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Resident Evil 2 - Nintendo 64 version

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  • ZOMBIE_FETUS
    replied
    Ah, nice. This is still the only version I haven't played and am actually looking into buying it. Looks like the ultimate version to me.

    Is battle mode still included in this version?

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  • Darkmoon
    replied
    There's a dead hunter in the lab where the stasis tubes have all been broken. There aren't any alive in the labs though (except in Outbreak, of course.)

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  • ZOMBIE_FETUS
    replied
    Isn't there a Hunter located somewhere in this version of RE2?

    If so, is it in one of those videos?

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  • Zombie_X
    replied
    Originally posted by Carnivol View Post
    Yeah. None of that piracy talk. Kthx.
    Agreed, the only downloading of games I condone are beta's or ROM's of ones you actually own the disc and or cart of. Otherwise like Carnival said, no talking of this please.

    This a grey area that Dot and most other members don't like talking about.

    Like I said it's an incredibly cheap find at $20ish and you should just go that way and download the Utopia Boot CD. This way we could avoid this conversation ;)

    __________________________________________________ ________________


    Back to RE2 I found that the DC version allows you to get more headshots with the handgun and also that animations are much smoother looking. One thing that nags me is that when you use the upgraded shotgun to blow the zombies upper torso away, the blood pallet is missing. A lot of the blood pallets are missing in fact.

    The N64 version has all of them though and I love the loading speed of this games. It's instant fast! But the main gripes I have is the sound compression, background compression, fmv compression, and fewer polygon models.. Otherwise this is a classic RE games that I love to death!!
    Last edited by Zombie_X; 06-14-2010, 10:06 PM.

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  • Carnivol
    replied
    Yeah. None of that piracy talk. Kthx.

    Leave a comment:


  • Zombie_X
    replied
    You could do it that way but that's still piracy and I don't like that idea. The game is cheap enough so just buy it and download a copy of the Utopia Bot CD.

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  • OKeijiDragon
    replied
    I'M FREAKING BACK BABY, I never forgot! The commentary for Part 14 is now complete!

    YouTube video:

    Sorry it took this long to produce. I've been stuck with mash-ups, and other stuff. Well, now I've returned with this, and this part includes trivia, comments... just watch.

    Check back for Part 15's commentary in the VERY near future this time!

    Originally posted by Zombie_X View Post
    It takes 7-8 shotgun shells to kill a zombie!
    ...Unless you aim for there heads right? That's nightmare for ya.
    Originally posted by Zombie_X View Post
    Get Bio2VP, it's about $20 for a mint copy (I have four of them) and you can pick up a DC Game Converter Boot CD for $10 off amazon.
    Or I could just easily download and burn it on a CD-R with Alcohol 120% to play it. It's not the cleanest way to play it, but it's just THAT easy to do (I'm not even counting the ISO download, please), and it's all Sega's fault! But that's a different story for another thread.
    Last edited by OKeijiDragon; 06-22-2010, 02:19 AM. Reason: FINALLY, I understand the YouTube tags here!

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  • Zombie_X
    replied
    Originally posted by OKei View Post
    Part 13's commentary is now completed, and with improved annotation presentation (Now each window comes in different colors to blend better with what's on the screen)! In this part, I find Annette Birkin and her crazy husband's sob story and encounter that Giant Alligator. Check out the empowering trash-talk commentary from yours truly.


    My mistake, but two GD-ROMs, really? But there's more space inside a 1.2GB GD-ROM disc, and RE2 came in one GCN disc on GameCube, and someone here pointed out how easy it would have been to keep everything in one disc. Capcom was sure confusing back then.

    Also, how is the DC version better then the rest, aside from all the extra art gallery features? I wanna buy!

    As for RE1 and RE3 on N64, I bet both would have been even easier to put it on N64 than RE2. I'd go far as to say that both individually would have come in a 256 Megabit cart.
    Well the backgrounds look better for one, the bonus galleries is second, third is Hard and Nightmare mode. Man those two modes are insane. I takes like 30 handgun bullets to kill a zombie! It takes 7-8 shotgun shells to kill a zombie!! That's nuts man and all enemies do more damage and there are less herbs and ammo! Thankfully there is a infinite ammo code that can be put in ;)

    Get Bio2VP, it's about $20 for a mint copy (I have four of them) and you can pick up a DC Game Converter Boot CD for $10 off amazon.
    Last edited by Zombie_X; 05-27-2010, 09:03 PM.

