Part 3: Hacking the Trials
-Resident Evil 4 Trial Edition-
In Game Debug (Flag Edit: Item_Set, Scenario, Key_Lock, Room, Room_Save, Config, Disp)

You may be wondering why all these Flag Edit's are on one page, and Ill explain that. Of all the flag edits that are left to cover in this version, only one has settings which affect gameplay. The rest are either not programmed or do very minor things. Below is a list of any notable things the other flag edits. After this, you can check out the final flag edit page which actually does something, DISP.

ITEM_SET: This page really doesnt have anything. The only possible notable thing is the fact that it has calls to items which are keycards. These were likely used for debug testing on a map which is not included on this trial. None of the settings in this page do anything, so it would be useless dedicating an entire page to it.

SCENARIO: This one does contain some interesting calls, which relate to testing maps and give you an idea of how far the game was planned at the release point however none of the settings actually do anything. Some notable commands are:

SCF_HOOK_STALKING_R10A - Obviously a call to a Bio 3.5 map. Most likely when set to 1would make the game run as if the Hookman were stalking Leon.

SCF_R11B_END_SALAMANDER - Possibly a planned enemy who never made it off the ground floor.

The rest either reference parts of the game which are in the final or are too vauge in name to speculate on.

KEY_LOCK: None of the settings are named, so its assumed that this was not programmed yet.

ROOM: None of the settings are named, so its assumed that this was not programmed yet.

ROOM_SAVE: None of the settings are named, so its assumed that this was not programmed yet.

CONFIG: The only option here to be named, and to even do something is CFG_AIM_REVERSE. As you may realize it adjusts the aiming so up is down and down is up.

Now with that all out of the way, you can check out the zero's below which will be tied to the DISP page in flag edit.


[DISP]
 
0000 0000 0000 0000
0000 0000 0000 0000


Return to Features Index

 
Part 1: Introduction to Trials
-Page1 - Determining Demo Builds
Part 2: Trial Contents
-Page2 - Resident Evil 4 Preview Disc Extra's (GCN)
-Page3 - Resident Evil 4 Trial (GCN)
-Page4 - Biohazard 4 Trial (GCN)
-Page5 - Resident Evil 4 Trial (PS2)
-Page6 - Resident Evil 4 Trial (GCN) Screen Shots
-Page7 - Biohazard 4 Trial (GCN) Screen Shots
-Page8 - Resident Evil 4 Trial (PS2) Screen Shots
Part 3: Hacking the Trials
Resident Evil 4 Trial Edition
-Page9   - Title Screen Debug (Various settings)
-Page10 - Title Screen Debug (Map's and Rooms)
-Page11 - Title Screen Debug (Map's and Rooms cont)
-Page12 - Title Screen Debug (Map's and Rooms cont)
-Page13 - Title Screen Debug (Map's and Rooms cont)
-Page14 - Title Screen Debug (Various Settings)
-Page15 - Title Screen Debug (Page Settings)
-Page16 - Title Screen Debug (Beta Maps, Beta Items)
-Page17 - Title Screen Debug (Videos of Mount Weapons)
-Page18 - Equipment Screen Debug (Beta Items)
-Page19 - In Game Debug (Settings)
-Page20 - In Game Debug (Settings cont)
-Page21 - In Game Debug (Flag Edit: Debug)
-Page22 - In Game Debug (Flag Edit: Stop)
-Page23 - In Game Debug (Flag Edit: Status)
-Page24 - In Game Debug (Flag Edit: System)
-Page25 - In Game Debug (Flag Edit: Item_Set, Scenario,
Key_Lock, Room, Room_Save, Config, Disp)
-Page26 - End (Download Link)
Biohazard 4 Trial Edition
-Page27 - Debug Changes
-Page28 - Item Debug Menu
 



RPD Dispatch - Episode 10
RE5 Launch Party Video
Two RE5 Versus Videos
RPD Dispatch Episode 13
8 RE5 Wallpapers
June 13th, 2017
August 23rd, 2017
Resident Evil 7 PC (VR Update) (PC)
Q1 2018 (Speculation)
Q1 2018 (Speculation)
Q1 2018 (Speculation)
Resident Evil 2 Remake (Multiple)
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