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I am pleased to announce that the entire Claire A scenario is complete!
I've just finished what little commentary was needed for Part 19, which is the final part of the Claire A scenario, which I'm now finished of!
YouTube video:
Please see the OP for more details.
I'd like to thank you all for watching me play the first half scenario of RE2, but I'd like to take a break from Resident Evil. Hopefully, I'll get around to doing the Leon B scenario in the coming months whenever I get to recording and have more time to do the commentary. I look forward to doing "Leon B", but I actually want to do other things first.
I think I may have said this already, but I dislike playing any Resident Evil game with an analog stick. For me, playing with a D-Pad is the way to go.
Yeah I use the DPad on most of them except RE4/RE5 and BioRemake.
I am pleased to announce that the entire Claire A scenario is complete!
I've just finished what little commentary was needed for Part 19, which is the final part of the Claire A scenario, which I'm now finished of!
YouTube video:
Please see the OP for more details.
I'd like to thank you all for watching me play the first half scenario of RE2, but I'd like to take a break from Resident Evil. Hopefully, I'll get around to doing the Leon B scenario in the coming months whenever I get to recording and have more time to do the commentary. I look forward to doing "Leon B", but I actually want to do other things first.
I think they mean the joystick control is wonky, which it is. Otherwise I find the controls fine. I mainly play with the DPad though...
I think I may have said this already, but I dislike playing any Resident Evil game with an analog stick. For me, playing with a D-Pad is the way to go.
Last edited by OKeijiDragon; 07-24-2010, 08:42 PM.
Horrible? Nah. They're just not DVD quality videos.
Horrible would be if you only saw static screens with written dialogue and 8 bit background music. Sorta like the N64 cutscenes from Mortal Kombat Mythologies Sub-Zero. Those were horrible.
Horrible? Nah. They're just not DVD quality videos.
Horrible would be if you only saw static screens with written dialogue and 8 bit background music. Sorta like the N64 cutscenes from Mortal Kombat Mythologies Sub-Zero. Those were horrible.
Ladies and Gentlemen, this is it. In this part, I'm finally going to face the final boss of the Claire A scenario, G! During the recording, I was anxious. I knew of not having saved my game in the entire run, so I was risking everything.
Give it a watch, there's also lots of trash talking too.
The N64 version also has Expansion Pak compatibility that allows for hi-res graphics (you see the pixelated textures better).
Don't forget the improved load times. This port is ideal if you hate having to wait for the game to load each time you open a door or when you open up the inventory screen. I recall playing the PSX version, and I would sometimes dread the loading times.
I recently did a comparison between all version of RE2:
The Gamecube version has identical audio to the PSX version, but the Gamecube's internal DAC is far better than that of a PSX and thus sounds clearer, crisper, and more spacious. The N64 sounds horrid and very overly compressed. Also the sound has artifacs. The PC/DC versions had compressed audio as well since they are essentially the same games.
The PSX backgrounds look better to me as the Gamcube has stretched ones (to fit 640x480). The PC's seem compressed as well as the DC's. The N64's are very compressed and super low resolution.
For player/enemy models I vastly thought the DC version had better models. Well I mean resolution of the models. The N64 has lower polygon models while the PSX/PC/DC/GCN all have the same polygon count, just that each systems GPU makes them look different. The GCN had very high res models, but textures were still pixelated. The PC had smooth textured, but they tended to blur. The DC has the right balance.
Framerate was best from the PC, about 60FPS. The PSX was 15FPS or so, DC was 30FPS as well the GCN was the same. The N64 also had 30FPS.
Graphically the PC and DC versions are best. However the DC version has wonky controls.
The N64 version also has expansion pak compatability that allows for hi-res graphics (you see the pixelated textures better).
I am so close to the end, just two more parts for the final conclusion of Claire A's Scenario! We're are THAT close to the game's final boss and ending!! We don't know if Claire will survive this whole ordeal or not, but let us have faith for her in the final showdown as it will be one of the most intense battles in the entire game!
Ah, nice. This is still the only version I haven't played and am actually looking into buying it. Looks like the ultimate version to me.
Meh, in terms of gameplay (with the Item Randomizer), it sure is a pretty competent port/version. But for the quality of the presentation, sound and FMVs, and the extra modes, stick to the GameCube or Dreamcast versions.
Resident Evil 2 - Nintendo 64 version - 7/2/2010 Part 16
YouTube video:
FINALLY Commentary for PART 16 is now finished! I am so close to the end, just two more parts for the final conclusion of Claire A's Scenario! I'm quite happy here!
Isn't there a Hunter located somewhere in this version of RE2?
If so, is it in one of those videos?
As Darkmoon has said, there is a single one. I don't happen to encounter it until I get to the Leon B scenario. It's not even anything particularly special, really. But when I finally get to it, I'll definitely around to uploading it here.
I highly appreciate the enthusiasm seen here, but I feel that after the Claire A scenario done, I'm gonna take a break from Resident Evil. It's nearly been three months since I've started uploading this series on YouTube, and annotating all the commentary has been quite a lot work and quite a commitment for me, which was more than I expected it to be. But I definitely enjoyed the attention this PEMNAS series is getting and I look forward to doing the Leon B scenario after my Sonic 3D Blast Saturn run, which I plan to do after this Claire A scenario. =)
Stay tuned for the next two/three parts folks!
Last edited by OKeijiDragon; 07-03-2010, 01:01 AM.
I recently did a comparison between all version of RE2:
The Gamecube version has identical audio to the PSX version, but the Gamecube's internal DAC is far better than that of a PSX and thus sounds clearer, crisper, and more spacious. The N64 sounds horrid and very overly compressed. Also the sound has artifacs. The PC/DC versions had compressed audio as well since they are essentially the same games.
The PSX backgrounds look better to me as the Gamcube has stretched ones (to fit 640x480). The PC's seem compressed as well as the DC's. The N64's are very compressed and super low resolution.
For player/enemy models I vastly thought the DC version had better models. Well I mean resolution of the models. The N64 has lower polygon models while the PSX/PC/DC/GCN all have the same polygon count, just that each systems GPU makes them look different. The GCN had very high res models, but textures were still pixelated. The PC had smooth textured, but they tended to blur. The DC has the right balance.
Framerate was best from the PC, about 60FPS. The PSX was 15FPS or so, DC was 30FPS as well the GCN was the same. The N64 also had 30FPS.
Claire A - Part 15 finished! FINALLY, I understand the YouTube tags here!
After nearly a month of actually uploading the Part, Part 15 is fully complete and ready for proper viewing! Expect lots of commentary here and video auto-pausing abuse! Plus some --questionable-- moments here and there.
Agreed, the only downloading of games I condone are beta's or ROM's of ones you actually own the disc and or cart of. Otherwise like Carnival said, no talking of this please.
This a grey area that Dot and most other members don't like talking about.
I see. Then I'll keep this in mind when mentioning or posting about piracy here.
Last edited by OKeijiDragon; 06-22-2010, 02:18 AM.
Reason: FINALLY, I understand the YouTube tags here!
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