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Before I begin with
the article, please be warned that this will contain spoilers for the
game. I'll try to limit them to minor ones, but if you haven't played
the game I'd recommend you do that first. Silent Hill 2 is a game that
you should play with as little prior knowlege of the game as possible.
So with that, lets begin.
With the latest Xbox 360 backwards compatibility update, Microsoft has
added support for Silent Hill 2. The game, which is hailed by many fans,
as the best of the series. I never had the opportunity to play through
Silent Hill 2, and seeing as how the Xbox 1 version was, at least on paper,
the definitive version, I decided to take a look at just how good the
emulation is for the game. As you'll see below, I couldn't possibly have
made a worse descision. Read on if you wish to find out how to combat
a serious bug which causes the game to cease loading until you delete
all your save games.
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James
begins his journey |
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When you first start the game, things will seem relatively normal for
a while, despite the appearance of the game being "washed out".
I can only assume this is a side effect of the upscaling the 360 is applying.
One of the first issues I noticed, while running down the pathway to the
cemetary, was a nagging tendancy for the game to start tearing the screen
at the top. As long as their is motion (even in the map menu) the top
portion of the screen will have tearing.
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Screen
tearing at the top |
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When I made it to the cemetary and activated the in-game cutscene, the character
animations were jerky and forced. Its an odd issue, and makes it appear
as if the animations are skipping frames, despite the game keeping its framerate.
The effect is quite odd but somewhat minor. After the cutscene ended, I
noticed another problem. The game cuts too fast from cutscenes at times
and some of the environmental effects, such as fog, aren't rendered until
the next frame. Its a minor issue, though. While loading cutscenes, the
360 pauses for a bit, freezing the game until its loaded.
After making it into town, I began to notice that the music was somewhat
muted sounding. When I brought this up to other players, they too expressed
the same feeling, though they insist its a problem with the Xbox version,
even when played on the Xbox 1 hardware. I continued on and explored the
entire area. While everything appeared to be normal for the most part,
I did come across some minor texture errors on one of the streets. Upon
entering the Apartment Complex, they reared their head again, in the main
foyer. This issue would go on to nearly ruin the game in later areas.
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Texture
Errors - The Beginning |
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Texture
Errors - Part Deux |
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Shrugging those off as minor things, I continued into the Apartment Complex,
investigating the rooms. Its in a few of them that I noticed the next
issue, My flashlight was casting its light both in front of me, and in
the back of me, completely through James' body, giving me an unfair advantage
in the game compared to normal players, and looking very out of place.
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Flashlight,
shining through James' body |
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Its also in the Complex, that I noticed I could see the seams of map
geometry if the lighting conditions were right. In motion, its very distracting
as the pixels tend to "crawl" as you move. This was also a constant
problem throughout my playthrough.
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Map
seams, showing throught the tiles on
the floor |
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Note
the blue floor, showing the
segmented seams |
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When I attempted to do the clock puzzle in the game, where players are
supposed to align the clock to the proper time, I noticed a very severe
error with the way the 360 handles the games 2D layering system. Upon
examining the scrawled writing and then checking the clock, it overlays
the previous background you viewed (the scrawled writing in my case) behind
the clock hands. This makes solving puzzles like this impossible, and
it seems the only way to counter-act this is to re-load the game from
your save if it happens. This too would become a major point of frustration
with the game in later areas.
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The
scrawled writing in the background,
note the clock hands |
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Later in the game, I noticed that whenever I paused, went to the sub
screen, went in another door, or otherwise did something to cause the
game to load, Anti Aliasing was turned off. This was a minor, but noticable
issue.
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Before
entering the menu |
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Entering
the menu |
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One of the final visual problems I noticed, was that when the game applies
a "blur" filter to the camera, the black bars it creates at
the top and bottom of the screen for cutscenes are also subject to this
blur. This causes the game to be visible somewhat through them.
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Maria,
inprisoned, Note the top of the screen
bleeding through |
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Much further into the game (at the Lakeview Hotel to be prescise), I
encountered a massive error which stops the game from even running
past the Xbox 1 logo. This is a game ending bug, and its beyond my
comprehension how this title got approved for being backwards compatible.
As near as I can tell, after saving in 15 slots, only a black screen will
be displayed when you boot the game. You can fix this if you have an XSATA
device, and delete all but one save on both "folders". Silent
Hill 2 uses two folders for save locations once you pass a certain limit
(15 for SH2). I believe once you pass this and it makes the second folder
the game will no longer load. Try to stick to as few saves as possible
(3 max would be recommended). Don't take this as the gospel though, as
I've heard reports from various forums that people have had their game
do this unless they only used 1 slot.
I have one more bug to note before I give a detailed list of all the
texture errors, complete with screenshots. When you get to the Lakeview
Hotel, the games audio stops playing nearly every sound. James' footsteps,
weapons, nearly everything. Its also here, where the texture errors take
on a whole new form, with the entire hotel becoming a giant mess, as you'll
see on the pictures below. I also have a video available, showcasing some
of the bugs, such as the animation glitches, the texture errors, and the
"muted" music. Be warned though, the video is taken after a
huge turning point in the game, and if you haven't played it yet, you
definitely shouldn't watch this.
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Silent Hill 2 - 360 Emulation Problems
A cutscene from Silent Hill 2 showcasing
some emulation problems on the 360. |
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Finally, Here is a list of I've compiled of area's which
have texture problems like you seen above. below this list are screenshots
of these area's which shows how extensive this problem is in the game.
Neely Street, on Neely's Bar block
Inside the main foyer of the Blue Creek Apartment Buildings
Outside of the Blue Creek Apartment's rear exit in alleyway (after Pyramid
Head encounter)
Rosewater Park (Multiple errors, most are completely wrong textures along
with white ones)
Certain barriers around Silent Hill (the chain link fence with cloth applied
over them)
Brookhaven Hospital, 3rd Floor, after getting the elevator audio (inside
"other world")
Brookhaven Hospital, Emergency stairs next to elevator, all floors (inside
"other world")
Brookhaven Hospital, during Pyramid Head chase sequence (inside "other
world")
Brookhaven Hospital, first floor after Pyramid Head chase sequence (inside
"other world")
Prison, East Side Block
Prison, South Cell Passageway
Prison, Gallows Room
Prison, West Side Block (After certain conditions are met)
Prison, Falling down holes
Prison, Elevator to the Labyrynth
Labyrynth, All Corridors
Labyrynth, Fence Surrounding Head Puzzle
Labyrynth, Circular Coridoor leading to Pyramid Heads Knife
Labyrynth, Stairs leading to Maria
Lakeview Hotel, Pantry Room
Lakeview Hotel, Employee Stairs
Lakeview Hotel, Office
Lakeview Hotel, Employee Side Basement (all rooms)
Lakeview Hotel, All rooms on all floors after returning from the Employee
Basement (this remains until you leave the hotel)
The entire game after the Lakeview Hotel is over is affected as well
On the date this report was published, an email was sent to Microsoft
which detailed these errors. If any response is given, it will be posted
here.
I'd like to thank Umon Daisuke for his help in identifying the "muted"
sound issue.
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