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Is it possible to view or extract the 'invisible' geometry from classic RE games???

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  • Lanzagranadas
    replied
    I tried RE2CE and exported well a camera set to 3DS Max, but, it only shows cameras. What I don´t understand is how to get the wireframe representation of the background itself, like it´s been shown on the image posted above. It would be great if I´d be able to re-export and convert those wireframe lines into actual poly geometry, so I´d be able to create a full 3D map of RE2 and also add a travelling camera to create something like this: (but with RE2 locations)

    Last edited by Lanzagranadas; 08-14-2013, 11:20 AM.

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  • Undead Sega
    replied
    Okay then fair enough, but with the Resident Evil Camera Exporter, is this generally how it will turn out?

    Also, is there more 'true' examples that I can see on what is exactly exported???

    In addition, can this be used on any version of the classic RE games? or just the PS1 version I assume?

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  • BiohazardFE
    replied
    Trust me, it's Bio 1. The user who created the script did create custom renders but it is from the original.

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  • Undead Sega
    replied
    Found a clearer shot of the same angle!:

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  • Undead Sega
    replied
    That's from the original RE1??? That cant be right, there's much more detail in that than what was needed!

    Also, the lamps on the walls differ slightly between the two:

    http://v028o.popscreen.com/eGxlMmU5M...-02---jill.jpg (not the best image I know but the closest I could find)

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  • BiohazardFE
    replied
    No, that's from the original.

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  • Undead Sega
    replied
    From the Resident Evil Remake I'm assuming???

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  • doriantoki
    replied
    Looks like the keeper's bedroom/tiger head room hall from RE1.

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  • Undead Sega
    replied
    Woah woah woah...!

    Hold on, that second image, what game is that one from may I ask???

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  • BiohazardFE
    replied
    RE2BCC



    RE2CE

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  • Undead Sega
    replied
    Oh right, cool!

    Do you know if they will turn out like a simplified geometry as if the scene was actually modelled? or just a box layer on the ground plane indicating your space that you'll be walking in??

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  • BiohazardFE
    replied
    Yes, you can see them.

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  • Undead Sega
    replied
    Ahhh, that's great, I will look it up!

    It is for something else, I just want to be able to view the boundary data as geometry in 3ds max. I'm assuming this is a possibility right?

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  • BiohazardFE
    replied
    This should be in the modding forum in hindsight.

    Are you looking to modify the original games or is this for something else? The tools you need will require you have the original games regardless.

    You'll need RE2 BCC and RE2CE.



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  • Undead Sega
    replied
    Ohhh right, that;s great! and the fact I also use 3ds max

    So, how do I go about this may I ask?

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