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Some entertainment while we wait for the real RE1.5 ....

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  • RMandel
    replied
    Popping in just to let you know that all the links are down. I've pulled the show for now - partly for some minor revamping, and partly to clear the ways for "da team" and their anticipated Christmas news flash. After all ... why eat tofu when you get some real meat? Later ....

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  • SonicBlue
    replied
    If I'm not mistaking, I think that K-9 were the name used by Dominion for his dogs.

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  • RMandel
    replied
    Mmm-hmmh! You picked up on that! (grin) Another little RE15 in-joke of mine, referring to the switching of the dog types during the beta development process. I deliberately avoided using the term "cerebus" or "cerebus hound," because the average TV viewer wouldn't know about it. You do, as an RE fan. Instead, I tried to present it strictly from Elza's POV. She doesn't know what they're called. Maybe John does ... (hint, hint).

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  • SonicBlue
    replied
    Click image for larger version

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  • RMandel
    replied
    And finally ...

    Part 6 - Solutions


    This finishes the first major section of the story. Enjoy!

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  • RMandel
    replied
    I missed that one. Damn. I got into the RE15 scene not long after, when work started on the RETV series back at the end of 2009.

    I see what you mean on the 40% game. From what I understand of the "final build" (the 80% build, or era 5 build per Alzaire), Leon's game was complete but still buggy. Elza's game was complete up to the escape from the Underground Lab, where it would crash (at which point, I dunno). That bodes well for the 40% - and it's now easy to understand why "da team" is taking so long. There must be SO many bugs ....

    My RE15 video project got started for two reasons - the RE15-based episode that we did for RETV, and my frustration at having all of these bits and pieces of video scattered everywhere with no context for connecting them. Colwin's original FAQ on Bioflames and SurvivHor's old video walkthrough were so old and dated as to be next to useless. I thought it was high time to update them - and in a way that would not only entertain, but at least point the way to the real game - and maybe a potential future remake.

    "Yeah, right - a remake! By CAPCOM?!?!? Like THAT's gonna happen, Richard."

    Well, one can always hope ... and if worst comes to worse, there's always the fans. How far would have RE15 gotten without them?

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  • Black~Crow
    replied
    Well, you didn't make the videos for me, but for the people that don't know a lot about RE 1.5. I just complain because I think there are too many RE 1.5 projects. I just want to see the real thing. You should continue to make your projects for RE fans. Don't take my comments as an insult, because I didn't mean them to be.

    And The 40% build of Re1.5 could just mean textures missing or sound or CGI etc. Doesn't mean the whole layout is missing. Remember when Playstation Museum guy put the game on Ebay and showed screen shots of the burning lab. I think most of the game levels are there. I am wondering if they will use the background images from the RE2 trial disc?

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  • RMandel
    replied
    Sorry to disappoint you. I know your work with the maps has been a big help to me. I just trying to help in my own way, too - mainly for the PMODders, but also to entertain the rest. And ... since we know "da team" is working with an incomplete build, well, maybe by sharing this I can do my part to help them out without getting directly involved - you know?

    I've had a lot of feedback from RE fans who appreciate me doing the best to connect the dots with all of the clips, snips, stills, and PMOD footage as best I can. Also, I've tried to set myself apart by addressing the one thing we know got the game killed - the story. I want it to feel more like the really good games in the franchise - RE2, RECV, and so on - instead of the kind of "action horror" title to which the RE franchise has now sunk. The original, as is documented elsewhere, didn't have that kind of story - leastways, that's what Shinji Mikami felt. That's why he ultimately pulled the plug on RE15 - it simply wasn't entertaining enough on the level he wanted. That's why we got RE2 instead of RE15. That's why I'm not just doing a simple fan video. I'm trying to rewrite RE15's story to bring it up to that level - if for nobody else's sake than the PMODders. They're free to do with my stuff whatever they want. I know the hardcore RE fans want the actual RE15, and I respect that (I'd like to play the original myself) - but it can be so much more. It has the potential to be, if I may coin a phrase, the last great old-style RE game in the true survival horror tradition. To do that, though, it's gotta have the story to match. Without it, we may as well be dealing with another RE5, - or, God forbid, an epic-scale, flash-and-dash, globe-spanning, shootfest-spectacle like RE6 that ultimately winds up being less than the sum of its parts.

