There were comparisons in the new screenshots thread but here is a re-visit:
That window could have just being in the process of being built, it could have had its normals reversed, which is why you can't see it in those images but can in others. Another thing i'll point out is the quality of the renders, the ones on the trial edition are IPR rendered(or the equivalent that Softimage 3D had) its used to not only generate a quick render its for adjusting lighting in real time that's why the overall quality is different from footage to renders we have(as you pointed out.)
Again nice observations and I can't wait to read more.
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