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Biohazard 2 Beta 2 Unlocked Debug Menu?

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  • ANDYARKLAY
    replied
    2.01.98

    so i guess it was december 1997 build



    also there are little more pics avaliable if you will modify the pic's name in the link



    It was a real build or ign fake)

    What do you think?
    Last edited by ANDYARKLAY; 04-18-2011, 01:34 PM.

    Leave a comment:


  • MeganGrass
    replied
    Hmmm... they work with PEC and ePSXe?

    Leave a comment:


  • Guest
    Guest replied
    Originally posted by MarkGrass View Post
    He modified the script data within the RDTs.

    The original release threads are here:




    PS - The guy who created these is a member of these forums: Dark BioHazard (the user, not the mod).



    Bio2 Trial
    Walk Through Walls
    D00A0704 1010
    800A208A 0C0F
    D00A0704 1020
    800A208A 1100

    Bio2 Beta
    Walk Through Walls
    D00C0C74 0004
    800C2631 0C0F
    D00C0C74 0044
    800C2631 1100
    I tried and those codes aren't working in CEP. :/

    Leave a comment:


  • MeganGrass
    replied
    He modified the script data within the RDTs.

    The original release threads are here:




    PS - The guy who created these is a member of these forums: Dark BioHazard (the user, not the mod).

    do you have walk through walls for Trial Edition and Beta?
    Bio2 Trial
    Walk Through Walls
    D00A0704 1010
    800A208A 0C0F
    D00A0704 1020
    800A208A 1100

    Bio2 Beta
    Walk Through Walls
    D00C0C74 0004
    800C2631 0C0F
    D00C0C74 0044
    800C2631 1100
    Last edited by MeganGrass; 04-17-2011, 09:07 PM.

    Leave a comment:


  • Guest
    Guest replied
    Probably a code I'd imagine, unless he's made advances to the Trail Edition hack v7a.

    Upa, do you have walk through walls for Trial Edition and Beta?

    Leave a comment:


  • Guest
    Guest replied
    Originally posted by geluda View Post
    How do you actually unlock the scene?
    No idea, that guy has another video posted of it, if you look at the backround of the library, the one without the book shelves you can also see a vent on the ride side (where the moveable shelves would be).

    Leave a comment:


  • Guest
    Guest replied
    How do you actually unlock the scene?

    Leave a comment:


  • Guest
    Guest replied
    Originally posted by Upaluppa View Post
    Yeah, that background must be from the Biohazard 2 Trial Edition!
    In that build the statue was already the same as in the final game version but the door was still in a different place and not broken.

    Capcom simply made a design error on that door.
    The door made no sense in the corner behind the statue because it would lead to the S.T.A.R.S. office instead of the hallway it's supposed to lead to.

    Looks like they realized their mistake later and moved the door around...

    The reason for the hole in the door was that Sherry's "escape route" (upon sight contact with Leon) was also changed between these early builds and the final game version.

    Dark Biohazard, one of the more famous Resident Evil hackers even managed to unlock the Sherry scene in the Trial Edition!
    Yea, i knew about the hole being sherrys escape route but i was just watching a few videos the other day that showed another escape route she used in the beta version.... There is a vent on the right side of the wall in that hallway, it leads to the library... Let me see if i can find the video on youtube.

    EDIT:

    Here is the video...
    http://www.youtube.com/user/MartinBi...12/PKbkgBuf36U
    Last edited by Guest; 04-17-2011, 04:36 PM.

    Leave a comment:


  • Upaluppa
    replied
    Originally posted by drunkdog View Post
    The picture i found is not the one in the post above but it's very similar, it shows the corner with the door in a different place but it still has that statue.
    Yeah, that background must be from the Biohazard 2 Trial Edition!
    In that build the statue was already the same as in the final game version but the door was still in a different place and not broken.

    Capcom simply made a design error on that door.
    The door made no sense in the corner behind the statue because it would lead to the S.T.A.R.S. office instead of the hallway it's supposed to lead to.

    Looks like they realized their mistake later and moved the door around...