    I'm sorry - I guess I care too much about this last treasure from the RE Classic Saga period. I'll get off my soapbox now.

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  • Black~Crow
    replied
    I thought it was a good idea to sit back and wait since there was a new Re1.5 video and I didn't want to know all there is to know about the game layout just yet.I know it is the opposite what I have done, like making maps, but I wanted a little bit of mystery left to RE1.5. I am not stopping anyone from doing their own thing, just putting my 2 cents in here.
    And I do not think anyone is going to stop because I suggested to wait. But you have to admit there are a lot of RE 1.5 fan made videos. I thought this thread was about something other than a fan made video.
    Last edited by Black~Crow; 11-12-2012, 04:08 PM.

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  • Darkmoon
    replied
    Your maps are exactly what you were just telling they shouldn't bother doing - speculation. So when you start going on (in at least two threads) that people shouldn't bother speculating, I rather assumed that meant you weren't bothering, either. if you are still doing them, shiny - and let people do there own thing as well, please.

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  • Black~Crow
    replied
    Umm, I am not raining on everyones parade, I just think all their energy spend on speculating can be used for other things, like improving there modeling, animation, and game modding skills. Then when the game comes to us, then these people will be better at what they do and can make better mods etc. I find that getting away from something for a while then coming back to it, will make a person refreshed and then they can make better judgements.

    And I didn't say I was through with my maps, just that the information is limited.
    Last edited by Black~Crow; 11-12-2012, 03:20 PM.

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  • Darkmoon
    replied
    People are allowed to speculate. While we are considering doing various things with the 1.5 topics to consolidate them, there's no reason fans cannot speculate on how things are. It's what we've been doing for the last decade plus, after all. If you wish to stop doing so, and making your maps, then feel free...but no need to rain on everyone else's parade.

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  • Black~Crow
    replied
    The game is supposed to be released in the near future, so why make videos of your theories of how the game is? I think the fun part will be when we actually get to play the game, and then you or anyone else can make mods and other things related to RE 1.5. I rather wait for the game and work on other things, oh, I am doing that right know.
    Last edited by Black~Crow; 11-12-2012, 11:01 AM.

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  • RMandel
    replied
    Next installment ...

    Part 5 - Underground

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  • RMandel
    replied
    Storyteller's liberty. I use elements from the games but not necessarily the way the game does ... and Clemons is the way I prefer to spell it for my series. The name is inspired by the Clemens from the RE1/RE2 backstory, but he's not the same character. He's an invention on my part to get around having to put Chief Irons in both RPD stations simultaneously, which would contradict the franchise. Using the name "Kendo" alludes to the fact that the character of "John" was eventually reworked into Robert Kendo in RE2 - plus it alludes to one of the early RE franchise myths regarding that name ("John" and "Robert" supposedly being brothers; hence they would probably have the same last name).

    To look at it another way, it helps the common person who's not a big RE fan make the connection between RE15's "John" and RE2's "Robert Kendo" without having to delve into a lot of RE trivia. Your average video viewer doesn't want to dig that deep, sad to say.

    This illustrates one of the problems I'm having in revising RE15's story. I'm trying to rewrite it in such a way that at least Elza's story can be made semi-canon - and possibly the basis for a new, standalone RE game. Wistful thinking, I know, but one can always hope. No hope with Leon's game - in fact, in my RE TV series, I replaced him in my RE15-based episode with REO1&2's Kevin Ryman - "everyone's favorite" Leon clone, to quote one wag. I might do the same here - I haven't decided yet, and I'm having trouble find a Kevin Ryman skin for RE2.

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