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Resident Evil 7 spoiler thread!

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  • Guest
    Guest replied
    3 years is like 40 months. But in the game, it feels like only weeks have passed.

    Leave a comment:


  • Jimmy_Jazz
    replied
    Just finished Daughters, good and bad endings. Its great to both see the Bakers before things went to shit, and more of their family dynamics, something that the main game didnt have enough of, but it still doesn't explain adequately what Zoe has been up to for the past three years, especially when Ethan achieves her goal in one night, with a bunch of molded on his tail.

    I think the chance to integrate her better into the plot hasn't played out as well as it could have. Thankfully the rest of the Bakers continue to delight the more theyre shown off in DLC.

    Leave a comment:


  • yurieu
    replied
    Originally posted by Jimmy_Jazz View Post
    And how can it only fit 3 bullets in it???
    why is it so ugly? why does it make a BAM-TAHDAHHHH sound? Why is it so weak a crawling dude could kill me after 3 shots??

    Leave a comment:


  • Jimmy_Jazz
    replied
    And how can it only fit 3 bullets in it???

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  • Guest
    Guest replied
    It's Bluefield, not Redfield. At least get his name right.

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  • TheSelfishGene
    replied
    Tokyo Marui are using that tweeted Chris Redfield image to promote a new Samurai Edge Albert.W model 01 they are releasing to co-incide with Not A Hero.

    Albert.W is an interesting name to use. And it comes in a Blue Umbrella case....


    Click image for larger version

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    Last edited by TheSelfishGene; 02-24-2017, 03:51 AM.

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  • Guest
    Guest replied
    If that guy really truly is Chris, then I'm your papa.

    https://twitter.com/RE_Games/status/...110593/photo/1

    I'm guessing Capcom didn't think that the RE5 to almost present look for Chris' model wasn't that good anymore. Even in Vendetta, you can see Chris is much slimmer now. So maybe he gave up the sauce (booze) and decided to get more fit, and slim, like Piers was. As a captain of an important team, I reckon that's vitally important.

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  • Jimmy_Jazz
    replied
    Interesting - there's definitely alot of open questions about the D-Series considering you run around with the arm of one and the head of another.

    Is there any clues as to how the D-Series samples end up in the Baker's possession, i.e. from the boat or provided by whoever set up the lab facility under house at a later date?
    Last edited by Jimmy_Jazz; 02-23-2017, 07:37 AM.

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  • News Bot
    replied
    Datamined file that isn't able to be found in the game. Very interesting, explains a few things.

    In early ####, 1999, Dr. Olivia ###'s team infected a human embryo with ## from ####, creating four prototypes.

    These were named, Dana, Dahlia, Darlene, and Dorothy.

    The D-Series was able to control the thoughts of others by making them ingest a mold-like secretion.
    The initial symptoms caused by this secretion are visual and auditory hallucinations, and ####.

    The secretion also erodes the target's cerebral ###. As the infection progresses, the target develops strong feelings of friendship towards the girls, and actively seeks to serve them.

    It is also possible for the secretion to fuse with the target's somatic cells, causing mutations in the body's physical structure.

    D-001 Dana Deceased (####)
    D-002 Dahlia Deceased (Decrepit at 319 days)
    D-003 Darlene Deceased (Infection)
    D-004 Dorothy Disposed of due to poor performance
    D-005 Dolores Suicide
    D-006 Diana Killed by D-005
    D-007 Daniella Killed by D-005
    D-008 Doris Deceased (######)
    E-001 Eveline Stable [Progress under observation]

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  • Guest
    Guest replied
    I just tried the new "Daughters" DLC chapter. I'm amazed I couldn't open the toolbox to get the dog head crest. What did I do wrong?

    Leave a comment:


  • Jimmy_Jazz
    replied
    So play through on Madhouse, that'll keep you on your toes Then tackle a version of the REMake on its harder difficulty settings. Then for some breadth of experience there's remaster of the first two Dead Risings, and The Evil Within and Alien: Isolation. And iff you've already exhausted those options, why not indulge in the cinematic influences that have props up the series for so many years? Regardless of our differences of opinion on 7 itself, there's so much that inspired the series.

    And if you've done your Romeros and Luicio Fulci's, then check out Dagon, a Spanish Lovecraftian horror film that was a direct influence for RE4

    https://en.wikipedia.org/wiki/Dagon_(film)

    And if you don't believe me, check out this shot.. recognise someone, Stranger?

    http://www.relyonhorror.com/wp-conte...screenshot.png
    Last edited by Jimmy_Jazz; 02-11-2017, 06:45 PM.

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  • Guest
    Guest replied
    Meh. If I get bored before the "Not A Hero" DLC comes out, then I'll perhaps decide to play through the entire game again. But it is kind of short, though.

