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Next Resident Evil Movie Details Emerged
  Tue 22 Apr 2014, 11:31 AM by xfactor

Its been quite a while since the last Resident Evil movie, and now Paul W.S. Anderson has started talking about it again.

During the 3D film summit, he confirmed that Li BingBing will appear in the coming sequel, and that the movie will be in 3D. The tentative title is "Rising Resident Evil"

Resident Evil: Behind the Mask announced for PlayStation 1
  Sat 19 Apr 2014, 6:26 PM by Carnivol

Forum member Gemini just announced his latest project; a full "classic Resident Evil" recreation of lightgun shooter Resident Evil: Survivor.

Normally we don't cover WIP projects like this on the frontpage, but given Gemini's stellar track record in the PlayStation and translation scene, we've decided to make frontpage news of this announcement.

Quote Originally Posted by Gemini

What is it?
This project is a fan reimagination of Biohazard Gun Survivor. The title comes from the prototype Gun Survivor, which was named "Behind the Mask" at some point during development.

What is different from the original?
Almost everything, but it keeps strong connections to Gun Survivor. 3D environments are replaced with pre-rendered backgrounds and the game should play similarly to Resident Evil 1-2-3. We are retooling some of the locations so that they make more sense (a few were simply awkward, like the church main entrance placed in a random alley instead of a main street). Expect to see some changes like in the Resident Evil remake for the Gamecube since we're even lifting background style right from there and REØ.
TL;DR: take all the good things from Gun Survivor, drop the crap, give it a more survival flavor.

Why isn't Behind the Mask placed in the modding section?
Because it's not a mod. The engine is being created completely from scratch, possibly on multiple platforms. At the moment this is a PlayStation exclusive, but there may be PC and PSP versions coming when I start coding in an abstraction layer and hardware helpers (OpenGL should do it for rendering and simultaniously take care of both platforms).

Why recode the engine from scratch when you can mod Resident Evil 1-2-3 Sourcenext Pregunta Turbo Edition?
Because it'd be awkward, limiting, and simply doesn't cut it for us. Create an engine and you're the master of your own code, just to state out the best pro I can think of right now. Plus it can all be expanded easily to include features from later engines, which the original almost lacked along with any form of QA check.

How long has this been coded for?
I started creating the project folders on march 29, so it's 4 weeks. The code is still missing some major components such as a full AI for enemies, but it's taking shape decently and quite steadily (i.e. Zonbi-chan is capable of many actions, including chasing the player non stop). Most rendering tasks are implemented and the engine can move around 3500 polygons with no sweat. Currently we can have about 8 active zombies + Ark in a camera before it starts lagging a bit (the max amount of zombies is really 8, but the number can increase if you add respawn to the equation).

Who's currently on the team?
Me, as coder of the original engine fueling this (Squeeze Bomb) and occasionally as modeler for low-poly assets, SonicBlue who takes care of all the background renders and menu layouts, and a friend of mine who's modeling other low-poly assets for real time rendering.

A before-after comparison of the alley near the helicopter crash site, with Ark, Vincent, and Zonbi-chan:

More coming soon, still working on background renders and the status screen.

Want to join the project?
We're currently looking for:
  • 3D-lowpoly and texture artists for in-game graphics. We could use Resident Evil 2 models all the way, like Gun Survivor did, but implementing brand new assets along the way may be better in the end and more interesting to experience, not to mention the finished production would have a less strong "déja-vù effect".
  • People good at drawing, either on paper or straight away digitally. Being able to colorize your work is a big plus. We need someone who can redo the main artworks for the whole cast or to create different types of zombies.
  • Music composers experienced with sequenced spreadsheets and samples (i.e. Kontakt), and who don't use that train wreck called FL Studio. Again, we could use the original soundtrack pretty much entirely, but it's not exactly what you'd want in a survival horror.
  • English translators and editors. Redoing the original translation is a must-have, the number of errors and inconsistency is a bit too much for today's standard.
  • English voice actors with good recording gear. Pretty much nobody seems to like the original voice acting, which usually ranks even lower than Resident Evil 1's. If you have a sample to show us, make sure to send it either here or in private form. Please do not propose "random person X has this fab channel, you should contact them" unless you're that person, and please, please, please: NO IMPRESSIONISTS.
For comments, please use this thread

Slow News - Not everyone hates the Resident Evil movies (at least not ALL of them)
  Sat 12 Apr 2014, 1:30 PM by Carnivol

Turns out not everyone hates Paul W.S. Anderson's movie series inspired by the Resident Evil franchise.

