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Biohazard 1.5 Comparative Analysis

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  • Gemini
    replied
    A Shotgun to speed up the boring zombie shooting, for example? Seeing the characters taking 2 minutes to simply clear a room isn't that much interesting, especially if that's the only thing the new room has to offer.
    Last edited by Gemini; 09-09-2012, 03:45 PM.

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  • Guest
    Guest replied
    Originally posted by Gemini View Post
    so far all we've seen is a few footages with the players boringly wandering around while shooting a bunch of zombies, with a gun.
    What else they're supposed to hold when wandering around while shooting a bunch of zombies?

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  • Gemini
    replied
    c2keo is currently MIA, which is really a shame considering his top notch work. As for the 1.5 rooms reconstructed so far, I'm afraid they look nothing like they should really be. I mean, so far all we've seen is a few footages with the players boringly wandering around while shooting a bunch of zombies, with a gun.
    Last edited by Gemini; 09-09-2012, 03:04 PM.

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  • Enigmatism415
    replied
    Wasn't c2keo the one who rendered those magnificent 3D backgrounds that looked nearly identical to the originals? We should consider paying him! He'd be the key to building a convincing & complete home-brew BH1.5 with MartinBiohazard and Black~Crow.

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  • Guest
    Guest replied
    It looks like with my current project. Here:

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  • biohazard_star
    replied
    Probably not, since the "Italian" group would've probably already released 1.5 before I actually get any significant work done on a project like this. And those are actually the same backgrounds that I sent to you, just with some Photoshop work done in order to make it less 2D-ish. The magnificent tilesets used in the project were actually created by c2keo.

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  • Enigmatism415
    replied
    oh no! Do you plan to reboot? I remember saving some really early screenshots you sent me but that was on my old HDD which was lost years ago... but those looked more Gameboy style if memory serves.

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  • biohazard_star
    replied
    I'm surprised someone still remembers that little project of mine. Unfortunately I lost the files after my HDD crashed. Here's a mock-up of how it would have looked like, had I worked on it some more.

    Spoiler:

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  • Enigmatism415
    replied
    Originally posted by drunkdog View Post
    Ys1, that map is a beauty and looks correct, do you plan on making more?
    I second that.

    It reminded me of that other BH1.5 project, the aerial-view 2D one. I forgot the name of the guy working on it (BiohazardStar?), but about 5 or 6 years ago I remember talking with him about it on MSN. I wonder how far it has come along...

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  • Guest
    Guest replied
    Originally posted by geluda View Post
    I don't know the specifics but yes the backgrounds contain information on the date in which it was last modified.
    I figured that's where he was getting it from, this is all very interesting, hopefully we can keep digging out new information while we wait.....

    Ys1, that map is a beauty and looks correct, do you plan on making more?

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  • Guest
    Guest replied
    Originally posted by drunkdog View Post
    Great thread but where are you getting these dates from? by looking at the file information?
    I don't know the specifics but yes the backgrounds contain information on the date in which it was last modified.

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  • Guest
    Guest replied
    Great thread but where are you getting these dates from? by looking at the file information?

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  • Enigmatism415
    replied
    Originally posted by Deus Flux View Post
    It closely resembles the one used in the first Dino Crisis, and that game plays fine and can be really tense with the camera being the way it is.
    The environments in the first Dino Crisis are rendered in real-time, precluding the camera issues inherent to games with static pre-rendered backgrounds.

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  • Guest
    Guest replied
    I doubt it because they're not fully 3D environments.

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  • Deus Flux
    replied
    Good points have been made, but still, I must disagree. I stand by my choice of the camera in the earlier build. It closely resembles the one used in the first Dino Crisis, and that game plays fine and can be really tense with the camera being the way it is.

    But one thing however: Dino Crisis uses a "chase cam" which follows the player. I wonder if that early build of 1.5 played the same way?

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