me thinking, maybe Spencer isn't in the mansion seen in the AE trailer, maybe there is some secret passageway that leads to his hideout seen in the flashback. So if there was some kind of outbreak at the mansion, he'd have somewhere else to go. Maybe I'm wrong, but to me the two locations just don't look the same.
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