Originally posted by Jimmy_Jazz
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Prior to the last gen, many console & PC FPSs would have 90 degree FoV for 4:3 and higher for 16:9. The earliest example of this I can think of on console is Goldeneye, which had an FoV of over 100 when in 16:9 mode. But at that point we weren't seeing many cross platform FPSs (Red Faction on the PS2?). That changed early on with the PS3/X360 gen
The opposite is true, with Widescreen being supported in PS1 and Saturn titles. There was even a 16" widescreen Sony TV early in the PS1's life that was promoted as the perfect companion to the machine. Widescreen monitors didn't really start taking off until LCD monitors became the norm.
What I remember of widescreen Saturn was mostly the titles that needed the expansion to run it. And as for PS1, and PS2 as well, they were 80-90% Sony internal studios trying to set a trend before it's time.... Things like true widescreen and 1080i support in PS2 titles (things like The Getaway, Omega Boost, and GT4) years before they were industry standards. Again a few releases bucking the trend does not make it an exception because as you say yourself:
When HD became standard, so did Widescreen. And devs were used to supporting it by that point on both PC and console.
It's rare for console & PC games to have a fixed framerate. We tend to have a target to aim for that we try to achieve for as much of the game as possible. However, with fluctuating framerates now being an issue it's increasingly common for console titles to offer you an uncapped framerate or a locked 30fps.
People have been definitely changing FoV widths, V-sync and framerate caps in games since Quake 1, and I wouldn't be surprised if they did it before that - I've never tried playing with Doom's FoV. IF anything, it's only Valve's titles that I can think of that stop you from adjusting the FoV whilst in MP, widescreen or 4:3.
People have been definitely changing FoV widths, V-sync and framerate caps in games since Quake 1, and I wouldn't be surprised if they did it before that - I've never tried playing with Doom's FoV. IF anything, it's only Valve's titles that I can think of that stop you from adjusting the FoV whilst in MP, widescreen or 4:3.
I also think your overstating the rise in these options here. You make it sound like since Quake it's been a consistent rise in this but it's really been more in the past decade that these options have become more common place. You've said that already elsewhere above. Part of it was the difference between console and PC versions and the leaps on graphics around that time on all platforms had provided better options. There isn't one set answer of course, but I think we basically agree that providing these options wherever possible helps immensely.
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