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RE6 demo CRACKED - some interesting code segments *POSSIBLE SPOILERS ENTER AT RISK*
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So this July 5th announcement looks like it didn't happen, will we have to wait for Comic Con then?
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Guest repliedI wouldn't expect Ada's campaign to be a complete scenario, it's likely an unblockable side mission like Ada's mission from RE4.
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It's actually 28 stages, divide by 4 characters (assuming Ada has a full campaign like the rest of the cast). That would give the cast duos 7 stages each.
I would says each campaign will be roughly 60-70% of RE5. Devs almost always over exaggerate. Have low expectations in the game lenght category everywhere, this way there will be no disappointments if it's short, and there will be good surprises if each campaign is longer than 70% of RE5.Last edited by ElusionM; 07-06-2012, 02:51 PM.
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Originally posted by geluda View PostConfirmed... where?
In the cracked demo. Details like co-op, cutscenes, tools and weapons Ada will use were in it.
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Guest repliedOriginally posted by Dark_Chris View PostSpoiler:
Every stage has 2 - 3 chapters so by that logic every scenario is actualĺy longer than RE5, but chapters will probably be shorter. Also you need to divide stages into 4 scenarios not 3. Ada's scenario was more or less confirmed.
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Originally posted by Grem View PostSpoiler:
Twice the content of RE5, then. If you divide that in three, that means only 9 or 10 stages for each campaign. It seems rather shorter than the 70% of RE5 announced for the length of each scenario.
Every stage has 2 - 3 chapters so by that logic every scenario is actualĺy longer than RE5, but chapters will probably be shorter. Also you need to divide stages into 4 scenarios not 3. Ada's scenario was more or less confirmed.Last edited by Dark_Chris; 07-06-2012, 10:52 AM.
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Spoiler:
Originally posted by RestonAccording to the demo, the game has 28 stages. These likely will be split among the campaigns and chapters.
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According to this guy over at gamefaqs he too went through the demo code and here is what he put.
Spoiler:
Alright, first of all it turns out that there's a lot of weapon data in the demo. It turns out you can actually mod the demo and use these weapons in the demo, including unlockable ones. You can see an example of this in this video: http://www.youtube.com/watch?v=IbtDitAoZ5s
This isn't a full list of weapons though. It only seems to include weapons that are under categories of weapons used in the demo. All of the weapon categories are:
Hand gun
Shot Gun
Sniper Rifle
Assault Rifle
Machine Gun
Magnum
Grenade
Rocket
Bomb
Blade
Blunt
Gatling Gun
Knife
Fire
Unarmed
Bowgun
The list of weapons/items that you can use in the demo when modding are:
Hand-To-Hand
Nine-Oh-Nine (909)
Picador
Wing Shooter
Shotgun
Assault Shotgun
Hydra
Lightning Hawk
Elephant Killer
Sniper Rifle
Semi-Auto Sniper Rifle
Anti-Materiel Rifle
Ammo Box 50
Triple Shot
MP-AF
Assault Rifle for Special Tactics
Bear Commander
Assault Rifle RN
Grenade Launcher
Hand Grenade
Incendiary Grenade
Flash Grenade
Remote Bomb
Crossbow
Survival Knife
Combat Knife
Stun Rod
Gun Turret
Health Tablet
Gun Turret
Gadget
First Aid Spray
Turret
Next up, several multiplayer game modes and their details were revealed. This one won't be marked in spoilers as they don't reveal anything about story or exact specifics, but might be considered as such regardless.
The game's multiplayer modes are:
-Mercenaries: Sure you all know what this mode is. It seems it can be up to 6-player co-op in this game, though.
-Slayers: this is a versus mode that was first seen in Resident Evil 5. In this game they added a lot of rules. Players can modify their stages to even the playing ground, and have ways to block or dodge other player attacks. More so, players can pick up health items as well around the arena, or frame which act as 'armor'. Players also can try and perform what is known as a Boisterous Dance, which allows them to heal some health. However, it cannot be cancelled once it is started and you only get health back when it is completed. You're a sitting duck and if another player attacks you, that is considered a 'failed' dance.
