Oh man, me thinks you should've just gone the PC route from the beginning...
So now that we're here, I have to ask, which operating systems will be supported/targeted? Since you're still developing the game, and some things are still not set in stone, I would humbly like to request at this time that would you please also include a software renderer (unaccelerated graphics), or compile a build against some older versions of DirectX, while also targeting, at the minimum, at least Windows XP and a number of older graphics chips. Also, will there be a version for Linux?
I'm requesting this, because my current fleet of Internet battle stations are slighty older Thinkpads, with not so up-to-date GFX chips in 'em (Intel HD 4000 and such). If you're still going to retain the Playstation 1-style graphics from 20 years ago, it's kinda retarded that you'd need the latest GFX chips and a Gig of VRAM to run what ultimately shouldn't be that taxing on the hardware. So basically, don't get all retarded with the system requirements, when you obviously shouldn't have to, so that we don't end up with a situation similar to GZDoom, where a game from 1994 is suddenly asking your machine to support the latest pixel shader overlay mipmap processing thingies, or else it throws a tantrum and won't run.
Please consider owners of older hardware too. I beseech thee.
Announcement
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No announcement yet.
Some cool 1.5 exclusive screenshots (**As seen on TV!**)
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To.be honest, im.very sad about being a pc port only, this kills my will to play this project, like many people out there i really wanted to play on real.hardware and to fully feel the classic gameplay, i.understand that many will play it on pc and where the mayority of people plays its where will land, but its a wrong move.
Once again this will feel like a fan game more than a restoration, like many agree im.one of many who dont agree, i dont have the right to demand nothing and.IGAS has nothing to give neither, but then again THIS KILLED THE PROJECT FOR ME, yes im a psx hardware guy I hate emulated shit.
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While I'm happy that we have confirmation that the project is still going, I am pretty disappointed it's only going to be PC now. I can't even being to explain how pumped I was to be able to play it on original hardware, and now that hype has been curbed. I still can't wait to play the game once it's done and will probably play it many times over, but never having a finished copy on PS1 is a bummer. I at least hope IGAS will release their last PS1 build when the full game is completed so the work they did on the PS1 version isn't wasted.
Now with it being PC only, many more options open up for the game. Like increased resolution and performance. Heck, even higher quality assets. That it unless IGAS will keep it as faithful as possible to the PS1 version. Only time will tell. Thanks for the update Gemini!
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Originally posted by Gemini View PostPlayStation GPU/GTE has been simulated pretty much closely (will probably allow stuff like HD upscales like in RE2/3 SHDP), audio libraries via XAudio2 have a counterpart too, PlayStation task scheduler ported as well, input can do fancy stuff with DualShock 4's colored led being actively used to show current health, etc. Basically all the hard stuff of porting from the original hardware has been taken care of already thanks to side projects. Thanks Dino Crisis 2.
Hope we can see some screenshots in a few months down the line.
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Originally posted by Gemini View PostPlayStation GPU/GTE has been simulated pretty much closely (will probably allow stuff like HD upscales like in RE2/3 SHDP), audio libraries via XAudio2 have a counterpart too, PlayStation task scheduler ported as well, input can do fancy stuff with DualShock 4's colored led being actively used to show current health, etc. Basically all the hard stuff of porting from the original hardware has been taken care of already thanks to side projects. Thanks Dino Crisis 2.
Could I get an Invite to discord?
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PlayStation GPU/GTE has been simulated pretty much closely (will probably allow stuff like HD upscales like in RE2/3 SHDP), audio libraries via XAudio2 have a counterpart too, PlayStation task scheduler ported as well, input can do fancy stuff with DualShock 4's colored led being actively used to show current health, etc. Basically all the hard stuff of porting from the original hardware has been taken care of already thanks to side projects. Thanks Dino Crisis 2.
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So if it's PC only now has any development been made at all for this PC version ?
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Originally posted by Rick Hunter View PostThis announcement is a wet fart.
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I think this change is much better, the PC offers much more to do that kind of thing, I would like to join that Discord server to see the conversations about 1.5
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Funny many years ago Bzork said something about eventually doing a PC version and I figured it might be a good idea to just do it for PC. Well now the team will have a much better set of development tools thus making the process much smoother.
On another note I would love so much to join this Discord server since it might have some interesting talks about 1.5 lore!
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Originally posted by Gemini View PostHere goes announce-chan: long story, we're switching development to PC. For a little bit more of details, here's the longer version: having worked in the past 2 years or so on analyzing PC ports of the classic series (plus Dino Crisis just recently) and getting to learn how these were ported in the first place and what weak points these had, I pretty much figured out a nice strategy to keep 1.5 looking as faithful as possible to a PlayStation game, while also taking advantage of debugging tools that PC provides to developers. On top of that, moving to PC takes care of additional issues like system modding or the need to burn a disk on media that is likely failing in the next few years or so, not to mention that most people would emulate this in the first place, so let's just provide a native solution instead.
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