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Resident Evil 0 HD Remaster
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There is something visually and atmospherically more appealing about the prototype now that we have clear footage. I like the fact Rebecca wasn't aware of who Billy was at first as well. I hope Capcom gives us more footage of this early prototype, to be honest I'm more intrigued by that crystal clear footage than I am the HD remaster. One thing I was pondering, was that old saved archive footage that never saw the light of day until now, or is it brand new gameplay footage altogether? One thing that makes me believe in the latter, we never saw the title screen violence or blood selection before have we? Hope Capcom gives us more crystal clear footage of the TGS build.
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deathlygasm^^^^ do you think its reused footage or they played it was my question to this video earlierLast edited by nicksena17; 07-09-2015, 11:40 PM.
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GUYS WATCH THIS! CLEAREST FOOTAGE OF THE RE ZERO BETA WE HAVE EVER GOTTEN!!!
Last edited by Deathlygasm; 07-09-2015, 10:57 PM.
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they really really should do rebeccas white beret as an unlockable for beating hard mode or something i think she looks alot better with the white beret on.
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I'm pretty sure its B-roll footage. Most of it is cutscene stuff. Really interesting to see how rebecca changed personality wise between games. I think its cool she's finally getting an extra costume for 0 but i kind of wish they were doing her beta outfit and not just a t shirt.Last edited by OfficerRedfield; 07-09-2015, 10:27 PM.
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https://www.youtube.com/watch?v=gDZBRhjy_ME cool video on Resident evil's youtube account just released comparing all 3 versions of the game we have seen.
im curious is all the prototype footage reused or did they actually play it? and capcom still holds the prototype.
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Well, with the talented modders we have today, someone could probably go in there and remove that Magnum/Launcher-Zombie Cutscene trigger flag, and create a patch I suppose.
EDIT - ADDED TO POST.
This reminds me of a technical bug I recently found in Megaman 1 for the NES. And it's possible it exists in the later NES MM games as well.
When climbing a ladder, if you happen to have a solid wall just above the free space that is above the ladder, you can get stuck in the wall, because the programmers never took into account that 16x16 block space that Megaman would need free in coming out of ladder mode.Last edited by RetroRain; 06-27-2015, 12:51 AM.
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Precisely as you've described it, yes.Originally posted by RetroRain View PostSo, let's say when you get there, you only open the shutter that has the magnum. And then you go in, and get the magnum. Does that trigger the zombie cutscene?
If it does, and you choose the electricity method, then you CAN NOT open the other shutter (if it wasn't opened already) to get the fuse?
So in other words, you literally are screwed, because that fuse is a necessary item to progress in the game. That's what you meant right?
If that is true, then the only thing they had to do to fix that issue was to not make obtaining the magnum trigger the cutscene, and ONLY make obtaining the fuse, trigger the cutscene. I'm surprised that this wasn't checked thoroughly.
I am a bit surprised as well, since it wouldn't be unusual for an excited or desperate player to be so filled with joy at opening one of the shutters that s/he runs in and is then delighted again to find a Magnum/Launcher, which would be a no-brainer to snatch up right away.
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So, let's say when you get there, you only open the shutter that has the magnum. And then you go in, and get the magnum. Does that trigger the zombie cutscene?Originally posted by Enigmatism415 View PostYou can indeed return to the area, but the entire system gets fried after you electrocute the zombies. In other words, the mechanism that allows you to open the shutter becomes permanently disabled.
I would be delighted if you guys tried it out because maybe you could actually find some secret special way to continue the game...
If it does, and you choose the electricity method, then you CAN NOT open the other shutter (if it wasn't opened already) to get the fuse?
So in other words, you literally are screwed, because that fuse is a necessary item to progress in the game. That's what you meant right?
If that is true, then the only thing they had to do to fix that issue was to not make obtaining the magnum trigger the cutscene, and ONLY make obtaining the fuse, trigger the cutscene. I'm surprised that this wasn't checked thoroughly.Last edited by RetroRain; 06-26-2015, 03:48 PM.