    The reason for the hole in the door was that Sherry's "escape route" (upon sight contact with Leon) was also changed between these early builds and the final game version.

    Dark Biohazard, one of the more famous Resident Evil hackers even managed to unlock the Sherry scene in the Trial Edition!
    Last edited by Upaluppa; 04-17-2011, 10:01 AM.

    Leave a comment:


  • Guest
    Guest replied
    That was a background they were going to use for that part of resident evil 2.... I think i found that image on the retail disk to be honest. The door is in the corner as soon as you turn left out of that hall and the door is not broken. There's another image of that back wall around the corner and it shows the door.

    EDIT:

    The picture i found is not the one in the post above but it's very similar, it shows the corner with the door in a different place but it still has that statue.
    Last edited by Guest; 04-16-2011, 07:51 PM.

    Leave a comment:


  • Upaluppa
    replied
    Originally posted by geluda View Post
    Upaluppa, I was wondering something. How hard is it to find flags in memory without the help of debugging information? Is it possible to find a flag in BH2 Beta without the kind of aids we have from the likes of 01/31? The reason I ask is because I was thinking, if we knew the location of the flag in BH2 that opens the gate (the one the zombies burst open) out the back of Kendo's gun shop, we (theoretically, of course) might be able to find the same flag in BH2 Trial Edition and access a different path to the RPD precinct.
    The event flags for RE2 were found long before any debug build was available!
    Your idea with the gate is not going to work tough, as MarkGrass already pointed out...

    Kendo Event Flag Modifier (For BH2 Beta 2):

    Gunshop Intro Scene
    800C6F40 0010
    Kendo is Alive
    800C6F40 0020
    Kendo is Dead
    800C6F40 0030

    Respawning Enemies
    800C6F68 0000
    800C6F6A 0000
    800C6F6C 0000
    800C6F6E 0000
    800C6F70 0000
    800C6F72 0000
    800C6F74 0000
    800C6F76 0000
    800C6F78 0000
    800C6F7A 0000
    800C6F7C 0000
    800C6F7E 0000
    800C6F80 0000
    800C6F82 0000
    800C6F84 0000
    800C6F86 0000
    800C6F88 0000
    800C6F8A 0000
    800C6F8C 0000
    800C6F8E 0000
    800C6F90 0000
    800C6F92 0000

    No Enemies
    800C6F68 00FF
    800C6F6A 00FF
    800C6F6C 00FF
    800C6F6E 00FF
    800C6F70 00FF
    800C6F72 00FF
    800C6F74 00FF
    800C6F76 00FF
    800C6F78 00FF
    800C6F7A 00FF
    800C6F7C 00FF
    800C6F7E 00FF
    800C6F80 00FF
    800C6F82 00FF
    800C6F84 00FF
    800C6F86 00FF
    800C6F88 00FF
    800C6F8A 00FF
    800C6F8C 00FF
    800C6F8E 00FF
    800C6F90 00FF
    800C6F92 00FF