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  • Alfred
    replied
    Originally posted by Enrico Marini View Post
    Project64 emulator can dump textures with a specific driver. Can't remember which though.
    Thanks I will have to find out myself.

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  • OKeijiDragon
    replied
    Part 13's commentary is now completed, and with improved annotation presentation (Now each window comes in different colors to blend better with what's on the screen)! In this part, I find Annette Birkin and her crazy husband's sob story and encounter that Giant Alligator. Check out the empowering trash-talk commentary from yours truly.

    Originally posted by Zombie_X View Post
    The Dreamcast version is still two GD's ;). But the DC version is the superior version amongst all the ports.

    I'm still amazed they fit all of RE2 onto a 64MB cart! Man that's some insane compression algorithm!

    I just beat the N64 version using infinite ammo and infinite health (all button cheats) and I must say that it's a great port! I wonder how RE3 would have been if they ported it, or even RE1....
    My mistake, but two GD-ROMs, really? But there's more space inside a 1.2GB GD-ROM disc, and RE2 came in one GCN disc on GameCube, and someone here pointed out how easy it would have been to keep everything in one disc. Capcom was sure confusing back then.

    Also, how is the DC version better then the rest, aside from all the extra art gallery features? I wanna buy!

    As for RE1 and RE3 on N64, I bet both would have been even easier to put it on N64 than RE2. I'd go far as to say that both individually would have come in a 256 Megabit cart.
    Last edited by OKeijiDragon; 05-26-2010, 08:49 PM.

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  • Enrico Marini
    replied
    Project64 emulator can dump textures with a specific driver. Can't remember which though.

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  • Alfred
    replied
    Originally posted by Enrico Marini View Post
    Fraid to say that they did. The RE2 N64 models are of a lower Poly count/Texture size vs the original PSX version. Its just Angel Studios just put more effort into lowering the texture sizes and model size whilst keeping as much quality as possible.



    *note* the N64 textures were split up into many smaller images, claire's head is split because the n64 texture was split.

    The N64 version was good for what they had to work with.
    Enrico, how'd you managed to rip theese Textures from RE2 for N64 ???
    Do you know how to rip other files like Sound Files, FMV Cutscenes ???

    Leave a comment:


  • Zombie_X
    replied
    The Dreamcast version is still two GD's ;). But the DC version is the superior version amongst all the ports.

    I'm still amazed they fit all of RE2 onto a 64MB cart! Man that's some insane compression algorithm!

    I just beat the N64 version using infinite ammo and infinite health (all button cheats) and I must say that it's a great port! I wonder how RE3 would have been if they ported it, or even RE1....
    Last edited by Zombie_X; 05-22-2010, 07:34 PM.

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  • OKeijiDragon
    replied
    About time! I'm done with Part 12's commentary. Expect Part 13 to be done with shortly, and the rest of the Claire A parts very soon!

    Expect to see quite a bit of trivia in this part. Stay tuned for the rest later!

    Originally posted by doomed View Post
    The videos were encoded at a very low resolution (I think it was 160x100), the audio was heavily compressed and resampled and all the duplicate data (audio, video, backgrounds, etc - which are many, basically the PSX version is like having the same game on 2 different CDs!) were stored only once.

    I can remember that something similar - to an extend - has happened to other games as well.

    Baldur's Gate was originally a 5-CD game, and it was later rereleased as a 3-CD game by using better compression.

    The same with Planescape Torment that was a 4-CD game and later it was rereleased as a 2-CD game by using better compression and storing only once all the duplicate data.

    The Longest Journey that was a 4-CD game was later rereleased as a 2-CD game by using better audio & video compression (different codec, no quality loss).

    Looking back the PSX version sure is bloated (by today's standards).
    I guess this would explain the later ports of the game coming in a single CD for the Dreamcast and GameCube versions, though that's just because of the larger disc space of the two.

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  • OKeijiDragon
    replied
    Part 11 commentary for RE2 N64 is already done! Potentially NSFW! Seriously, don't watch this outside your home!

    I'm not trolling you with the video title. Keep in mind that the dialogue in the commentary is blown out of proportion intentionally to entertain the mature audience. =P

    Originally posted by Det. Beauregard View Post
    Does anyone else really like the randomizer option in this version? I wish all the old RE's had that... gives the game higher replay value.
    That is a feature I really liked in the N64 port. I'm surprised it wasn't retained in the GameCube port, but I guess that would have meant additional reprogramming for the port. It was made to pull a quick buck out of people. =P
    Last edited by OKeijiDragon; 05-16-2010, 10:52 AM.

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