Part 3: Hacking the Trials
-Resident Evil 4 Trial Edition-
Title Screen Debug (Various settings)
Before I begin the long awaited hacking portion of this feature, Id like to
take some time out to express my gratitude to fellow hacker MarkGrass. As most
of you know Mark has been a long time member of the Bioflames forums and has
found many new and interesting discoveries on the discs of various Resident
Evil's. He is one of the communities greatest assets right now and it is with
his help that this portion of the feature will really shine, so please be sure
to thank Mark.
With that done Id like to go into brief detail of what this feature will attempt
to cover. Using a method that hit both Mark and I during our discussions, We
are able to activate the debug menu in various builds of Resident Evil 4 / Biohazard
4. I wont go into detail as to how to do this, as Mark and I would like to keep
it under wraps currently since a good portion of blood sweat and tears went
into getting it all working 100%. There are also possible negative effects that
would happen in the community which would result if this method would be released.
I cannot go into detail there either however there are plans to release the
method but we would like to get a comprehensive list together first of what
everything does. So with that, I am booting up my copy of Resident Evil 4 Trial
Edition (GCN) with the debug menu active!
As you can see there are quite a few options available right from the main
menu. Its also worth noting that the game skips directly to the main menu with
the debug menu active. If you press the Z button the menu disappears, allowing
you an unobstructed view of the main menu image. Moving your C Stick around
moves the Debug Menu around the screen. Below I will start documenting all these
options as seen above in an easy to understand format.
Mori is simply the name of a map you are about to load. Presumably this is in
Ramanji (Japanese text using Roman characters). This option changes depending
on what you set the STAGE, ROOM, and POINT options to.
DEBUG GAME - LEON, ASHLEY, ADA, LEON + ASHLEY
Using this option allows you to start a "Debug Game" with the character
of your choosing. You can adjust the Character with your thumbstick or D-Pad
doing so adjusts both the DEBUG GAME paramater as well as the NEW GAME parameter.
The options are LEON, ASHLEY, ADA, LEON + ASHLEY. Its worth saying that the
game will NOT boot unless only Leon is selected, presumably because none of
the other characters models are present on this disc.
NEW GAME - LEON, ASHLEY, ADA, LEON + ASHLEY
This option is the same as above essentially except it starts a "NEW GAME".
This however doesn't work in this version, and crashes the game.
STAGE (Folder) - 0, 1, 2, 3
This option is where things get interesting, It has four options. 0,1,2, and
3. You can think of STAGE as a folder. Specifically there are four folders which
all house different maps in the game. St0 covers beta and test rooms. Some rooms
in this category are obviously from the Biohazard 3.5 build however none of
the St0 maps will load, as they are not present on the disc. St1 covers the
begining of the game and the various Village areas. St2 covers the Castle area
and finally St3 covers the island maps up to the final battle. We will go in
depth with this once I explain the other options which rely on it below.
ROOM (Map) - (Too many to list here, next few pages)
Room works in conjunction with STAGE. It has various settings depending on what
STAGE is selected. Think of ROOM as a map selector. It will load a specific
map from a specified folder (STAGE).
POINT (Spawn Point) - (Varies - See next pages)
Point essentially allows you to jump to various locations in a map (ROOM). Usually
its option is either 0 (default spawn point) or 1 (somewhere further in the
As stated, STAGE, ROOM and POINT all work together. So with that in mind I
am displaying a full list of the available options from these settings on the
next few pages.