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Questions for Former BIO Staff Members (BH1, 1.5, 2, 3, 4)
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I thought it was pure fanservice myself I was just curious to see if there were any other reason. (I personally doubt that there's another reason, but I'd thought I'd ask.)
As for the clothes ripping thing in an early RECV build, I have seen a few images showing it. What I meant to ask is why was it cut in the first place?
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I can't recall ever seeing them, could you direct me to those please?
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Just two questions I can think of right now.
1. - Apart from the fanservice, why the hell is Ada Wong naked when she emerged from her diving suit at the beginning of her RE6 campaign!? Does it get hot in the diving suit after a while? Is Ada very confortable in her own skin? Does wearing clothes in the suit make one feel cramped up in the suit? What?
2. - I've read that in an early build of RE:CV, that whenever Claire Redfield got attacked by B.O.W.s her clothes would rip, but it was cut out of the final build. Is it true?
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Well, I am glad this thread wasn't for nothing then. I hope to see this book with Cpacom. I can't believe they really agreed to do it too!
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It would be wise not to take for granted what someone else says about me or the content I provide. See my response. http://www.the-horror.com/forums/sho...030#post242030Last edited by News Bot; 01-05-2013, 11:24 PM.
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This part from the allo whatever http://www.the-horror.com/forums/sho...hots-)/page311
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Can I see where I said this? I think you've misunderstood something somewhere. We've asked quite a lot of questions to various former staff members and found out a ground-breaking amount of stuff. However, some of it is being reserved for an upcoming book we're in talks with CAPCOM to publish, and some other stuff simply can't be made public.Originally posted by Black~Crow View PostIt has been said on that other LONG thread that News Bot isn't asking any questions for the team that worked on Re games. So, why make this thread?
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It has been said on that other LONG thread that News Bot isn't asking any questions for the team that worked on Re games. So, why make this thread?
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Guest repliedBiohazard 2 Prototype (1.5)
What can you tell is about the FMV sequences from the canned version of Biohazard 2 also known as 1.5? It seems apparent that they were at one point completed before the game was scrapped. Did you ever see them and can you give us any information on how they directed the story of Leon Kennedy and Elza Walker?
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Forgive me, if these have been answered before.
1 - What was the source of inspiration for the background music of Bio1 and Bio2?
2 - How did experience with older video game consoles help with the creation of the Bio123 engine for Sony's Playstation?
3 - Bio1, Bio2 and Bio3 use opcodes and byte code for scripting of the in-game events. Were mulit-console ports planned from the beginning of the series' creation?
Thank You for the opportunity, News Bot (and PU Staff).
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Few additional questions.
1.) Was the storyline of Biohazard 2 Drama Album: The Female Spy Ada Lives part the original draft for the BioHazard 3 that Hideki Kamiya began to work on and featured HUNK in a luxury cruise?
2.) How much of Christine Henry's family backstory was re-used in Code: Veronica, if at all?
3.) Was BioHazard 4's setting (and any of its predecessor vers.) influenced by the Loire Village's setting (village & castle)?
4.) At what point of development of the series was it established that Umbrella Corp. was founded by two aristocrats (Lord Spencer and Sir Edward)?Last edited by Kegluneq; 12-28-2012, 11:46 AM.
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Amazing dude!!!Originally posted by News Bot View Post1) No. The English dialogue was bad because they hired a poor translator. There was absolutely no intention to make the game sound like a B-movie.
2) No.
3) No.
4) No.
5) There was no self-contained story intention and there was nothing thought about BH3 when 1.5 was in development.
6) They thought about including him in others but just didn't.
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