I don't recall saying that a RPG/FPS was a bad idea or something, in fact, the first Deus Ex was a great game because it mixed those 2 genres well. Fallout 3 doesn't. In Deus Ex, the shooting was "average" and the role playing was "good" (altho it'd sometimes throw some incredible nice choices at you), but in the end of the day, the sum of its parts made the game feel "just right". That ain't the case in F3, since both the shooting AND the role playing are average at best: fighting is something inevitable and invariable in the game (avoinding pointless combat was 1 of the elements that made the first Fallout games so great), and it simply sucks, especially on a gamepad (on a mouse/keyboard, it becomes acceptable), and the role playing part is almost non existent. What's the point in making a character focused in interaction (with focus on skills like Barter and Speech, and stats like Int. and Charisma), if I'm going to be forced to fight some 20 super mutants sooner or later? It's that kind of stuff that makes the game stupid. Oh, and the ending, that was blasphemous.
And yeah, the Sims would be a nice RPG, if it actually had some role playing in it. You never "role play" the characters, you just take care of them.
On a side note: I can't say for sure about F2, but F1 had a "GOGOGO" to keep you on your feet: you had 150 to bring a water chip back to the vault, and after that, 2 monthes (if I'm not mistaken, that is) to do "something else".
And yeah, the Sims would be a nice RPG, if it actually had some role playing in it. You never "role play" the characters, you just take care of them.
On a side note: I can't say for sure about F2, but F1 had a "GOGOGO" to keep you on your feet: you had 150 to bring a water chip back to the vault, and after that, 2 monthes (if I'm not mistaken, that is) to do "something else".
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