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Resident Evil 0 HD Remaster

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  • Rombie
    replied
    Originally posted by Enigmatism415 View Post
    So, returning to the actual topic of this thread, do you fellas think that RE0 will suffer from fewer of the problems that plagued the first remaster? Perhaps they've saved better assets this time...
    So far it's looking promising that they do have better archives of the assets from the game. This has been doing the rounds showing the one official released screen against the game running in Dolphin at the same res. Even if the one in the HD version is a real time replacement, the textures all seem to match the originals fairly closely.

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  • Enigmatism415
    replied
    So, returning to the actual topic of this thread, do you fellas think that RE0 will suffer from fewer of the problems that plagued the first remaster? Perhaps they've saved better assets this time...

    Leave a comment:


  • Deathlygasm
    replied
    I myself found the PC version to be amazing myself! Too bad most people can't play it tho :/. Gotta say tho excluding the PC version the GC version runs far smoother than the HD REmaster which makes me laugh tbh.

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  • Canas Renvall
    replied
    Originally posted by Undead Sega View Post
    Playing a lazy, piss-poor remaster of a game that lends itself to be close to inferior to the original product is NOT fun!
    All I noticed were improved visuals, improved framerate and with the mod, the same music as the original. So define "piss-poor"?

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  • VirusPunk
    replied
    I myself never noticed the alleged "sped up" music, and don't see why that would really prevent people from enjoying the game honestly. I think Capcom did an excellent job with the remaster. Makes up for 10 years of releasing just mediocre sequels and spin off games.

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  • Undead Sega
    replied
    Playing a lazy, piss-poor remaster of a game that lends itself to be close to inferior to the original product is NOT fun!

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  • Canas Renvall
    replied
    Originally posted by Undead Sega View Post
    That is the biggest load of crap I've ever heard. Besides for the recreated rooms that are rendered in real-time 3D, they did a piss poor job and trying to disguise it as if they actually did 'the best they could' good job. And infact you've answered your own question in a way, they DID add a softening filter, it was a de-noising filter, we've been through this already with many examples and you've continued to ignore these statistics. There is no point in trying to defend it because the evidence is there, loud and clear (unlike the filtered background ).
    Do you ever tire of trying to spoil the fun for others?

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  • Deathlygasm
    replied
    I personally LOVE the STEAM version due to all the patches, however since my computer fried I can't currently play it so i'll stick to my GC version till my PC gets fixed.

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  • Lanzagranadas
    replied
    Originally posted by CODE_umb87 View Post
    The only thing modders did was fix those sped up tracks and remove the door animations which was unnecessary.
    *And improve performance: http://residentevilmodding.boards.ne...x-gain-20-more

    This is for the PC version, the game had severe lag/stuttering/fps drops issues, and players had to find a way to fix it by themselves, using an external dll file. That's bad optimization, and you know it has nothing to do with specs since the moment you can run RE5 and RE6 at max resolution but you can't run a HD port of a 2002 game, until you patch the game by yourself.

    There's definitely an impact on user scores, I looked at the Steam store page often and RE HD remaster had a 79% of positive reviews (most negative reviews came from people having issues running the game) in its early weeks, now it has currently 89%.
    Last edited by Lanzagranadas; 05-29-2015, 10:23 AM.

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  • CODE_umb87
    replied
    Originally posted by Undead Sega View Post
    That is the biggest load of crap I've ever heard. Besides for the recreated rooms that are rendered in real-time 3D, they did a piss poor job and trying to disguise it as if they actually did 'the best they could' good job. And infact you've answered your own question in a way, they DID add a softening filter, it was a de-noising filter, we've been through this already with many examples and you've continued to ignore these statistics. There is no point in trying to defend it because the evidence is there, loud and clear (unlike the filtered background ).
    Where's the "evidence" discussion that they ONLY used a filter? The only thing I remember was you repeatedly complaining about everything regarding the remaster. I highly doubt they spent 6-7 months of development just to use one shitty filter. I never once questioned the development process and to me and the majority of other people the backgrounds look great. In the end it boils down to you having unreasonable expectations.

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  • Sly
    replied
    The sped up music made me cringe. There are a few other minor flaws that would need to get patched (no footstep sound when turning while aiming, empty clip disappearing in the dark void when falling on the floor, etc) but at the end of the day, what you gain overshadows what you lose. That's why I think calling this port "utter shit" is a little bit extreme.
    However, that does not justify Capcom's total silence on the subject. They never adressed those issues and probably never will, now.

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  • Undead Sega
    replied
    Originally posted by CODE_umb87 View Post
    Capcom could have easily just stretched the backgrounds and added some crappy softening filter over the whole thing but they didn't. I give them massive props for spending individual time with each background making sure they looked as clean and crisp as possible. You can only complain so much that it just turns into nitpicking.
    That is the biggest load of crap I've ever heard. Besides for the recreated rooms that are rendered in real-time 3D, they did a piss poor job and trying to disguise it as if they actually did 'the best they could' good job. And infact you've answered your own question in a way, they DID add a softening filter, it was a de-noising filter, we've been through this already with many examples and you've continued to ignore these statistics. There is no point in trying to defend it because the evidence is there, loud and clear (unlike the filtered background ).

    Leave a comment:


  • Deathlygasm
    replied
    My problem is that its one of my favorite tracks in the whole series that got ruined (the first floor mansion when the Hunters come in)

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  • Ultimacloud123
    replied
    ^This. I'm a hardcore REfan while at the same time very lenient. Music didn't bother me any. The only thing that did was why couldn't Capcom release the game multi-platform sooner. Fortunately for me I had a friend who had a "Lamecube" in which I played and beat REmake "which required an all nighter for both scenarios". At the time it wasn't worth buying the GameCube just for 3 and only 3 RE games. I did buy RE4 Special Edition for PS2 even after beating it on the Cube. In fact beat it several times to be honest on the PS2.
    Last edited by Ultimacloud123; 05-28-2015, 06:30 PM.

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  • CODE_umb87
    replied
    Originally posted by Lanzagranadas View Post
    I wouldn't get mad because of minor issues, but it's true that either companies are doing things wrong or the industry is doing something wrong, games should be released when they're done and work flawlessly. Otherwise the situation doesn't favor anyone, consumers get angry because games have issues and not work as they expected, and games themselves get harmed because more angry people mean more negative reviews, and lower scores, and that means a drop in sales.
    None of which happened to the Remaster though. It received above average scores and broke sales records. The only people who noticed the sped up music sections were the hardcore classic RE fans, majority of all the other gamers had no clue or didn't mind. The only thing modders did was fix those sped up tracks and remove the door animations which was unnecessary.

    Capcom could have easily just stretched the backgrounds and added some crappy softening filter over the whole thing but they didn't. I give them massive props for spending individual time with each background making sure they looked as clean and crisp as possible. You can only complain so much that it just turns into nitpicking.

    Leave a comment:

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