-Last Stand: Not much is known about the mode in details, but it sounds like a survival-based mode.
-Siege: This mode doesn't have much concrete info, but there was data in the demo about gameplay instructions that seems like it may have listed what this mode is about. If the instructions were part of this mode like believed, Siege Mode is a mode where two teams fight control of different 'control points' which they have to stand in to claim. However, various events happen during the game, including enemy rushes, a 'circle of death' appearing and going around the stage, anyone inside it resulting in death, a temporary effect where people in the control point can't shoot their guns, and more. Seems there's several of these points, and this mode might also include the use of vehicles possibly.
And finally...
-Agent Predator: This mode is confirmed to be 8-players and seems to maybe feature one player playing as Ustanak, the giant monster that chases Jake in his game. Not much else is known outside of that.
Ada's Role in the game: Ada Wong has a secret fourth scenario in Resident Evil 6, which includes cutscenes, unique stages, and more. Ada's campaign does have co-op in it, but besides that we don't know much about it. We know she can use her gatling gun and hook shot, and we know that Carla, Ada's clone, is in the game. However, we don't know if Carla and Ada are on good or bad terms, and Ada's partner is simply listed as 'HELPER' in the demo files.
Details about Zombies (some huge surprises included here):
As we all know, zombies are back! But there's more than that. It seems later in Leon's scenario, starting in a gameplay segment where he and Helena crash a bus into a dark and stormy forest, several new gameplay elements with zombies come into play. Leon's stages become more hub-like and explorable, and with this zombies bodies will remain motionless on the ground. However, if you leave a body alone for to long and approach it again, the zombies will rise again as Crimson Heads. Yes, Crimson Heads are back! Zombies also have a few different varieties. Some can spit acid. Some wear hard hats or bullet-proof vests. Some carry weapons (we know they can carry pipes, sticks, axes, machetes, hatchets, and knives). There are some context-sensitive zombies, like there is apparently a 'hanged-man' zombie who hung himself but is still there as a zombie, or other types of zombies such as fat zombies or zombies on fire. There also is a new type of zombie called a 'Screamer'. These sound like they work a lot like Redeads from the Zelda series, and can stun with their screams.
The game also has more options than what weh ave in the demo. While not full details of these options are known, they are titled as:
-Controller Vibration
-Aim Move Type
-Attack Button
-Aim Display Type
-Switch Type
-Language
-Screen Position
-Friendly Fire
-Join Type
-Data Upload
Unlockable Spoiler: -Infinite Ammo
-User Title
-User Emblem
-User Plate
-Unlock Flag
-Skill Points
-Skill Set (apparently they can have four pre-set Skill Sets)
Firstly, it seems Skill Points are used for both shops and to determine your 'skill level'. Skill Points are an all use currency to buy stuff, upgrade stuff, set skills to ourself, and show how good you are. You also can make a custom user title, emblem, and plate for online.
Unlockable Spoilers: You also seem to be able to unlock infinite ammo again in this game for weapons, like in RE5.
More on menu and option stuff, the game has menus for Records, Collection, Cutscenes, Mercenaries mode, Slayers mode, Last Stand mode, Agent Predator/Ustanak mode, and Siege mode. In the Records menu, it seems to work like RE5 where it keeps track of your data. It has three main things to check, which is 'Common', 'Weapons, and 'Enemies'.
Another thing is that this game seems to have something you can turn on/off called 'No Hope', but it isn't clear what this is. Might make the campaign more difficult? It isn't a difficulty setting but might rank up the difficulty in some other way.
The game also has a few extra diversions during the campaigns. There's several puzzles that seem to be in the demo file, and a couple things simply labelled as 'Mini Games'. The game also has four vehicles we'll get to drive during the game:
-A Bike
-A Snowmobile
-A Jeep
-A Harrier
The demo includes data on several enemies, but is limited to code-names and brief information in their programming. A few that we can discern besides the obvious (like zombies) includes:
(note: These are not all the enemies in the game, just a few we can identify in the demo files)
-Crimson Heads (referred to as both CrimzonHead and RedDead in the data)
-Face Huggers: An enemy that latch onto the player. Seem to be related to J'Avos
-Screamer: A type of zombie that screams that both shocks the character for a moment and attracts all nearby zombies.
