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Replaying: Resident Evil 1 (Original)

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  • Run to the opposite end of the room.

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    • Originally posted by Dot50Cal View Post
      There already is an RE2 PC demo which pretty much follows the same path as the PSX version though

      Enrico, I didn't have any issues if I ran it in 95 compatibility mode along with SILENCE.wav from Markgrass in the background.
      The PC demo of RE2 is the 10 minute demo.What HecRPD is doing is recreating the PSX demo using the PC demo which will be released with the director's cut mod.Kinda like how it was released in 1997 in the US.Thats where dominion came in to help him.Also Check his moddb page of Director's Cut is pretty popular.He has a new video of the mod.It's looking good.

      For years a secluded mansion and its grounds have been the site of top-secret biotechnic experiments. The research staff has been funded by a respected (if slightly unethical) corporation named Umbrella. The weekly laboratory reports have been increasingly...
      Last edited by BrionIrons; 01-12-2010, 02:52 AM.
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      www.unitedstateslines.net

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      • Originally posted by Darkmoon View Post
        Yep. We know both Rebecca (RE2 64's report) and Barry (RE3 ending) make it out, and yet there is no version of the game where you can actually save both. Even in Remake.
        But they can both be saved in the pachislot version.

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        • ...so, the only way to save everyone is to make sure Jill doesn't wear a uniform or bra and then gamble an awful lot? Sounds like Capcom.

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          • Originally posted by Dot50Cal View Post

            I'm not sure what part your talking about with this second set of crows and Bile zombies though Rob. Any pics?
            Sorry to take a while to reply to this, been away for a week. No crows, just zombies. I looked through my REDC pics, but I don't have anything. But it's the small 'upside down T' hallway outside the attic where Yawn is with three stairs leading up, between that room and the room where Richard is found. I guess given what you also showed of the "super zombies" issue, the tightly packed multiple zombie area this is causes further issues should you get stuck.
            Last edited by Rombie; 01-12-2010, 04:29 PM.

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            • Anyone know if these work?
              I tried the first one but it didn't work, I seem to remember it happening in the over save room with the itembox and chemical. I couldn't do the other one because I thought it meant say no twice which kills Barry in catacombs :-(
              got a bad ending time, I got stuck on a few things and ended up wandering about for ages.

              Hint: Meet Barry in save room:
              When you start the game as Jill in original mode, after talking to Barry in the hall, go to the dining room. Then, go to the piano room without looking at Kenneth's dead body. Play the piano, then run to the left stair's save room. Save the game and put all your weapons in the chest. When you go to leave, Barry should enter and update you on the mission.

              Hint: Play as Barry:
              When you meet Barry in the underground chamber and he asks that you both team up, say "No". He will walk away. Continue with the mission. When you get to the Spider Boss before going into the room, a intermission sequence will show Barry coming through the other door. He will say "Jill, wait!". He then says, "Let me handle this!". Barry will walk into the room, and you will take control of him for the Boss fight.




              Message from Barry :-P doesn't Chris get a nasty message from Wesker instead telling him to die or something?

              Last edited by kevstah2004; 01-29-2010, 10:40 PM.
              If he had a brain, he'd be dangerous.

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              • Originally posted by kevstah2004 View Post
                Hint: Meet Barry in save room:
                When you start the game as Jill in original mode, after talking to Barry in the hall, go to the dining room. Then, go to the piano room without looking at Kenneth's dead body. Play the piano, then run to the left stair's save room. Save the game and put all your weapons in the chest. When you go to leave, Barry should enter and update you on the mission.

                Hint: Play as Barry:
                When you meet Barry in the underground chamber and he asks that you both team up, say "No". He will walk away. Continue with the mission. When you get to the Spider Boss before going into the room, a intermission sequence will show Barry coming through the other door. He will say "Jill, wait!". He then says, "Let me handle this!". Barry will walk into the room, and you will take control of him for the Boss fight.
                You can't enter the piano room, it's locked. IIRC with the armor key.

                AFAIK Barry's never been playable (ignoring DS multiplayer). Since the first 'hint' is bullshit, I wouldn't be suprised if the second one is too.
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                • Jill uses the lockpick on the piano room though and it's the sword key, Chris get's it from the save room on the bed after seeing Rebecca.
                  Last edited by kevstah2004; 01-30-2010, 12:10 AM.
                  If he had a brain, he'd be dangerous.

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                  • Ah. I must be thinking of the remake keys.

                    It's been ages since I'e played the original, and when I do, I never play as Jill.
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                    • I heard rumors years ago that Barry was a functioning model in the Saturn version of RE1 but all other REs, the player model for Barry was broken.

                      I love meeting Rebecca with Richard, so much better than the save room spray scene.

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                      • Originally posted by TheSelfishGene View Post
                        It's been ages since I'e played the original, and when I do, I never play as Jill.
                        Me too. Chris' playthrough is much more challenging.
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                        • I still find it so amazing that some people often bitch and moan about multiple endings, alternate scenes, etc... as they're so worried about how it affects "story canon."


                          It's these odd little variables that help make the older games so fantastic (and in many ways feel like they're ahead of their later counterparts in some ways.) The fact that not all of the variables in RE1 are documented properly yet is also pretty awesome


                          Wish the newer games would return to this type of stuff. It makes replaying much more interesting and fun when things suddenly don't happen the exact same way as last time. It's also fun discovering random attention to detail and weird functionality on your own too (without it all being told to you in tutorial text upon first encounter.)

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                          • Originally posted by Carnivol View Post
                            I still find it so amazing that some people often bitch and moan about multiple endings, alternate scenes, etc... as they're so worried about how it affects "story canon."


                            It's these odd little variables that help make the older games so fantastic (and in many ways feel like they're ahead of their later counterparts in some ways.) The fact that not all of the variables in RE1 are documented properly yet is also pretty awesome


                            Wish the newer games would return to this type of stuff. It makes replaying much more interesting and fun when things suddenly don't happen the exact same way as last time. It's also fun discovering random attention to detail and weird functionality on your own too (without it all being told to you in tutorial text upon first encounter.)
                            Couldnt agree with you more carnivol!
                            Plus with the alternative endings and scenes the writers have alot more options with the whole plot of the resident evil series.I definetly thought that was the future of games especially ones that where as heavily story orientated as resident evil but it seems to be a lost cause nowadays.

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                            • Nice topic! Look how long it is and I missed all of this lol. LOVED the original Resident Evil game back on the 1st playstation. I mean thats what started it all! Also one of my most cherished collectibles comes from the first Resident Evil game......the Mansion Keys!!!
                              Last edited by Michael_Jackson; 04-27-2011, 09:29 AM.

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                              • Originally posted by Michael_Jackson View Post
                                Also one of my most cherished collectibles comes from the first Resident Evil game......the Mansion Keys!!!
                                Can someone in Australia please send a team of skilled lethal-foaming-around-the-mouth fixing doctors to SelfishGene's house!

                                (Nice keys!)
                                Last edited by Anders; 01-30-2010, 10:32 AM. Reason: none of your bizniz, suckah!
                                lostreleases // demopals

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