I don't see why that can't be achieved, sounds a simple enough job to me. :/
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As long as you can add three separated volume controls for Voices, FX and BGM, turning off voices would be very simple. Many games have a similar option. Maybe characters' grunts could be included with the FX, so you can still hear their action voices even if you want to turn off their voice acting.
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It can be achieved, it's just a simple proportion that regulates volume levels. Streamed voices aren't a problem either, the hardware allows to adjust them the same way SFX is handled.Originally posted by geluda View PostI don't see why that can't be achieved, sounds a simple enough job to me. :/
Resident Evil: Behind the Mask twitter, also in Facebookian flavor for great justice.
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it's a french magazine from 1997 i've the original in perfect conditions
at the time, the raw images show Grant Bitman and a few months later, the next pictures show elza and leon for the first time. dogs are German shepherds not Dobermans, the shooting range has 4 rows with 8 ... I remember these images as if it was yesterday
Last edited by jayredfield; 02-21-2015, 07:58 AM.
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This reminds me the Capcom awful skills with volumes. From a long time ago the Code Veronica from Gamecube has very low volume for the menu, the background music is loud so you can barely hear the menu sounds.Originally posted by Gemini View PostIt can be achieved, it's just a simple proportion that regulates volume levels. Streamed voices aren't a problem either, the hardware allows to adjust them the same way SFX is handled.
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