    Leave a comment:


  • Jimmy_Jazz
    replied
    Ok, so I've finished it a few times and halfway through my first Madhouse playthrough. Like many people across the web, I'm a big fan overal, but let down by the final act. I also think Madhouse is giving the Bakers more ingame time, which I prefer over the original difficulty, but then, I only encountered Jack 3 times during my first playthrough, outside of boss fights, so I may have gotten lucky.

    So the thing that keeps coming to mind is, how would I improve that third act. There's definitely something interesting about being reduced back down to your pistol to take on a large number of moulded, Zoe's presence is underwhelming, the use of the final video isn't as interesting as any of the previous videos and there's some clearing up to do in the plot of what exactly is going on. But I actually do think alot of this is solvable.

    I think a big part here is that the tanker wanted to give us time as Mia so that we could experience the Eveline hallucinations, however, they're not that interesting and pretty self-explinatory. So the first thing I would do is have kept control over Ethan during the exploration of the washed up Tanker. I would have used the video for the chance to learn what happened on the boat, and potentially have had Ethan infected earlier so that Eveline can make demands on him. There's a clear plot point about Ethan and Mia becoming Eve's new parents, but it's not really used satisfyingly. To compliment this, I would keep Ethan armed on the boat, but not arm Mia heavily during the tape. There's alot of backtracking in Mia's tape that I would have cut out too by moving the exploration and puzzle solving from Ethan's side of the ship (finding the fuse etc) to Mia's, and keeping Ethan's take more streamlined. Oh, and I would keep the remote bombs out of Ethan's gameplay. There's probably more that could have been done with the watch's Eve locator across both sides of the video as well.

    Which brings me to my next major change - killing Mia full stop. I'd always got the good ending until my 4th playthrough and wanted to see what happened if I chose Zoe to live. Zoe's demise is rather pointless, but those final hallucinations of Mia in the old guesthouse feel so much more sadder and intense when Mia is actually dead. Plus, the helicopter scene in which Ethan is watching messages from Mia on the phone are much more poignant than talking to her about a fresh start. I'd have Mia die in the tanker, no matter what, and the good / bad ending relates to whether or not you save Zoe.

    So the salt-mines are interesting. I do like the fact that they're quite a linear shoot-fest, which keeps the pace up for the (anti) cllimatic final fight, but the set up is rather vague - who has set up all that equipment, who monitors the gamily, does Mia know about it, who is the mysterious 3rd party etc. I know I'm missing a few files across the game so I want to get all of those before I consult wikis & translations to fill in any potential blanks but I get the feeling that telling something alittle more concrete here would have been more interesting. I also need to see if there's evidence supporting the 'green room' chat with Jack being a flashback or hallucination / telepathy.

    And then the ending. Personnally, I find the idea of Chris clones as dull as much of the universe that's been established since RE3 (I'm one of those people that was initially disappointed that 4 wasn't more complete clean break from Wesker, ADA, Umbrella etc) and worried that if the series returns to these longer, pre-established conspiracies, it's going to undermine the (almost) clean slate approach that has been so successful in reattracting people to the series. I am, however, very curious to see how the DLC tackles this Redfield, Blue Umbrella and anything else related to the series. I'd love it if Capcom had the balls to make this the real Chris, although grey him up and throw in some rinkles whilst they're at it.

    And before I go back to the Madhouse, I do want to say that I really love RE7's approach to post-game unlockables. I always felt the Rocket Launcher, unlimited ammo etc unlocks were all pointless because they killed off so much of the survival and horror aspects of the game. Introducing a new, harder difficulty setting that re-arranges items and provides provides the player with perks that take up inventory space is a much more interesting approach that I think reinforces the games strengths and makes the game much more replayable after initial completion. Interesting, I see Dead Rising originally a successor to RE's speed running, and RE7 then takes the crown back with perks instead of perminant stat upgrades, which is all occuring whilst DR is morphing into a generic open world title.

    So, back to RE7. Awesome stuff overal, but learn how to do final acts again please Capcom!

    Leave a comment:


  • Guest
    Guest replied
    Um, I guess we all knew that was Ada anyway.

    With the exception of the original content in The Darkside Chronicles where Ada wasn't there, Ada just almost always happens to be wherever Leon ends up.

    Leave a comment:


  • Wild Dog
    replied
    Originally posted by BSAA . Org View Post
    Those answers are coming...in 2025.

    Seriously, though. I wish I knew. When it comes to Capcom, they like to keep us guessing.
    And that's the best part, being able to talk about the game. Look Resident Evil 2 had us talking about the "Mysterious Girl" that gave the Rocket Launcher.. Was she ADA???

    Leave a comment:

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