    All Events Done 1
    800C6F1A FFFF
    800C6F1C FFFF
    800C6F1E FFFF
    800C6F20 FFFF
    800C6F22 FFFF
    800C6F24 FFFF
    800C6F26 FFFF
    800C6F28 FFFF
    800C6F2A FFFF
    800C6F2C FFFF
    800C6F2E FFFF
    800C6F30 FFFF
    800C6F32 FFFF
    800C6F34 FFFF
    800C6F36 FFFF
    800C6F38 FFFF
    800C6F3A FFFF
    800C6F3C FFFF
    All Events Done 2
    800C6F3E FFFF
    800C6F40 FFFF
    800C6F42 FFFF
    800C6F44 FFFF
    800C6F46 FFFF
    800C6F48 FFFF
    800C6F4A FFFF
    800C6F4C FFFF
    800C6F4E FFFF
    800C6F50 FFFF
    800C6F52 FFFF
    800C6F54 FFFF
    800C6F56 FFFF
    800C6F58 FFFF
    800C6F5A FFFF
    800C6F5C FFFF
    800C6F5E FFFF
    All Events Done 3
    800C6F60 FFFF
    800C6F62 FFFF
    800C6F64 FFFF
    800C6F66 FFFF
    800C6F68 FFFF
    800C6F6A FFFF
    800C6F6C FFFF
    800C6F6E FFFF
    800C6F70 FFFF
    800C6F72 FFFF
    800C6F74 FFFF
    800C6F76 FFFF
    800C6F78 FFFF
    800C6F7A FFFF
    800C6F7C FFFF
    800C6F7E FFFF
    800C6F80 FFFF
    All Events Done 4
    800C6F82 FFFF
    800C6F84 FFFF
    800C6F86 FFFF
    800C6F88 FFFF
    800C6F8A FFFF
    800C6F8C FFFF
    800C6F8E FFFF
    800C6F90 FFFF
    800C6F92 FFFF
    800C6F94 FFFF
    800C6F96 FFFF
    800C6F98 FFFF
    800C6F9A FFFF
    800C6F9C FFFF
    800C6F9E FFFF
    800C6FA0 FFFF
    800C6FA2 FFFF
    All Events Done 5
    800C6FA4 FFFF
    800C6FA6 FFFF
    800C6FA8 FFFF
    800C6FAA FFFF
    800C6FAC FFFF
    800C6FAE FFFF
    800C6FB0 FFFF
    800C6FB2 FFFF
    800C6FB4 FFFF
    800C6FB6 FFFF
    800C6FB8 FFFF
    800C6FBA FFFF
    800C6FBC FFFF
    800C6FBE FFFF
    800C6FC0 FFFF
    800C6FC2 FFFF
    800C6FC4 FFFF
    800C6FC6 FFFF
    800C6FC8 FFFF
    All Events Done 6
    800C6FCA FFFF
    800C6FCC FFFF
    800C6FCE FFFF
    800C6FD0 FFFF
    800C6FD2 FFFF
    800C6FD4 FFFF
    800C6FD6 FFFF
    800C6FD8 FFFF
    800C6FDA FFFF
    800C6FDC FFFF
    800C6FDE FFFF
    800C6FE0 FFFF
    800C6FE2 FFFF
    800C6FE4 FFFF
    800C6FE6 FFFF
    800C6FE8 FFFF
    800C6FEA FFFF
    800C6FEC FFFF
    800C6FEE FFFF
    800C6FF0 FFFF
    All Events Done 7
    800C6FF2 FFFF
    800C6FF4 FFFF
    800C6FF6 FFFF
    800C6FF8 FFFF
    800C6FFA FFFF
    800C6FFC FFFF
    800C6FFE FFFF
    800C7000 FFFF
    800C7002 FFFF
    800C7004 FFFF
    800C7006 FFFF
    800C7008 FFFF
    800C700A FFFF
    800C700C FFFF
    800C700E FFFF
    800C7010 FFFF
    800C7012 FFFF
    No Events Done 1
    800C6F1A 0000
    800C6F1C 0000
    800C6F1E 0000
    800C6F20 0000
    800C6F22 0000
    800C6F24 0000
    800C6F26 0000
    800C6F28 0000
    800C6F2A 0000
    800C6F2C 0000
    800C6F2E 0000
    800C6F30 0000
    800C6F32 0000
    800C6F34 0000
    800C6F36 0000
    800C6F38 0000
    800C6F3A 0000
    800C6F3C 0000
    No Events Done 2
    800C6F3E 0000
    800C6F40 0000
    800C6F42 0000
    800C6F44 0000
    800C6F46 0000
    800C6F48 0000
    800C6F4A 0000
    800C6F4C 0000
    800C6F4E 0000
    800C6F50 0000
    800C6F52 0000
    800C6F54 0000
    800C6F56 0000
    800C6F58 0000
    800C6F5A 0000
    800C6F5C 0000
    800C6F5E 0000
    No Events Done 3
    800C6F60 0000
    800C6F62 0000
    800C6F64 0000
    800C6F66 0000
    800C6F68 0000
    800C6F6A 0000
    800C6F6C 0000
    800C6F6E 0000
    800C6F70 0000
    800C6F72 0000
    800C6F74 0000
    800C6F76 0000
    800C6F78 0000
    800C6F7A 0000
    800C6F7C 0000
    800C6F7E 0000
    800C6F80 0000
    No Events Done 4
    800C6F82 0000
    800C6F84 0000
    800C6F86 0000
    800C6F88 0000
    800C6F8A 0000
    800C6F8C 0000
    800C6F8E 0000
    800C6F90 0000
    800C6F92 0000
    800C6F94 0000
    800C6F96 0000
    800C6F98 0000
    800C6F9A 0000
    800C6F9C 0000
    800C6F9E 0000
    800C6FA0 0000
    800C6FA2 0000
    No Events Done 5
    800C6FA4 0000
    800C6FA6 0000
    800C6FA8 0000
    800C6FAA 0000
    800C6FAC 0000
    800C6FAE 0000
    800C6FB0 0000
    800C6FB2 0000
    800C6FB4 0000
    800C6FB6 0000
    800C6FB8 0000
    800C6FBA 0000
    800C6FBC 0000
    800C6FBE 0000
    800C6FC0 0000
    800C6FC2 0000
    800C6FC4 0000
    800C6FC6 0000
    800C6FC8 0000
    No Events Done 6
    800C6FCA 0000
    800C6FCC 0000
    800C6FCE 0000
    800C6FD0 0000
    800C6FD2 0000
    800C6FD4 0000
    800C6FD6 0000
    800C6FD8 0000
    800C6FDA 0000
    800C6FDC 0000
    800C6FDE 0000
    800C6FE0 0000
    800C6FE2 0000
    800C6FE4 0000
    800C6FE6 0000
    800C6FE8 0000
    800C6FEA 0000
    800C6FEC 0000
    800C6FEE 0000
    800C6FF0 0000
    No Events Done 7
    800C6FF2 0000
    800C6FF4 0000
    800C6FF6 0000
    800C6FF8 0000
    800C6FFA 0000
    800C6FFC 0000
    800C6FFE 0000
    800C7000 0000
    800C7002 0000
    800C7004 0000
    800C7006 0000
    800C7008 0000
    800C700A 0000
    800C700C 0000
    800C700E 0000
    800C7010 0000
    800C7012 0000