-Crows: Seem crows are back as enemies again in this game.
-Dogs: Dogs as well.
-Fly: These are the J'Avos that turn into flying enemies. Later in the game, they can pick up items in the environment (like bombs) to throw them, or press levers to make life harder for you.
-Spiders: These are J'Avos that take on more spider-like properties. They can walk along walls and ceilings. They can break through ducts and leap at the player and pin them down with their strong legs. They also have a mode where they'll 'creep' up on you from the ceiling and then hang down and attack you. They also seem to be able to grab a player and pull them elsewhere, to get them away from their partner to essentially eat them.
The rest don't have names but have some details.
-There's these monsters that seem to have a weak Abdomen but a lot of armor elsewhere. I believe these may be the enemy we see charging at Chris in the E3 demo that runs on four legs and looks like a kind of J'Avos. Apparently you can get a prompt to ride the back of the creature if you can hang on, and knock it into something to expose it's weakpoint, its heart.
-There seems to be a monster with regenerating limbs that sounds like it may be insectoid as it has 'feelers' listed as one of the part of its body it can regenerate (legs, arms, head, feelers).
-We have a big enemy that we saw in the story trailer that has a lot of tumors on it and emits gas. This enemy emits gas, which can be deadly and can reanimate bodies.
-It seems there's these enemies called 'Sanagi'. These seem to be 'BORN' from cocoons, and if you destroy the cocoon before it's born you won't have to fight it. However, the enemies once born must be fought. Fun fact, Sanagi mean "chrysalis", or "pupa" in Japanese.
We also have a few enemy nicknames with no info on what they are. These include:
-Needler
-Rasklapanje
-Slider
-Decoy
-Kong
-Shell
The demo has data for the 'Join Game' option when you join another players game. This includes the typical data, including displaying the players name and the option to join or not, but most interestingly is that it has data to display which stage the player is playing. The game splits it's stages into 'Chapter - Stage - Scene'. This is just like RE4 and RE5, where you have a chapter and stage (like 2-1, a chapter and then a stage) and the current 'scene' (loadable area, like chapter 1-1 in Resident Evil 5 has four 'scenes', the beginning walk with all the civilians, once you get your guns, once you meet the first enemy and hide inside the house from the large crowd, and public assembly).
According to the demo, the game has 28 stages. These likely will be split among the campaigns and chapters.
rasklapanje (n.)
disassembling, disassembly, dismantlement, dismantling, dismemberment, struck, taking apart
It's Serbian, hinting that it might have something to do with Jake's scenario.
Well I was just ripping the demo's music and models to take some pictures of stuff you don't see in the demo. Here's some of the menu music and the game's full main theme.
Full Main Theme: http://www.youtube.com/watch?v=te4L13LhwyM
Main Menu: http://www.youtube.com/watch?v=d7C8YDkiIKc
Menu 1: http://www.youtube.com/watch?v=Ls3uZuBK_tE
Menu 2: http://www.youtube.com/watch?v=yAZLGSTFeBk
Menu 3: http://www.youtube.com/watch?v=tOVwyGce-eA
Menu 4: http://www.youtube.com/watch?v=Y8hgsVtSg4U
There's a total of 43 songs in the demo, and it includes a few songs that don't play in the demo. Shortly hope to upload a few more, including what I believe is some more menu music for the leaderboards and such.
Source: http://www.gamefaqs.com/boards/60560...vil-6/63312495Last edited by Reston; 07-05-2012, 07:23 PM.
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Guest repliedSo can this demo run via USB on an unmodified retail console? I'm wondering, if so do you think it will be possible to add things like infinite ammo and swap weapons round giving them to different characters? I don't expect anyone to jump out and do it I'm just curious if that's something we could do, theoretically. I guess the question is, would a modified version of demo code run on a retail console?
It would be interesting to see if we can give unique melee weapons to other characters and see if they have any hidden moves or interesting animations.Last edited by Guest; 07-04-2012, 08:00 PM.