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I was actually just referring to the terminology used. When fans say 'please remaster Outbreak!', I assume that they are implying both File#1 and File#2, and not just the former. It would be brilliant if they could combine both into one game (ten scenarios), but I understand that the differences between them could cause difficulties.Originally posted by Lanzagranadas View PostThat'd be awesome, but highly unlikely. I have no idea how those games' code work but there're gameplay differences between File 1 and 2, such as some items working different, characters starting with different items, some movements changed, ad-libs are all different, etc. I don't know how could they blend both Outbreaks into a single game, unless it's a single game but you actually have to choose between File 1 and File 2 right at startup.
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Originally posted by VirusPunk View PostI thought you could just go back in via the way you come out, but you're saying you can't switch the other shutter on after you fry the zombies? Never knew that.You can indeed return to the area, but the entire system gets fried after you electrocute the zombies. In other words, the mechanism that allows you to open the shutter becomes permanently disabled.Originally posted by RetroRain View Posthow does it permanently ruin your game? I don't remember that power plant puzzle too well, but based on what VirusPunk was saying, can you actually get trapped in that area permanently?
I would be delighted if you guys tried it out because maybe you could actually find some secret special way to continue the game...
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That'd be awesome, but highly unlikely. I have no idea how those games' code work but there're gameplay differences between File 1 and 2, such as some items working different, characters starting with different items, some movements changed, ad-libs are all different, etc. I don't know how could they blend both Outbreaks into a single game, unless it's a single game but you actually have to choose between File 1 and File 2 right at startup.Originally posted by Enigmatism415 View PostWhen you folks say 'Outbreak', is it safe to assume that you are lumping File#1 and File#2 together?
If that were your thoughts, there's nothing wrong with being negative, I did understand your point and agree on almost everything. Besides, I don't think we all have to suddenly start loving Capcom for all the love they put into these remastersOriginally posted by RetroRain View PostI deleted my posts because of the un-necessary negativity. I shouldn't have made them. I apologize.
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I deleted my posts because of the un-necessary negativity. I shouldn't have made them. I apologize.
Just out of curiosity, how does it permanently ruin your game? I don't remember that power plant puzzle too well, but based on what VirusPunk was saying, can you actually get trapped in that area permanently?Originally posted by Enigmatism415 View PostIn that case, the only truly broken section of an RE game that I can think of is the RE3 power plant (taking the magnum/launcher without opening the other shutter and then frying the zombies will permanently ruin your game).Last edited by RetroRain; 06-25-2015, 12:16 AM.
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^^ I remember getting stuck in CV where you have to activate some paintings in order or something (I was 11 years old at the time). Put it down for 4 years before I went back and beat it - with walkthrough of course XD.
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Wow really? I thought you could just go back in via the way you come out, but you're saying you can't switch the other shutter on after you fry the zombies? Never knew that. I'm kind of tempted to try it out, not that I don't believe you.Originally posted by Enigmatism415 View PostBarnacles...
In that case, the only truly broken section of an RE game that I can think of is the RE3 power plant (taking the magnum/launcher without opening the other shutter and then frying the zombies will permanently ruin your game).
Spoiler:
As for RE0, you can ruin your whole game by playing on hard and wasting all the ammo in the beginning parts. When you don't have enough ammo to fight off/lure the leech boss. I mean for any other RE game, if you're really good you can still beat it with just the knife and plenty of heals. RE0 is not so easy. RE0 is by far the hardest RE game. Outbreak is easy even on VH NM once you get the hang of the enemy patterns and know what to do. I've even taken up modding the enemy files to make it more challenging. Another thing is, for Outbreak if you switch off the AI partners it makes it way easier. You're otherwise baby sitting AI's that purposely run into enemies, use up healing items, and die at random making it even harder.
I'd say the only other RE game equally as challenging as Zero is Code Veronica. To this day I've never been able to beat CV without a guide telling where to get the items, etc.Last edited by VirusPunk; 06-23-2015, 11:32 PM.
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