With the files sorted out its time to move onto the debug menu's. Ill start
with the Item Debug first. The menu is similar in placement to the Resident
Evil 4 Trial however it differs very much in actual contents. Below Ill list
the contents of this menu and show you the affects.
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Inital Set
The first set gives you the default items Leon carry's
in the demo. There isnt really much to say about this set.
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Trial Bonus
This set gives you what you would have if you were to
beat the demo with the 30,000 PTAS to get the TMP.
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Inital Cur(e)
Floods Leon's inventory with healing items. All types
of mixtures are here as well as eggs and F-Aid sprays.
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1 Stage Set
Im guessing the name implys that this is what you should/could
have at Stage 1. It contains a number of weapons.
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2 Stage Set
Gives even more weapons and even adds numerous beta
ammunition. Many of these changed in the final game.
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Hand Gun Se(t)
Beta hand gun silencers! Joy! Also added is what appears
to be a beta punisher hand gun.
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Now that I've shown you the item sets, lets examine these items/weapons
to see whats different about them. One thing I noticed when the debug menu is
active, every single item displays percentages relating to their performance
even if they dont have these attributes. The numbers scroll from 0 to 9 very
fast as well, making it impossible to tell how powerful weapons are. The Japanese
text for this translates to Power, Reload Speed and Rate of Fire consecutively.
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Item Name (Translated)
Games Description (Translated)
Notes |
Related Images (If available)
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Knife
If you run out of bullets, this is your last weapon.
Leon's default knife. |
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Handgun
United States standard issue 9mm Handgun.
Leon's standard handgun. |
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Handgun Bullets
Fits all 9mm handguns.
Standard 9mm bullets. |
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First Aid Spray
Recovers health completely.
Usual F-Aid. |
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Machine Pistol
With custom 9mm bullets you can switch tul(sp) full-auto mode!
Standard bonus weapon in the demo. |
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Machine Pistol Bullets
Custom 9mm full-auto bullets.
Standard bonus ammo in the demo. |
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Herb (Green)
Recovers some health. |
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Herb (Red)
Combined with a green herb, it will restore health completely. |
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Herb (Yellow)
Combined with a red and/or a green herb it will increase your maximum health. |
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Combined Herbs (Green + Red)
Two different herbs mixed together. Restores health completely. |
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Combined Herbs (Green + Yellow)
Two different herbs mixed together. If you add red herb, it will increase
your maximum health up. |
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Combined Herbs (Red + Yellow)
Two different herbs mixed together.If you add green herb, it will increase
your maximum health up. |
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Combined Herbs (Green + Red + Yellow)
Three different herbs mixed together. Will increase your maximum health
up. |
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Combined Herbs (Green 2x)
Two green herbs mixed together. Restores more health. |
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Combined Herbs (Green 3x)
Three green herbs mixed together. Restores health completely. |
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Egg (Gold)
Restores health completely. |
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Handgun (Red 9) |
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Rifle |
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Mine Thrower |
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Shotgun
Pump action standard issue Shotgun! |
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Grenade
Toss it and it will explode after the set time. |
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Incendiary Grenade
Toss it and it will explode in a burst of flame after the set time. |
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Flash Grenade
Toss it and it will burn into a flash of light after the set time. |
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Silencer (Machine Pistol)
The TMP was supposed to have a silencer! |
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High Efficiency Scope (Rifle)
A different rifle scope, perhaps this one would have zoomed in more? |
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Scope (Mine Thrower)
Non final mine thrower scope. |
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Stock (Machine Pistol) |
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Stock (Red 9) |
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Shotgun (Semi-Auto) |
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Rifle (Semi-Auto) |
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Magnum (Broken Butterfly) |
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Handgun (Black Tail) |
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Magnum Bullets |
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Rifle Bullets
Beta Rifle Bullets! |
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Magnum (Killer 7) |
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Punisher
Beta Punisher! |
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Silencer (Handgun)
A silencer for Leon's stock handgun! |
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Silencer (Punisher)
A silencer for the Punisher! |
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Silencer (Killer 7)
A silencer for the Killer 7! |
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Now that were done with the item based options, we'll move onto
the next setting.
This option allows you to select between three options. Blank, INF, and INF+RELOAD.
As the names suggest you can choose INF to give yourself infinite ammo and INF+RELOAD
to give yourself infinite ammo but still require reloads when the clip runs
out.
Case Size allows you to change the size of the atache case
Leon carries. The options are below.
Changes the amount of money Leon carries. Holding the A button
while modifying this makes it change much faster.
Leon Size changes the distance Leon is from the screen. You
must exit the menu and re-enter it to see changes.
A big thanks to Bjorn for helping me with the translation on
many of these items!