News Page

Biohazard The Real 2 TVCM
  Fri 25 Jul 2014, 6:12 PM by xfactor

The advertising for Biohazard The Real 2 has started screening in Japan. Credit to Biohazardfrance for this.

Temporary forum issues
  Wed 2 Jul 2014, 3:57 PM by Carnivol


Just a quick heads up for anyone having issues with the forums; just a tiny hiccup during some server maintanance. Should straighten itself out soon. Main issue is various error messages whilst logged in and unable to log in when not logged in.


Biohazard-themed Attraction return in Japan Universal Studio
  Tue 24 Jun 2014, 7:08 AM by xfactor

Capcom have just announced that the biohazard themed attraction will return at Universal Studio in Japan. "Biohazard The Real 2" will features a new weapon addition in the form of shot gun, and will have more enemies compared to the one last year.

The attraction will last from August 8 to November 9 this year. More details will come next month.

Latest Shipment Figures for RE Titles
  Thu 8 May 2014, 10:00 AM by xfactor

Capcom has just updated the shipment numbers on their site (Dec 2013 to Mar 2014), which you can access here

The shipment numbers for the following has been updated;

Resident Evil Revelations HD - 1.1 million (+100 k)
Resident Evil 6 - 5.8 million (+200 k)
Resident Evil 4 Wii Edition - 2 million (+100 k)

Biohazard Revelations Unveiled Edition PS3 The Best Announced
  Wed 7 May 2014, 8:55 AM by xfactor

Capcom has just announced that the PS3 The Best version for RE Revelations will be out in Japan on June 26, both digitally and retail.

The interesting part is that the retail version will also include "Biohazard Archives" (reprint edition),"Biohazard Archives 2", as well as an exclusive 80-pages "Biohazard Archives Special Edition - Jill & Chris's file".

Join to win rare RE4 Chainsaw Ganado Figurine
  Fri 25 Apr 2014, 9:07 AM by xfactor

Exclusively for Capcom Unity members, visit Resident and participate in said event from April 24 to May 12 for a chance to win this rare Ganado Chainsaw figure. To successfully enter:

-Make sure you log onto with your Capcom Unity account

-The Capcom Unity player who scores the most points in this event will win the figure. If for any reason this person cannot redeem the prize or does not respond to our Capcom Unity PMs by May 19, we will move to the second place player and so on until the prize is given away.

-Open to PS3, Xbox 360, PC and Wii U players

-Prize is only redeemable in North America

-Event text from Resident

Defeat as many creatures as possible as a member of one of two teams while playing Raid mode during the event. (Players are automatically assigned to a team by the system, it is not possible to choose or change teams. Campaign mode not supported)

Only data sent during the Results screen at the end of a stage is valid.

Players are awarded the same place in the event of a tie.
No character / weapon / parts / stage / players / creatures / difficulty restrictions.
Your event score is displayed under World Records > Online events > Your score

From today until May 7 you can also participate in RE6's "Extermination Tactics 4" challenge.

Next Resident Evil Movie Details Emerged
  Tue 22 Apr 2014, 11:31 AM by xfactor

Its been quite a while since the last Resident Evil movie, and now Paul W.S. Anderson has started talking about it again.

During the 3D film summit, he confirmed that Li BingBing will appear in the coming sequel, and that the movie will be in 3D. The tentative title is "Rising Resident Evil"

Resident Evil: Behind the Mask announced for PlayStation 1
  Sat 19 Apr 2014, 6:26 PM by Carnivol

Forum member Gemini just announced his latest project; a full "classic Resident Evil" recreation of lightgun shooter Resident Evil: Survivor.

Normally we don't cover WIP projects like this on the frontpage, but given Gemini's stellar track record in the PlayStation and translation scene, we've decided to make frontpage news of this announcement.

Quote Originally Posted by Gemini

What is it?
This project is a fan reimagination of Biohazard Gun Survivor. The title comes from the prototype Gun Survivor, which was named "Behind the Mask" at some point during development.

What is different from the original?
Almost everything, but it keeps strong connections to Gun Survivor. 3D environments are replaced with pre-rendered backgrounds and the game should play similarly to Resident Evil 1-2-3. We are retooling some of the locations so that they make more sense (a few were simply awkward, like the church main entrance placed in a random alley instead of a main street). Expect to see some changes like in the Resident Evil remake for the Gamecube since we're even lifting background style right from there and RE.
TL;DR: take all the good things from Gun Survivor, drop the crap, give it a more survival flavor.

