Resident Evil 1 Online Netplay WIP test footage:
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Resident Evil clone made in Unity Javascript teaser
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Nice looking backgrounds! The blood effects seem a bit more like fire or spray paint, though...
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Yep. I took a few parts and pieces though from existing RE games and retextured/modified them. Her head is a modified Claire's with a retextured Jill's beret attached and Rebecca's RE: DS face textures. The shoulder pads and earrings are actually from scratch. The arms are of Claire's, and the rest of the body taken from RE1 Rebecca retextured. It's not 100% accurate, but close enough. Here's a front view:Originally posted by Ultimacloud123 View PostDid you custom make the Rebecca model? It looks awesome. Are we expecting Billy anytime soon?

Billy will definitely be making an appearance very soon. Billy will simply be a retexture of Leon's muscle shirt costume with a custom head attached, and custom model for the handcuffs, etc.
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Did you custom make the Rebecca model? It looks awesome. Are we expecting Billy anytime soon?
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The music is from RE2's Extreme Battle mode. It's a dark and edgy track.
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Nice delayed blood effect, reminds me of the n64 version of re2, sweet inventory too. The music reminds me of terminator 2 credits theme.
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Thanks. I posted to Assembler Games and the REV modding board, also Reddit. Also showed it to AlphaOmegaSin and received positive feedback. I was sort of hoping he would share it, but I didn't want to ask. ;)Originally posted by chrisliam2 View Postman this board is dead , this deserves attention , it's looking really good , any other websites you can post this on ?
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man this board is dead , this deserves attention , it's looking really good , any other websites you can post this on ?
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We can only port RDT data over from both RE1 and RE1.5 currently (SCA, RID, LIT, etc). Anything else would be impractical as we want to make it easier for users to just add their own content from their favorite modeling packages (like the common FBX and OBJ formats). BTW, the project is on hold currently since I'm the only person working on it anymore. I'm still debating on whether I should just release the source code as is already for someone to take it over. Note: I was doing all of the coding anyway, but since I have other priorities in my life right now I can't focus on it too much and it's too overwhelming with such little interest anyway. I'm not bitter or upset, just the way it has to be. I will be spending alot more time building up my Mudbox and hard surface modeling portfolio in hopes of landing a well paying job next year.Last edited by VirusPunk; 11-27-2015, 11:39 PM.
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