Introduction
What follows is a comparison of the Biohazard 5 demos which were
recently released for the Xbox 360 and the Playstation 3. What you should
keep in mind when viewing the pictures below is that, as of the publishing
of this article, the game still has three months of development time
and any of the things you see below could very well be changed by the
time the game is released. Another thing you should note is that I took
these shots through component video output on both consoles. Its common
knowledge that the Xbox 360 has a sharper output that the Playstation
3. As with most multi-platform releases, it's standard practice for
different platforms to be on different build releases as they are created.
So while these two demos were released just a few weeks apart, it's
very likely that one of them is using old assets and code, which may
help explain some of the differences. Also worth mentioning is the fact
that you aren't viewing these screenshots in an uncompressed format,
however the same compression levels were used for each version. Before
we begin the comparison, I'd like to give a little history of how the
demos were released to the public.
The Xbox 360 demo was released first on December 5th, exclusively on
the Japanese Xbox Live Marketplace. The demo was free to download, regardless
of the console region for around 12 hours. After this short window,
Capcom had began taking measures to insure that only Japanese 360 owners
would be able to play it. Firstly, any new downloads of the demo would
be met with a screen denying you access to the download. We assume the
360 was detecting your IP address and denying anyone outside of Japan.
Since the demo had since spread to torrent sites, Capcom took things
a step further and signed you out of Xbox Live whenever the demo was
loaded. While this disabled online play, users were still able to play
Single Player, and Local Co-op. This was short lived however, when Capcom
activated a nasty flag, which would corrupt the demo if you loaded it
while connected to Xbox Live. Thus rendering the demo completely useless.
Its also interesting to note that one user reported that he had encountered
similar problems despite being a Japan resident, on a Japanese console.
Meanwhile, the Playstation 3 version was released (on disc only) on
December 18th. It was only available to new buyers of the Playstation
3 from the 18th onward. Owners were given the option of getting either
a "White" demo disc, or a "Red" demo disc. The red
demo disc, rated CERO A, mostly contains family friendly titles. The
white demo disc contained mostly CERO D rated games, including the Biohazard
5 Demo. So, with that out of the way, lets get into the comparison.
Interestingly, the White demo disc is both a video and game hybrid
disc. When you launch the game section, it allows you to install the
demos straight from the disc. It first copies the install package to
your PS3, then lets you launch the demo without using the disc anymore.
The Playstation 3 demo is considerably larger than its Xbox 360 counterpart,
though I couldn't find a reason for this as of the publishing of this
article.
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Red
and White Demo Front |
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Red
and White Demo Back |
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Red
and White Demo Discs |
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Red
and White Demo Inserts |
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Install Progress |
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Comparison
We'll start by running through the Shanty Town stage. When I first began
comparing the images I had captured against each other, I was immediately
struck by the color timing differences. The Xbox 360 version seems to
have more of a green tint to it, and the Playstation 3 seems to have
more of a red tone. To my eyes, the Playstation 3 version looks a bit
more natural, but this is entirely up to your viewing preferences.
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Color timing
differences |
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Click on the image, and mouse over on the picture that pops up for
an automatic mouse-over comparison. The Xbox 360 version will be displayed
first, and the Playstation 3 version will be shown upon mouse-over.
Looking around further, I noticed that the shadows on the Playstation
3 version seem to be running in a lower precision mode, and in some
area's they are not cast as heavily as the Xbox 360 version.
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Shadow
Quality 1 |
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Shadow
Quality 2 |
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Moving into the cabin reveals that the 360 version has some better
looking shaders and textures on the meat piles that are on the tables.
The skulls seem to be affected as well, but this could just be the default
sharpness output making that difference.
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Shader
Quality 1 |
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Shader
Quality 2 |
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Skulls |
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Moving outside, we get the first cutscene. The volume of smoke that
billows out in the background of the stage is not as full in the Playstation
3 version.
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Smoke Volume |
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Both versions of the game suffer from the artifacting that is a hallmark
of the MT Framework engine on the consoles. Thanks to the higher precision
motion blur on the PC, this isn't an issue. You can also see some more
shadow differences on the rebar and columns.
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Motion Blur |
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After viewing more textures that seemed to be lower resolution, it
appears as if this may just be limited to certain shaders, or specular
maps. It could possibly be a limitation of the MT Framework engine when
running on PS3.
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Shader
Comparison 1 |
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Shader
Comparison 2 |
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Moving on to the Public Assembly stage, it became apparent that the
PS3 version is lacking certain effects. Included in this are the heat
haze effects, dust particles and a lack of self shadowing on hair and
the majini's head. Also, it appears that certain majini have lower resolution
textures on them in the PS3 version.
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Cutscene
Comparison 1 |
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Cutscene
Comparison 2 |
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Cutscene
Comparison 3 |
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Cutscene
Comparison 4 |
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Cutscene
Comparison 5 |
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Cutscene
Comparison 6 |
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Cutscene
Comparison 7 |
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Cutscene
Comparison 8 |
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Cutscene
Comparison 9 |
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Cutscene
Comparison 10 |
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Interestingly, the Executioner seems to have more shadows on him on
the Playstation 3 version.
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Shadows |
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No screenshot better illustrates the differences but this one, complete
with lack of smoke and heat haze on the Playstation 3 version.
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Overseeing
the Scene |
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An issue with the Xbox 360 version is the screen tearing. It rears
its ugly head quite often on the Xbox 360. I haven't seen any screen
tearing on the Playstation 3, but I have noticed more framerate dips
on it compared to the couple of times it hits the 360. I assume that
the Playstation 3 has v-sync enabled by default, thus rather than tearing
the screen, you'll get frame drops.
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Overseeing
the Scene |
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Another shot shows the lack of dust that kicks up on the 360 version
from the majini.
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Dust Particles |
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Here is another shot showing the lack of self shadowing on the Playstation
3. Note Sheva's headset, and hair.
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Self Shadowing |
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In summary, at this time, it appears that the Xbox 360 version is a
few builds ahead of the Playstation 3. We look forward to revisiting
the results when the games are released at retail and finished. For
now, treat the results as temporary. The gulf of difference, when viewed
in motion, is not as large as I had expected. In fact, I was quite surprised
when I went back and looked at the screenshots. Going from one to the
other, I really couldn't find these subtle differences between the two
versions until I compared screenshots directly.
This article was done with the interests of multi-console owners in
mind. Those who have both the 360 and PS3 whom still haven't made up
their mind as to which version they should get. I will update the article
as necessary. Members of THIA can expect a video comparison in a short
while.
Finally, here are some random shots from similar locations.