Run to the opposite end of the room.
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Replaying: Resident Evil 1 (Original)
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Originally posted by Dot50Cal View PostThere already is an RE2 PC demo which pretty much follows the same path as the PSX version though
Enrico, I didn't have any issues if I ran it in 95 compatibility mode along with SILENCE.wav from Markgrass in the background.
Last edited by BrionIrons; 01-12-2010, 02:52 AM.sigpic
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Originally posted by Dot50Cal View Post
I'm not sure what part your talking about with this second set of crows and Bile zombies though Rob. Any pics?Last edited by Rombie; 01-12-2010, 04:29 PM.
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Anyone know if these work?
I tried the first one but it didn't work, I seem to remember it happening in the over save room with the itembox and chemical. I couldn't do the other one because I thought it meant say no twice which kills Barry in catacombs :-(
got a bad ending time, I got stuck on a few things and ended up wandering about for ages.
Hint: Meet Barry in save room:
When you start the game as Jill in original mode, after talking to Barry in the hall, go to the dining room. Then, go to the piano room without looking at Kenneth's dead body. Play the piano, then run to the left stair's save room. Save the game and put all your weapons in the chest. When you go to leave, Barry should enter and update you on the mission.
Hint: Play as Barry:
When you meet Barry in the underground chamber and he asks that you both team up, say "No". He will walk away. Continue with the mission. When you get to the Spider Boss before going into the room, a intermission sequence will show Barry coming through the other door. He will say "Jill, wait!". He then says, "Let me handle this!". Barry will walk into the room, and you will take control of him for the Boss fight.
Message from Barry :-P doesn't Chris get a nasty message from Wesker instead telling him to die or something?
Last edited by kevstah2004; 01-29-2010, 10:40 PM.If he had a brain, he'd be dangerous.
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Originally posted by kevstah2004 View PostHint: Meet Barry in save room:
When you start the game as Jill in original mode, after talking to Barry in the hall, go to the dining room. Then, go to the piano room without looking at Kenneth's dead body. Play the piano, then run to the left stair's save room. Save the game and put all your weapons in the chest. When you go to leave, Barry should enter and update you on the mission.
Hint: Play as Barry:
When you meet Barry in the underground chamber and he asks that you both team up, say "No". He will walk away. Continue with the mission. When you get to the Spider Boss before going into the room, a intermission sequence will show Barry coming through the other door. He will say "Jill, wait!". He then says, "Let me handle this!". Barry will walk into the room, and you will take control of him for the Boss fight.
AFAIK Barry's never been playable (ignoring DS multiplayer). Since the first 'hint' is bullshit, I wouldn't be suprised if the second one is too.sigpic
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Jill uses the lockpick on the piano room though and it's the sword key, Chris get's it from the save room on the bed after seeing Rebecca.Last edited by kevstah2004; 01-30-2010, 12:10 AM.If he had a brain, he'd be dangerous.
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I still find it so amazing that some people often bitch and moan about multiple endings, alternate scenes, etc... as they're so worried about how it affects "story canon."
It's these odd little variables that help make the older games so fantastic (and in many ways feel like they're ahead of their later counterparts in some ways.) The fact that not all of the variables in RE1 are documented properly yet is also pretty awesome
Wish the newer games would return to this type of stuff. It makes replaying much more interesting and fun when things suddenly don't happen the exact same way as last time. It's also fun discovering random attention to detail and weird functionality on your own too (without it all being told to you in tutorial text upon first encounter.)
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Originally posted by Carnivol View PostI still find it so amazing that some people often bitch and moan about multiple endings, alternate scenes, etc... as they're so worried about how it affects "story canon."
It's these odd little variables that help make the older games so fantastic (and in many ways feel like they're ahead of their later counterparts in some ways.) The fact that not all of the variables in RE1 are documented properly yet is also pretty awesome
Wish the newer games would return to this type of stuff. It makes replaying much more interesting and fun when things suddenly don't happen the exact same way as last time. It's also fun discovering random attention to detail and weird functionality on your own too (without it all being told to you in tutorial text upon first encounter.)
Plus with the alternative endings and scenes the writers have alot more options with the whole plot of the resident evil series.I definetly thought that was the future of games especially ones that where as heavily story orientated as resident evil but it seems to be a lost cause nowadays.
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Nice topic! Look how long it is and I missed all of this lol. LOVED the original Resident Evil game back on the 1st playstation. I mean thats what started it all! Also one of my most cherished collectibles comes from the first Resident Evil game......the Mansion Keys!!!Last edited by Michael_Jackson; 04-27-2011, 09:29 AM.
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Originally posted by Michael_Jackson View PostAlso one of my most cherished collectibles comes from the first Resident Evil game......the Mansion Keys!!!
(Nice keys!)
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