Part 3: Hacking the Trials
-Resident Evil 4 Trial Edition-
In Game Debug (Flag Edit: Item_Set, Scenario, Key_Lock, Room, Room_Save, Config,
You may be wondering why all these Flag Edit's are on one page, and Ill explain
that. Of all the flag edits that are left to cover in this version, only one
has settings which affect gameplay. The rest are either not programmed or do
very minor things. Below is a list of any notable things the other flag edits.
After this, you can check out the final flag edit page which actually does something,
ITEM_SET: This page really doesnt have anything. The only possible notable
thing is the fact that it has calls to items which are keycards. These were
likely used for debug testing on a map which is not included on this trial.
None of the settings in this page do anything, so it would be useless dedicating
an entire page to it.
SCENARIO: This one does contain some interesting calls, which relate
to testing maps and give you an idea of how far the game was planned at the
release point however none of the settings actually do anything. Some notable
SCF_HOOK_STALKING_R10A - Obviously a call to a Bio 3.5 map. Most likely when
set to 1would make the game run as if the Hookman were stalking Leon.
SCF_R11B_END_SALAMANDER - Possibly a planned enemy who never made it off the
The rest either reference parts of the game which are in the final or are too
vauge in name to speculate on.
KEY_LOCK: None of the settings are named, so its assumed that this was
not programmed yet.
ROOM: None of the settings are named, so its assumed that this was not
ROOM_SAVE: None of the settings are named, so its assumed that this
was not programmed yet.
CONFIG: The only option here to be named, and to even do something is
CFG_AIM_REVERSE. As you may realize it adjusts the aiming so up is down and
down is up.
Now with that all out of the way, you can check out the zero's below which
will be tied to the DISP page in flag edit.