    Some experimental codes which might not work correctly (I finally found my old notes again, yeah):

    101 Kendo Intro
    800C6F40 0010

    101 Kendo Alive
    800C6F40 0020

    101 Kendo Death
    800C6F40 0030

    101 ROJI Door Closed
    800C6F53 0000

    101 ROJI Door Open
    800C6F53 0001

    103 SHIKICHI HALL Outside Zombies not shot
    800C6F84 0000

    103 SHIKICHI HALL Outside Zombies shot
    800C6F84 0001

    202 WEST OFFICE Marvin Intro
    800C6F42 0000
    800C6F43 0006
    800C6F62 0000
    800C6F68 0000

    202 WEST OFFICE Marvin Alive
    800C6F42 0000
    800C6F43 0007
    800C6F62 0000
    800C6F68 0000

    202 WEST OFFICE Marvin Zombie
    800C6F42 0040
    800C6F43 0007
    800C6F62 0000
    800C6F68 0000

    202 WEST OFFICE Marvin Gone
    800C6F42 0040
    800C6F43 0007
    800C6F62 0008
    800C6F68 0008

    204 L ROUKA Licker Intro
    800C6F49 0004
    800C6F63 0000
    800C6F6C 0000

    204 L ROUKA Licker Alive
    800C6F49 0006
    800C6F63 0040
    800C6F6C 0000

    204 L ROUKA Licker Dead
    800C6F49 0006
    800C6F63 0040
    800C6F6C 0004

    No ROOM 1XX Enemies
    800C6F6F 001F
    800C6F6E 00C0
    800C6F6C 0003
    800C6F73 00C0
    800C6F6D 001F
    800C6F79 0002
    800C6F6C 0088
    800C6F6E 00DF
    800C6F68 0070
    800C6F73 0030
    800C6F69 00C0
    800C6F6B 00FC
    800C6F72 000C
    800C6F69 00C7

