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Resident Evil: Game Boy Color - Released on the 4th of feb (2012)

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  • I just want to say thank you to everyone who donated, I feel bad for not giving to the cause, but hell, if RE1.5 gets released the same way without a doubt I'll help! 2012 is without a question the year of Resident Evil.

    I'm trying this on my Wii (softmod) and I have to say this quite the feat. I can see why this was scrapped for the DS version, but man, this would've been the killer GBC app in its time!

    "I miss the days when we just cared how cool an enemy was rather than critiquing and analyzing everything to death." - Shield Key

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    • *Screaming like a fangirl*

      Seriously, CAPCOM just looooovvesss to create a incredible game just to cancel it at advanced development stage and release a not-so-great one...
      Last edited by Guest; 02-04-2012, 05:26 PM.

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      • Originally posted by alinhoalisson View Post
        *Screaming like a fangirl*

        Seriously, CAPCOM just looooovvesss to create a incredible game just to cancel it at advanced development stage and release a not-so-great one...
        To be fair, Resident Evil Deadly Silence it's so much better, so it makes sense when you see the whole picture. But if it's comparing REGBC with Gaiden, I totally agree with you.

        EDIT: Playing through Jill's scenario, I see the dialog on text and I can totally recall the bad VA from the 1st RE.

        "WUT? What is this?"
        Last edited by Beanovsky Durst; 02-04-2012, 05:48 PM.

        "I miss the days when we just cared how cool an enemy was rather than critiquing and analyzing everything to death." - Shield Key

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        • Some notes from what I have been playing:

          -Yawn doesn't work in his first form, have not met his second form yet...doubt it's any different
          -No cerberus crashing from windows or spiders
          -Above the dining hall, 2nd floor, the right path is a little glitchy, so go the left side instead (where the statue is)
          -During cutscenes, it shows where the secret item is (grandfather clock and fish tank [or now dresser])
          -Invisible file which works as a blank item but then shows up in the file part of the inventory in the itchy scratchy room
          -Bazooka, clips, shells, are pointless.
          -Stages of health are: Good --> Fine --> Poor --> ??? --> Bad --> Death
          -Heartbeat monitor does not change color, stays green, only the word changes.
          -After the water bridge, going down the elevator is a 'opening door scene'


          Otherwise, I'm super impressed.

          Is there any other ****ing music than this same loop?
          Last edited by Chris' Boob; 02-04-2012, 06:25 PM.
          sigpic

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          • Well, while it IS an impressive job, I do think they made the right decision to cancel this game. Its too slow and choppy and the almost infinite loop of music is pretty iffy, I do think that this is an excellent tech demo, rather than a game. The GBC was just too limited to pull this off, not sure if the GBA would have been able to go the distance either.

            But even so, I am still really impressed by what they've done.

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            • Wasn't there a famous tech demo of Resident Evil 2 working on the GBA?

              Anyhow - this is a great little gem I'm suprised how well it plays actually.
              http://www.projectumbrella.net The BIOHAZARD/RESIDENT EVIL Compendium
              http://twitter.com/STARS_TyranT
              Review and contributor for www.thexbutton.co.uk

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              • Originally posted by [STARS]TyranT View Post
                Wasn't there a famous tech demo of Resident Evil 2 working on the GBA?

                Anyhow - this is a great little gem I'm suprised how well it plays actually.
                It was a fan-made project from some guy on YouTube.

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                • Do anyone know the code to bypass that m'fucking fish tank door?

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                  • If you stand in the exact correct spot, you CAN open it if you have the key. The details in the fundraiser are wrong... The game stops in the room before the Plant 42 fight though (Dorm 003). No idea how to get past that...
                    lostreleases // demopals

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                    • I like how joysticks negative spin story seemingly gave this the publicity needed for the final push.

                      Can anyone tell me what I can play these on please? Standard GBC emulator I assume? Any recommended one?
                      Last edited by Dracarys; 02-04-2012, 09:53 PM.
                      Beanovsky Durst - "They are not pervs. They are japanese."

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                      • VBA (Visual Boy Advance) is good
                        lostreleases // demopals

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                        • Visual Boy Advance works excellent.
                          Seibu teh geimu?
                          ---

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                          • I can't get into the lab. I can't use the damn eagle medal.

                            You gotta jump around from some rooms.
                            sigpic

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                            • Originally posted by Chris' Boob View Post
                              I can't get into the lab. I can't use the damn eagle medal.

                              You gotta jump around from some rooms.
                              How do you jump rooms?

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                              • Originally posted by Anders View Post
                                VBA (Visual Boy Advance) is good
                                Thankyou.
                                Beanovsky Durst - "They are not pervs. They are japanese."

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