^ Clunky would be my guess. Speaking of clunky, that weird close-but-closer concept also reminds me also like what the early version of Silent Hill Origins was like... thankfully they changed that back to a mixed 3rd person moving/fixed camera system. It's a good example of why certain 'horror' style doesn't suit the over the shoulder idea depending on the style you want to show.
Hmmm... mods are one thing, designing the game around it is another. You have to consider all events from both systems. Speed of modern gameplay is another issue. Most of the RE4 onward titles play a lot faster and it makes operating with fixed angles an issue when enemies can close in on you faster than you expect because they're out of frame one second and in your face the next.
It's like the hidden angle mode in Lost in Nightmares. While most people liked the easter egg... I think everyone knows why it stops when the characters leave the first mansion area - those controls with those angles wouldn't have worked for the pace RE5's controls, gunplay, and enemies were at. The one enemy that can appear in the harder difficulty modes will attest to that.
Originally posted by Ultimacloud123
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It's like the hidden angle mode in Lost in Nightmares. While most people liked the easter egg... I think everyone knows why it stops when the characters leave the first mansion area - those controls with those angles wouldn't have worked for the pace RE5's controls, gunplay, and enemies were at. The one enemy that can appear in the harder difficulty modes will attest to that.
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