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Is Cliff B interested to work in RE main franchise?

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  • aris13
    replied
    I'd rather have Mikami back.

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  • Beanovsky Durst
    replied
    Cliff could be an interesting bet if Capcom is planning to do an ORC sequel or another shooter spinoff.

    Get Cliff with Capcom Vancouver (Dead Rising 2 and Off The Record) and we might get a decent TPS RE themed game.

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  • Canas Renvall
    replied
    Agreed. People who compare RE6 (or even RE5) and Gears of War baffle me completely. Gears of War took inspiration from RE4, that much is true and it shows, but the game itself is nothing like it. Much like how RE5/6 are nothing like Gears. If anything, I would say RE6 is more like a mix between Dead Space and Shadows of the Damned.

    And even that is stretching it a little.

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  • Dracarys
    replied
    I don't get the Gears comparison, what it is, people who have never played any third person game that isn't Gears so got nothing to compare it to or what?

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  • Det. Beauregard
    replied
    Thanks for the info, Canas. Based on it, I don't want this guy coming anywhere near RE. Cover systems don't belong in this series in any capacity if you ask me, and forced co-op/AI partners in the main campaign is something I've despised sense RE5.

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  • Canas Renvall
    replied
    I've played and love Gears of War, but it's a completely cover-based, hyperdudebrocore shooter with forced campaign co-op (forced four-player co-op in the third installment).

    The mechanics are solid, the game is fun and fast and action-packed. But Cliffy B should not touch Resident Evil.

    The only other notable series under his belt is Unreal Tournament, a purely competitive multiplayer FPS, and a damn good one at that.

    Although, I do have some faith in him. Shadow Complex was a really nice 2D-Metroid syle game and it was a pretty big departure from those other two series. It worked out very well.

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  • Det. Beauregard
    replied
    I know nothing about this Cliff B, nor have I ever played a Gears of War game before. What good or harm would he do to the series? Most importantly, has he ever made a game with QTEs and boring vehicle segments in them? If he hasn't, Capcom should call him.

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  • MiLØ
    replied
    I think his tweet was an obvious joke. Resident Evil had become very much inspired by Gears of War, so it was like him saying: "hey I know that you know that I know that we all know so... call me."

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  • Guest
    Guest replied
    Haha yeah, typical Capcom logic.

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  • Code_R
    replied
    Originally posted by alexdz View Post
    "Resident Evil is too action-y and all over the place, like a Micheal Bay movie, what do we do?"

    "Let's call of the Gears of War guy!"

    Yeah, no.
    Pretty much this

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  • [STARS]TyranT
    replied
    Nah, I've had a lot of time over the years for Cliffy and Epic, I was a huge Unreal fan when it came on the scene and I enjoy the Gears games a lot.

    But no, not for Resident Evil, we need it to move away from 3rd person, cover based, co-op shooter, not hire someone who's most famous work is a 3rd person cover based co-op shooter.

    The series needs to try something totally stripped back next time. And I believe it will.

    Leave a comment:


  • Carnivol
    replied
    Not gonna say he might not sit on a good few ideas.

    I love it when designers do genre shifting and stuff, especially after sitting with one type of game for years. Usually, they sit on like a decade worth of ideas they couldn't use for whatever they were previously working on.

    But, yeah, I find it interesting that he seems to be "shopping" for a new job already, despite leaving Epic to seemingly "distance" himself from the game industry or something

    Also ... I get the feeling that most "big names" speaking up about Resident Evil and "fixing it" seem to've not really played it and just basing the need for fixing on random feedback. It'd be interesting to see some designer play it and THEN voice his opinion on things and how to "fix" something that not necessarely is broken in the same way the layman sees it.

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  • Guest
    Guest replied
    He wants to FIX Resident Evil?
    But he's already doing a great fix job away from it.

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  • Carnivol
    replied
    Originally posted by News Bot View Post
    Not really. They want it to be more action-orientated. BH6 doesn't play like a Western TPS. The closest comparison would be Vanquish... but that's a Japanese TPS. The only element that is even remotely reminiscent of Western games is the cover mechanic, which is basically useless.
    Yeah. The game plays nothing like a "western" TPS. It's pretty much Lost Planet 2, but with the speed of Vanquish.

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  • News Bot
    replied
    Originally posted by Archelon View Post
    Except considering Capcom wants Resident Evil to play like a Western third person shooter, I see no problem with Capcom hiring CliffyB to help them refine the mechanics. He might also convince them to cut back on, if not do away entirely with, the QTEs.

    If you're worried about the story (lol), he probably wouldn't go anywhere near it.
    Not really. They want it to be more action-orientated. BH6 doesn't play like a Western TPS. The closest comparison would be Vanquish... but that's a Japanese TPS. The only element that is even remotely reminiscent of Western games is the cover mechanic, which is basically useless.

    The only time they actually wanted a Western approach was with Operation Raccoon City. I wouldn't mind if Cliff handled one of those, actually. But giving him a main game when all he has under his belt is Unreal and Gears does not fill me with hope.

    Leave a comment:

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