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No idea, that guy has another video posted of it, if you look at the backround of the library, the one without the book shelves you can also see a vent on the ride side (where the moveable shelves would be).
Yeah, that background must be from the Biohazard 2 Trial Edition!
In that build the statue was already the same as in the final game version but the door was still in a different place and not broken.
Capcom simply made a design error on that door.
The door made no sense in the corner behind the statue because it would lead to the S.T.A.R.S. office instead of the hallway it's supposed to lead to.
Looks like they realized their mistake later and moved the door around...
The reason for the hole in the door was that Sherry's "escape route" (upon sight contact with Leon) was also changed between these early builds and the final game version.
Yea, i knew about the hole being sherrys escape route but i was just watching a few videos the other day that showed another escape route she used in the beta version.... There is a vent on the right side of the wall in that hallway, it leads to the library... Let me see if i can find the video on youtube.
The picture i found is not the one in the post above but it's very similar, it shows the corner with the door in a different place but it still has that statue.
Yeah, that background must be from the Biohazard 2 Trial Edition!
In that build the statue was already the same as in the final game version but the door was still in a different place and not broken.
Capcom simply made a design error on that door.
The door made no sense in the corner behind the statue because it would lead to the S.T.A.R.S. office instead of the hallway it's supposed to lead to.
Looks like they realized their mistake later and moved the door around...
The reason for the hole in the door was that Sherry's "escape route" (upon sight contact with Leon) was also changed between these early builds and the final game version.
That was a background they were going to use for that part of resident evil 2.... I think i found that image on the retail disk to be honest. The door is in the corner as soon as you turn left out of that hall and the door is not broken. There's another image of that back wall around the corner and it shows the door.
EDIT:
The picture i found is not the one in the post above but it's very similar, it shows the corner with the door in a different place but it still has that statue.
Upaluppa, I was wondering something. How hard is it to find flags in memory without the help of debugging information? Is it possible to find a flag in BH2 Beta without the kind of aids we have from the likes of 01/31? The reason I ask is because I was thinking, if we knew the location of the flag in BH2 that opens the gate (the one the zombies burst open) out the back of Kendo's gun shop, we (theoretically, of course) might be able to find the same flag in BH2 Trial Edition and access a different path to the RPD precinct.
The event flags for RE2 were found long before any debug build was available!
Your idea with the gate is not going to work tough, as MarkGrass already pointed out...
Kendo Event Flag Modifier (For BH2 Beta 2):
Gunshop Intro Scene
800C6F40 0010
Kendo is Alive
800C6F40 0020
Kendo is Dead
800C6F40 0030
Found it on a Resident Evil 3 (Not 2!) demo disc.
But it must be from a very early BH2 development stage, I guess.
That's the statue from the room with the glass window!
And the broken door is obviously misplaced, just like in the (later than this build) Trial Edition!
So I just realised that this beta, as well as the BH1 beta are both over 700MB. Should I be using 800MB CD-R to burn these to disc? I've burned them to 700MB with Imgburn and they work, although there's no way in telling if it actually overburned properly, or hell if it overburned at all.
Thanks for shedding light on the subject Dot. I've always found it a huge pain in the ass to believe 3rd hand "evidence". A buddy of a friend showed me (or told me) about this or that, man it's awesome. My usual response is ok great, while thinking at the same time *what a load of shit*. But in the end I guess you have to place a certain amount of belief in it if your hoping to track down something as elusive as these certain pieces of information seem to be.
I wouldn't mind having a crack at these or 1.5 to see what could have been but at the end of the day I think (my own biased opinion since 2 is my favorite game of all time) it's not going to be better than the final product we have. Same thing goes for 3.5, it may have been more scary and wound up in a different place but would it have had the success that 4 did?
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Oh well! Still, that's interesting to know. That does make sense though, as even in the BH2 beta, the route through the basketball court still isn't finished... I love the Trial Edition, especially the fact that's it's mostly been unlocked (hopefully one day someone will be able to overcome whatever issues the developer was left facing!), it's a public version of a beta all in it's self. The fact that it marks the transition between the two versions of the game, as well as contains as much 1.5 data as it does makes it by far the most magical of all the BH2 builds publically available... As for the looking through the BS files, I just don't want to spoil anything lol. I've seen a few of the backgrounds, but I want to keep things a surprise if I ever one day... Yeah...
So the RDT data for those areas in the Trial Edition doesn't even exist? Ah well! What about the RDT data that is there? Do you have any idea if the camera angles and door in the basketball court are there?
That entire section (the basketball court - all the way through to the bus) doesn't exist in the Trial Edition. No RDTs, no backgounds/camera angles (BS/BSS), nothing.
IIRC, I looked at the script data (stuff that controls where doors/enemies/misc are placed, where they lead, etc), and there are only two doors in the Alley - One leads back into the Gun Shop, the other leads to the front of the RPD.
The Trial Edition seems to be a pretty early build of Bio2 (the RDTs between Final and Trial aren't even compatible, unless recompiled using biofat), so as mentioned, I doubt the developers had planned the basketball court, bus, etc. at that point.
I've been tempted to look through the BS files for the Trial Edition, but I want to stay away from those magical BS files that are in there *wink* for seemingly obvious reasons.
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