It's funny how some people used to say that too many updates and screenshots would spoil the game when I've experienced the exact opposite effect. No matter how many screenshots are released, I only get more excited and intrigued by the project. IGAS could release every background in the game and I'd be more pumped up than ever to play it.
Announcement
Collapse
No announcement yet.
Some cool 1.5 exclusive screenshots ;)
Collapse
X
-
Well, even if we dont share the same opinion as those who dont want to see anything to avoid spoilers we must respect their decision. I think like you in the fact that seeing backgrounds dont ruin te whole experience. Scenarios are not the only suprise about 1.5. We dont see how story proceeds, most of new enemies implemented, etc.Originally posted by Enigmatism415 View PostIt's funny how some people used to say that too many updates and screenshots would spoil the game when I've experienced the exact opposite effect. No matter how many screenshots are released, I only get more excited and intrigued by the project. IGAS could release every background in the game and I'd be more pumped up than ever to play it.
Also, my curiosity is bigger than my willpower on avoiding spoilers.Last edited by Unmasked; 02-03-2016, 07:17 PM.''Whaaaaaat?! No money?! Hieeeeeer...SEK A COK!''
Comment
-
Technically it's not a platform, it's a gate. It never sinks below water level.Originally posted by Enigmatism415 View PostI wonder how that giant (real-time rendered) platform fits into this room... Perhaps it is submerged underwater, and those two parallel ladder-shaped strips on the walls lift it up.
Dark version is more than likely a later revision. Notice how there's a cable going all the way past the door in the dark version, which has been fixed in the lit revision.I guess IGAS chose to recreate the version of this room without the dark shadow at the end.
Resident Evil: Behind the Mask twitter, also in Facebookian flavor for great justice.
Comment
-
I specifically remembered one such magazine. Sadly, I threw them all away a long time ago, but fortunately, I could find the one I needed online :Originally posted by News Bot View PostWhen were these magazines dated?
Mega Force n°54, dated "november/december 1996", page 023. They even spelled Raccoon City, Lagoon City...
SurvivHor also states that 1.5 was supposed to be released in march 1997 on PlayStation, and sometimes in late 1997 or early 1998 on Sega Saturn. While the PS version was 65% finished, the Saturn version was only 15% finished :
However, I've yet to see any reference to retail RE2 being developed for Sega Saturn.
Comment
-
Do the magazine or SurvivHor reference a source?
BIO2 was green lit for Saturn development and the same team that ported BIO1 was in charge. But after some months, they couldn't match the PlayStation version's quality and Yoshiko Okamoto ordered the team increased and transferred to the Dreamcast. The first concept art for CODE:Veronica was drawn in February 1998 so the Saturn version was already cancelled by then. They didn't officially announce the cancellation until October 1998 when they revealed CV.
If the magazine or SurvivHor have a source on 1.5's Saturn version existing then you're right about 1.5 also being developed for the Saturn briefly. I just haven't seen anything originating from CAPCOM indicating its existence that I can recall.PROJECT Umbrella - The BIOHAZARD/RESIDENT EVIL Compendium
Comment
-
No, they don't. You'll have to ask imacwesker for his source.
I didn't know retail BH2 was considered on Saturn, that's interesting. Well, since we got the superior versions of both BH2 and BHCV later, we Segafans were the winners in the long run, haha.
Comment
-
Then wouldn't the light version be the revision? In the dark version, that door is indeed unusable because, as you pointed out, there's a cable running across it.Originally posted by Gemini View PostDark version is more than likely a later revision. Notice how there's a cable going all the way past the door in the dark version, which has been fixed in the lit revision.
Comment
-
Yeah, and we know the least about its progression (and layout for that matter), so it will be the greatest surprise. IGAS has information about the progression and plot that none of us (barring Gemini and perhaps News Bot) have. They've earned their status as the true legitimate successors to the original BH1.5 development team. The actual original team members (except for at least one) are full of: 'oh, it was a long time ago, I don't remember those details'. Even so, Kamiya managed to remember that the Baboons break through the windows in the Conference Room, so anything's possible.Originally posted by meer View PostEver since I saw the that video of the complete(er) form of 1.5, namely the sewers, always been alot of intrigue for me. So naturally I am quite happy with the work done on them.
They look just wonderful.Last edited by Enigmatism415; 02-03-2016, 11:03 PM.
Comment
-
-
I know how you mean! It's nice to see things progress in this way because sometimes someone offers an opinion and it changes a feature or background. E.g. like when that person noted in the coliseum video an arrow would be better than the dot, for the player locaiton.That was a very welcome change I think.Originally posted by Unmasked View PostMaaaaan when the demo is going to be realesed? i cant wait to play it T_T my hunger of 1.5 is so big...
I respond my own question: When its done. Stop being an impatient bitch.
Heck, I'm glad we even get to see so much of what they've done in the first place, even some of the silly bugs like the jumping zombie in the latest video with the resident evil 2 zombie AI type.
Trying not to be a fanboy here, hard not to though.
Comment
-
I don't remember exactly that feedback, but the radar was changed due to testers feeling the previous iteration was too hard to navigate. In other words, I do apply "major" tweaks whenever there's a need for improvements.Originally posted by meer View PostE.g. like when that person noted in the coliseum video an arrow would be better than the dot, for the player locaiton.That was a very welcome change I think.
I still haven't finished porting the save screen, but it will be included and you should be able to use cleared games to progress in a later demo or the complete game. Also:Originally posted by ajrich17901 View PostGemini, will we be able to save in the demo?

Save boxes are being added to the game.Last edited by Gemini; 02-06-2016, 05:43 AM.
Resident Evil: Behind the Mask twitter, also in Facebookian flavor for great justice.
Comment









Comment