According to an answer given during an AMA (ask me anything) with James Cameron over on Reddit, James Cameron revealed that his nr. 1 guilty pleasure on the movie front was in fact, surprisingly enough, Resident Evil (the first one). So there you have it! Straight from the keyboard strokes of the director of some of Hollywood's finest!

I am James Cameron. AMA.

Capcom Store Resident Evil Items Discount
  Thu 20 Mar 2014, 10:01 AM by xfactor

Capcom store is having discounts for many Resident Evil items. Head to the link to access the store

Resident Evil competition giving fans a chance to be in “upcoming Capcom game”
  Mon 17 Mar 2014, 2:28 PM by aris13

Capcom has launched a competition that gives gamers a chance to appear in an “upcoming” game, and interestingly; the entry process involves Resident Evil. The competition was posted on Capcom Unity, and while it doesn’t explicitly say that the new game is based on the Resident Evil license, its inclusion could prove telling.

All you have to do is tell Capcom about your favourite Resident Evil memories by April 14 for a chance to be a character in this mystery new game.

Source - Capcom Unity

Resident Evil 6 Prequel Comic Coming to North America
  Wed 5 Mar 2014, 8:00 PM by xfactor

Manga publisher Viz Media has acquired the rights to the Biohazard: Marhawa Desire manga series, that serves as a prequel to Resident Evil 6, reports Anime News Network. The manga consists of five volumes, and the first will be published in November.

Resident Evil 6 Shipped One Million Copies in Japan
  Fri 7 Feb 2014, 5:21 AM by xfactor

Capcom's Resident Evil 6 has just shipped 1 million copies in Japan. This means they will be able to release a cheaper version of the game as "Biohazard 6 PS3 The Best" and "Biohazard 6 Xbox 360 platinum collection" , with a price tag of 2,848 yen.

The new Bio6 version will be out in March 6.

RE4 PC Comparison Footage & Screens
  Wed 5 Feb 2014, 8:00 PM by xfactor

Capcom just put up 2 gameplay videos of RE4; The SD version and the upcoming HD version for PC. The videos aim to give you a direct comparison between the 2 versions.

Resident Evil and Onimusha composer exposed as a fraud
  Wed 5 Feb 2014, 7:18 AM by xfactor

"Resident Evil and Onimusha composer Mamoru Samuragochi has admitted hiring someone else to write his music for nearly two decades, according to the Japan Times.

The 50-year-old, dubbed the "Japanese Beethoven", lost his hearing completely at the age of 35 but continued to work using what he calls his "absolute pitch". In Japan he is most famous for Hiroshima Symphony No 1, which he dedicated to those killed in the 1945 atomic blast, but gamers know him best for his work on Capcom's Resident Evil and Onimusha.

According to Samuragochi's promotional website, he composed the music for 1997's Resident Evil: The Director's Cut, called Biohazard in Japan, while hiding "his severe hearing disability and living under harsh conditions".

RPD Dispatch - Episode 10
RE5 Launch Party Video
Two RE5 Versus Videos
RPD Dispatch Episode 13
8 RE5 Wallpapers
April 6th, 2011
June 7th, 2011
Biohazard Sound Chronicle II (Soundtrack)
No Release
May 25th 2011
No Release
Resident Evil 4 HD (Playstation Network)
Q3 2011
Resident Evil 4 HD (Xbox Live)
Q3 2011
Code: Veronica HD (Playstation Network)
Q3 2011
Code: Veronica HD (Xbox Live)
Q3 2011
Resident Evil: The Mercenaries (3DS)
Q3 2011
June 2nd, 2011
TBA 2011
Resident Evil: Operation Raccoon City (PS3)
Q4 2011
Resident Evil: Operation Raccoon City (360)
Q4 2011
Resident Evil Revelations (3DS)
TBA 2012
Resident Evil: Damnation (Movie)
TBA 2012
Resident Evil Live Action Movie 5 (Movie)
TBA 2012
Resident Evil Portable (PSP)
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