Oh shit He had police printed on his back vest but even before that he didnt. But according to this that would mean that our version would be in era 4. Our build was commonly said as era 3 in the 1.5 discussion topic. Our buld is considered to be the 40% which is halfway in the games lifespan so it makes sense to be considered to be the middle era. However I didn't know that Leon's final design was not introduced at the same time as the hands on animations. It seems that out of all the multiple builds both the civilian leon build and hands on build were present only in single specific builds. Due to how visually drastic these two are compared to the other footage, its creating an issue of segregation.
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Biohazard 1.5 40% vanilla comparison Biohazard 1.5 era 3 (Backgrounds and Models)
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Originally posted by NEOMEGA View PostOh shit He had police printed on his back vest but even before that he didnt. But according to this that would mean that our version would be in era 4. Our build was commonly said as era 3 in the 1.5 discussion topic. Our buld is considered to be the 40% which is halfway in the games lifespan so it makes sense to be considered to be the middle era. However I didn't know that Leon's final design was not introduced at the same time as the hands on animations. It seems that out of all the multiple builds both the civilian leon build and hands on build were present only in single specific builds. Due to how visually drastic these two are compared to the other footage, its creating an issue of segregation.Last edited by Enigmatism415; 02-02-2014, 04:19 PM.
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Originally posted by Enigmatism415 View PostI'm not sure about the closeup of the locker in the Armoury (see below), but the Lobby shot is for the cut-scene where the zombies break through the shutters.
[ATTACH=CONFIG]9458[/ATTACH]
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That's an early Era-5 cut-scene angle:
[ATTACH=CONFIG]9457[/ATTACH]
The squad car on the left has been shifted around, and more details have been added, naturally.
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Originally posted by geluda View Postmy question would be why was it done at such low detail when the rest of the room was now being rendered in high detail?
capcom doesn't delete anything they don't absolutely have to.
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Originally posted by J0shuaKane View Postthere are lots of these low detail renders left-over on retail discs, even things like a shot of a different version of the room where you move the statues to get the red jewel, or kendo and the female zombie taking the place of the chief and mayors daughter.
capcom doesn't delete anything they don't absolutely have to.What's interesting however is that in the PSM build there seem to be many ideas that were left behind in era 4 only to be picked up again in era 5. Why all of a sudden would rooms take steps backwards, such as removing unique camera angles or failing to update planned renders with the rest of the room? Era 4 seemed to be going in a somewhat different direction, it almost seems like it's in a worse state than what came before it.
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Originally posted by geluda View PostExactly.What's interesting however is that in the PSM build there seem to be many ideas that were left behind in era 4 only to be picked up again in era 5. Why all of a sudden would rooms take steps backwards, such as removing unique camera angles or failing to update planned renders with the rest of the room? Era 4 seemed to be going in a somewhat different direction, it almost seems like it's in a worse state than what came before it.
Last edited by Enigmatism415; 02-04-2014, 03:03 PM.
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What I mean is, why remove a camera angle like that from the armory? In era 3 this room had dogs and a unique camera angle which the player could access, evident by media images of Elza doing so. In era 4 the dogs are gone from the room but so is the camera angle. The dogs I understand, fair enough, but why did the room take a step backwards in a build that's supposed to be taking a step forwards? Surely the next port of call is to properly assign the triggers and implement whatever items were to be discovered in the locker. But instead whatever trigger they had been using was gone and now the room is just an empty shell with no purpose what so ever. Perhaps this is just a phase of limbo rooms go through when ideas change, I don't know, but to me era 3 builds certainly seem to fit one single idea better than the PSM build, something which seems to be a whole mix of different ideas in one.
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Originally posted by geluda View PostWhat I mean is, why remove a camera angle like that from the armory? In era 3 this room had dogs and a unique camera angle which the player could access, evident by media images of Elza doing so. In era 4 the dogs are gone from the room but so is the camera angle. The dogs I understand, fair enough, but why did the room take a step backwards in a build that's supposed to be taking a step forwards? Surely the next port of call is to properly assign the triggers and implement whatever items were to be discovered in the locker. But instead whatever trigger they had been using was gone and now the room is just an empty shell with no purpose what so ever.
Originally posted by geluda View PostPerhaps this is just a phase of limbo rooms go through when ideas change, I don't know, but to me era 3 builds certainly seem to fit one single idea better than the PSM build, something which seems to be a whole mix of different ideas in one.
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Originally posted by Renard View PostNope, she was always blonde. Her first concept art clearly showed it being blonde (see your signature). But in later art, it looked almost brunette because of the different art style (see geluda's avatar). She was still blonde though.
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"Must the State continue to exist once the question of labor and capital shall be practically solved? We reply in the negative. We are anarchists."
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The jacket style seems almost identical to the casual one Leon had previously. I've always thought they gave it to her when they decided to have him wear his uniform instead and that the concept stuck with her through development but was altered in various ways.sigpic
"Must the State continue to exist once the question of labor and capital shall be practically solved? We reply in the negative. We are anarchists."
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Originally posted by Graco View PostIs this not her original concept art?
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