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Originally posted by Vito View PostSpoiler:
Spencer??
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Originally posted by ValentineLover View PostJill bossfight, Wesker bossfight and the 3 Uroboros bossfights leaking are all i rememberIm actually surprised a lot of the information in this file is in English compared to the data from the RE5 demo.
Also I might have a legit excuse to look at it, I have Dragon's Dogma.
A few things:
Spoiler:
In this sequence, we will likely be encountering Helena's sister Deborah on a tram-
seg000:00004BE0 0000000C C LastDeborah
seg000:00004BEC 0000000D C
BreakFooting
seg000:00004BFC 0000000A C TramCrank
seg000:00004C08 00000008 C LiftBox
seg000:00004C10 0000000D C FirstDeborah
seg000:00004C20 00000009 C
TramCtrl
Random stuff:
gaitou- Street light or area in the street.
yakei- An area with a night view
tenkyu_last- related to the sky
NadareAttack- an avalanche?
Areas marked with Houkai, Hagare or Gareki-Collapsing area with rubble/ruination, related to Jake's scenario
yakata_tourou- Mansion light or latern
soukonai- Warehouse
Finding a lot of train locations in relation to Ada as well.
Appearing after Ada tags:
seg000:00008BF8 00000008 C BossBtl
seg000:00008DE4 0000000F C mMissileHitSec
seg000:00008DF4 00000011 C mNearMissileDist
seg000:00008E1C 00000012 C MISSILE_START_LAG
seg000:00008E30 0000000D C FireInterval
She's either going to be fighting a boss with missiles, stopping the launch of a missile or being attacked with missiles...
DBF_ADA_COOP_ON
C adacoop.bin- Hrm, is she getting paired up with someone?
C uSm1472_magma- another volcano/lava area?
IdSubmarineUpper
IdSubmarineSide
ScenarioArgIdSubmarine- controlling a submarine possibly, on top of jeeps, motorcycles, jet-skis, helicopters and planes.
It's like a cross between Just Cause 2, Uncharted and Final Fantasy 7.
SiegeResource
SlayersResource
MerceResource- Siege mode and Slayers mode for Mercs?
Also 10 stages for mercenaries?
Looking at the em files(characters/enemies) it seems that there is:
3 variations of em59(these can be anything from costumes, extra gear, mutations or parts of a particular character or enemy)
2 variations of em58
xuBSAAHead tag appears after these, so they could be just be BSAA models
em49, em45, em46 are likely bosses or enemies
em47(lol facehugger attack), em80, enemy with various parts, long fight
em14, em12, em11-enemies
em9906, em1000, em2230, em2220, em2000's-Boss with changing or many parts or enemies that can mutate differently. Probably J'avo or Chrysalide.
An example of action tags after these em files, so yeah, it's the variant J'avos:
Em1000ActLegSpiderGroundToWall
cEm1000ActAtkLegSpiderTackle
cEm1000ActFlyMove
cEm1000ActHeadNentyakuChange
cEm1000ActArmSnatchChangeR
Couple of different tags like this em3100(or 3200)\\em3100_fuka_short, an enemy with a changing appendage(more J'avo)
em41 and 50 are parts of the gas-spewing boss at the cathedral area. It's has a "zombie gas" attack tag.
em42 and 43- zombie-like enemy related to Jake's scenario in a water area?
em 44 is definitely a snake creature, with coiling and hanging attack patterns
Looks like a very long fight too, taking place in a couple rooms, being chased around, probably like the Yawn fight
em48 a boss with a weak spot in the abdomen(which closes and opens), can shoot acid, also a long fight where you might be pursued
em5000's zombies with various weapons and parts that come off
em57 is the zombie dog or mutated dog
em60 is a train boss, has 3 transformations, it can bite and roar, has a shell and wtf: cEm6000ActS702HentaiLaugh? lol!
em7000's are Ustanak
em9000's look like enemies on vehicles
Rasklapanje must be the name of some sort of boss(means "dismantling" in Croatian)
seg000:0018C420 00000010 C Rasklapanje Arm
seg000:0018C40C 00000012 C FaceHugger Camera
Simmons definitely transforms into a flying creature
seg000:00095F7C 00000012 C AVALANCHE SLAYERS
seg000:00096394 0000000F C AGENT PREDATOR
seg000:00096534 00000006 C SIEGE(incorporates submarine)
- strange post-game mini-game?
