Thanks for the comments! I've been working on a comparative analysis for the first three games in the series for a little while and I was hoping some of this would be interesting.
I'll reply with some within the next week if you'd like.
There were comparisons in the new screenshots thread but here is a re-visit:
The police car is parked the opposite direction in both the middle image and the Inflames comparison images in the first post. It's probably from a version before Dec 7 and a leftover that had not been updated. While the indoor and that first outdoor view show the car backwards, the other shots on both Dec 7 and Dec 21 do not.
The black background and the lower than usual quality of the renders may mean that the detailing for the area was not completed and having them all match was not a priority yet. Also, the blood stain seen on the wall but blocked by the version with the added cars can be seen in the close up view.
Perhaps the warehouse behind the fence represents an earlier version of that area and it had not yet been updated in the background to relect the changes?
These two rooms are probably from the same era (November 1996) but unfortunately there is no direct comparison from the Curator videos if that's true.
Another view:
Here's a view from directly behind the gate:
There aren't many alternate views of the roofing, but here might be some from nearby:
Another change from December 7 - December 21 is that a missing window on the front of the lobby has been replaced. Maybe it had to be broken, or the entrance was moved to the front or side doors?
The backgrounds for the factory were updated on December 20 1996, this could be one of the changes but I don't know if the boxes in the Inflames screenshot were in-game objects or part of the background. An earlier version is even less detailed:
A known difference dated with the last of the backgrounds:
Here's another small difference from within the background data itself:
Sure, the room has been burned but there are a few other differences such as the vents going missing on the walls and changes to the piping on the left of the first shot.
Another one from the new 1.5 screenshots:
As with many other rooms, not every angle is updated when a room is updated, it's possible that the change was to add any of these shots:
Edit: I should add that since some of the newly released screenshots are from a version of the game that is being modified (I believe) it's impossible to tell what was originally part of the game data and what has been swapped or imported at this point but I've included it there for comparison's sake.
Originally posted by doriantoki
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Originally posted by DXP
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The police car is parked the opposite direction in both the middle image and the Inflames comparison images in the first post. It's probably from a version before Dec 7 and a leftover that had not been updated. While the indoor and that first outdoor view show the car backwards, the other shots on both Dec 7 and Dec 21 do not.
The black background and the lower than usual quality of the renders may mean that the detailing for the area was not completed and having them all match was not a priority yet. Also, the blood stain seen on the wall but blocked by the version with the added cars can be seen in the close up view.
Perhaps the warehouse behind the fence represents an earlier version of that area and it had not yet been updated in the background to relect the changes?
These two rooms are probably from the same era (November 1996) but unfortunately there is no direct comparison from the Curator videos if that's true.
Another view:
Here's a view from directly behind the gate:
There aren't many alternate views of the roofing, but here might be some from nearby:
Another change from December 7 - December 21 is that a missing window on the front of the lobby has been replaced. Maybe it had to be broken, or the entrance was moved to the front or side doors?
The backgrounds for the factory were updated on December 20 1996, this could be one of the changes but I don't know if the boxes in the Inflames screenshot were in-game objects or part of the background. An earlier version is even less detailed:
A known difference dated with the last of the backgrounds:
Here's another small difference from within the background data itself:
Sure, the room has been burned but there are a few other differences such as the vents going missing on the walls and changes to the piping on the left of the first shot.
Another one from the new 1.5 screenshots:
As with many other rooms, not every angle is updated when a room is updated, it's possible that the change was to add any of these shots:
Edit: I should add that since some of the newly released screenshots are from a version of the game that is being modified (I believe) it's impossible to tell what was originally part of the game data and what has been swapped or imported at this point but I've included it there for comparison's sake.
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