Originally posted by Archelon
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Woah-hoh! Who pissed in your bed last night?
I think you might've missed what I was trying to get at there

A lot of people complain about so called "horror" games not working as intended, when they (the players) set the difficulty to a lower level than what matches their own gaming skills. Playing them as some people play FPS games by loading the same quicksave over and over again to shoot the same guy in the face over and over again to see him ragdoll away.
Anyway; it easily takes a lot away from the gaming experience when there's no real reason to "worry" about anything. Some (if not possibly all) of your points against Dead Space are truly valid, but when if you play the game on easy vs hard on your first go, you quickly see a huge difference in the amount of ammo you have, the way the enemy behaves, how important it is to make "most" shots count, etc...
This stuff is very apparent if you start on Hard, without having the benefit of some past hands-on experience to get the basics down already.
(Also, A-J's right; A mighty sound solution, a nicely calibrated display and stuff like that too also greatly helps on enhancing the experience in a lot of stuff. It's kinda hard to make a gaming experience scary if the volume is turned down, brightness all the way up, the room nextdoor is playing loud music, and you and the guys are talking loud, cracking jokes and drinking beer.)
Also, Darkmoon's got some good points about being able to more or less empathize with the characters and somewhat put yourself into their shoes. (Also, reading the logs/diary in Dead Space was something I completely missed out on on my first go... I really wish I had paid more attention to them.)

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