    ROOM 1XX Enemies
    800C6F6F 0000
    800C6F6E 0000
    800C6F6C 0000
    800C6F73 0000
    800C6F6D 0000
    800C6F79 0000
    800C6F6C 0000
    800C6F6E 0000
    800C6F68 0000
    800C6F73 0000
    800C6F69 0000
    800C6F6B 0000
    800C6F72 0000
    800C6F69 0000
    800C6F75 0000
    800C6F71 0000
    800C6F7F 0000
    800C6F78 0000

    100 URADOURI WEST (Burning Truck)
    800C6F6F 0000

    100 URADOURI WEST (Streets)
    800C6F6E 0000

    101 GUN SHOP (1st 2 Enemies)
    800C6F6C 0000

    101 GUN SHOP (2nd 2 Enemies)
    800C6F73 0000


    Edit:
    Any clue on the story behind this picture?


    Found it on a Resident Evil 3 (Not 2!) demo disc.
    But it must be from a very early BH2 development stage, I guess.

    That's the statue from the room with the glass window!
    And the broken door is obviously misplaced, just like in the (later than this build) Trial Edition!
    Last edited by Upaluppa; 04-16-2011, 11:21 AM.

    Leave a comment:


  • Guest
    Guest replied
    So I just realised that this beta, as well as the BH1 beta are both over 700MB. Should I be using 800MB CD-R to burn these to disc? I've burned them to 700MB with Imgburn and they work, although there's no way in telling if it actually overburned properly, or hell if it overburned at all.
    Last edited by Guest; 04-15-2011, 11:46 AM.

    Leave a comment:


  • Agent_Wong
    replied
    Thanks for shedding light on the subject Dot. I've always found it a huge pain in the ass to believe 3rd hand "evidence". A buddy of a friend showed me (or told me) about this or that, man it's awesome. My usual response is ok great, while thinking at the same time *what a load of shit*. But in the end I guess you have to place a certain amount of belief in it if your hoping to track down something as elusive as these certain pieces of information seem to be.

    I wouldn't mind having a crack at these or 1.5 to see what could have been but at the end of the day I think (my own biased opinion since 2 is my favorite game of all time) it's not going to be better than the final product we have. Same thing goes for 3.5, it may have been more scary and wound up in a different place but would it have had the success that 4 did?

    Leave a comment:


  • Guest
    Guest replied
    Oh well! Still, that's interesting to know. That does make sense though, as even in the BH2 beta, the route through the basketball court still isn't finished... I love the Trial Edition, especially the fact that's it's mostly been unlocked (hopefully one day someone will be able to overcome whatever issues the developer was left facing!), it's a public version of a beta all in it's self. The fact that it marks the transition between the two versions of the game, as well as contains as much 1.5 data as it does makes it by far the most magical of all the BH2 builds publically available... As for the looking through the BS files, I just don't want to spoil anything lol. I've seen a few of the backgrounds, but I want to keep things a surprise if I ever one day... Yeah...

    Leave a comment:


  • MeganGrass
    replied
    So the RDT data for those areas in the Trial Edition doesn't even exist? Ah well! What about the RDT data that is there? Do you have any idea if the camera angles and door in the basketball court are there?
    That entire section (the basketball court - all the way through to the bus) doesn't exist in the Trial Edition. No RDTs, no backgounds/camera angles (BS/BSS), nothing.

    IIRC, I looked at the script data (stuff that controls where doors/enemies/misc are placed, where they lead, etc), and there are only two doors in the Alley - One leads back into the Gun Shop, the other leads to the front of the RPD.

    The Trial Edition seems to be a pretty early build of Bio2 (the RDTs between Final and Trial aren't even compatible, unless recompiled using biofat), so as mentioned, I doubt the developers had planned the basketball court, bus, etc. at that point.

    I've been tempted to look through the BS files for the Trial Edition, but I want to stay away from those magical BS files that are in there *wink* for seemingly obvious reasons.
    Man, you're definitely missing out...

    Leave a comment:

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