Playables: Leon Helena Chris Piers Jake Sherry Ada Helper(random BSAA guy or an unnamed person helping Ada?)
LeonUsa HelenaUsa ChrisAsia
ChrisBad(or do they mean ChrisDrunk?) PiersAsia PiersPersonal JakeEurope SherryEurope
I would say that the credits are still incomplete yet as the game is still being worked on-
Cast names:
-FACIAL CAPTURE ADR (CREW)-
VALERIE AREM
CINDY ROBINSON
MORGAN RUSLER
CHRIS SMITH
JON CURRY
WENDY MOK
DEREK LUI
SAM LOOC
ROBERT WU
ANDREA BAKER
GERALD RIVERS
KRIS ZIMMERMAN
CIVILIAN
RON YUAN
DAVE WITTENBERG
TRAVIS WILLINGHAM
ZACH MCGOWAN
DAVE MITCHELL
JOE CAPPELLETTI (wasnt he part of the cast RE6 rumor along with Wendy Mok, but he denied it?)
ORION ACABA
KIRK THORNTON
KYLE HEBERT BSAA
DAVE MALLOW
HQ (BSAA)
JACK DMICHI
DARIO DEAK
NENAD NENO PERVAN
VAL MORRISON
YAN-CHING EUGENE HARNG
HYMNSON CHEN
PAUL KWO
JAMES TAKU LEUNG
MATT YANG KING
PATRIK SEITZ
ELIZABETH SUNG
SAM RIEGEL
FRED TATASCIORE
JB BLANC
MARY ELIZABETH MCGLYNN
KAIJI TANG
C ENEMIES
KATE HIGGINS
YURI LAWENTHAL (lowenthal?)
MICHAEL DONOVAN
SALLI SAFFIOTI
DAVID LODGE
EDEN RIEGEL
CHRIS EMERSON
LAURA BAILEY
COURTENAY TAYLOR
ROGER CRAIG SMITH
MATTHEW
MERCER
-FACIAL CAPTURE ADR (CAST)-
ROBERT GARCIA
CHRIS JAI
JAHNEL CURFMAN
MINOR CHARACTERS\r (VIDEO STORYBOARD)
TJ STORM
CHRIS MALA
MINOR CHARACTERS\r (MOTION CAPTURE)
SAMANTHA JO (VIDEO STORYBOARD)
LAUREN KIM (MOTION CAPTURE)
DEBORAH HARPER
JOSEPH ANDERSON
FINN MACAULEY
RICHARD EPCAR
PRESIDENT ADAM BENFORD
SERGIA LOUISE ANDERSON
INGRID HUNNIGAN
ADAM CLARK
DEREK C. SIMMONS
SARA FLETCHER
SHERRY BIRKIN
KEVIN DORMAN
PIERS NIVANS
KATHERINE RANDOLPH
HELENA HARPER
MICHELLE LEE
ADA WONG
TROY BAKER
JAKE MULLER
CHRIS REDFIELD
JASON FAUNT
LEON S. KENNEDY
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Originally posted by Kei_M View PostSo. Let's see if I can piece some of the face/voice casting:
Sara Fletcher face of Sherry Birkin? Eden Riegel voice.
Natasha Alam face of Helena Harper? Laura Bailey voice.
Ty Brenneman face of Ada?. Courtenay Taylor voice.
Adam Crosman face of Piers? Yuri Lowenthall voice??
Bart Voitella face of Jake? Matthew Mercer voice
Yus?
Bradley Dodds is probably Leon (As for voice I thought it was Christian Lanz but he's not listed. I have no clue who the voice is) But I can't find any pics of Rocco Spinelli but I'd assume Chris? (Roger Craig Smith for voice).
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