Why isn't Behind the Mask placed in the modding section?
Because it's not a mod. The engine is being created completely from scratch, possibly on multiple platforms. At the moment this is a PlayStation exclusive, but there may be PC and PSP versions coming when I start coding in an abstraction layer and hardware helpers (OpenGL should do it for rendering and simultaniously take care of both platforms).

Why recode the engine from scratch when you can mod Resident Evil 1-2-3 Sourcenext Pregunta Turbo Edition?
Because it'd be awkward, limiting, and simply doesn't cut it for us. Create an engine and you're the master of your own code, just to state out the best pro I can think of right now. Plus it can all be expanded easily to include features from later engines, which the original almost lacked along with any form of QA check.

How long has this been coded for?
I started creating the project folders on march 29, so it's 4 weeks. The code is still missing some major components such as a full AI for enemies, but it's taking shape decently and quite steadily (i.e. Zonbi-chan is capable of many actions, including chasing the player non stop). Most rendering tasks are implemented and the engine can move around 3500 polygons with no sweat. Currently we can have about 8 active zombies + Ark in a camera before it starts lagging a bit (the max amount of zombies is really 8, but the number can increase if you add respawn to the equation).

Who's currently on the team?
Me, as coder of the original engine fueling this (Squeeze Bomb) and occasionally as modeler for low-poly assets, SonicBlue who takes care of all the background renders and menu layouts, and a friend of mine who's modeling other low-poly assets for real time rendering.

A before-after comparison of the alley near the helicopter crash site, with Ark, Vincent, and Zonbi-chan:

More coming soon, still working on background renders and the status screen.

Want to join the project?
We're currently looking for:
  • 3D-lowpoly and texture artists for in-game graphics. We could use Resident Evil 2 models all the way, like Gun Survivor did, but implementing brand new assets along the way may be better in the end and more interesting to experience, not to mention the finished production would have a less strong "dja-v effect".
  • People good at drawing, either on paper or straight away digitally. Being able to colorize your work is a big plus. We need someone who can redo the main artworks for the whole cast or to create different types of zombies.
  • Music composers experienced with sequenced spreadsheets and samples (i.e. Kontakt), and who don't use that train wreck called FL Studio. Again, we could use the original soundtrack pretty much entirely, but it's not exactly what you'd want in a survival horror.
  • English translators and editors. Redoing the original translation is a must-have, the number of errors and inconsistency is a bit too much for today's standard.
  • English voice actors with good recording gear. Pretty much nobody seems to like the original voice acting, which usually ranks even lower than Resident Evil 1's. If you have a sample to show us, make sure to send it either here or in private form. Please do not propose "random person X has this fab channel, you should contact them" unless you're that person, and please, please, please: NO IMPRESSIONISTS.
For comments, please use this thread

Slow News - Not everyone hates the Resident Evil movies (at least not ALL of them)
  Sat 12 Apr 2014, 1:30 PM by Carnivol

Turns out not everyone hates Paul W.S. Anderson's movie series inspired by the Resident Evil franchise.

According to an answer given during an AMA (ask me anything) with James Cameron over on Reddit, James Cameron revealed that his nr. 1 guilty pleasure on the movie front was in fact, surprisingly enough, Resident Evil (the first one). So there you have it! Straight from the keyboard strokes of the director of some of Hollywood's finest!

I am James Cameron. AMA.

RPD Dispatch - Episode 10
RE5 Launch Party Video
Two RE5 Versus Videos
RPD Dispatch Episode 13
8 RE5 Wallpapers
April 6th, 2011
June 7th, 2011
Biohazard Sound Chronicle II (Soundtrack)
No Release
May 25th 2011
No Release
Resident Evil 4 HD (Playstation Network)
Q3 2011
Resident Evil 4 HD (Xbox Live)
Q3 2011
Code: Veronica HD (Playstation Network)
Q3 2011
Code: Veronica HD (Xbox Live)
Q3 2011
Resident Evil: The Mercenaries (3DS)
Q3 2011
June 2nd, 2011
TBA 2011
Resident Evil: Operation Raccoon City (PS3)
Q4 2011
Resident Evil: Operation Raccoon City (360)
Q4 2011
Resident Evil Revelations (3DS)
TBA 2012
Resident Evil: Damnation (Movie)
TBA 2012
Resident Evil Live Action Movie 5 (Movie)
TBA 2012
Resident Evil Portable (PSP)
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