Originally posted by RetroRain
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Some cool 1.5 exclusive screenshots ;)
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I don't remember the specific reasons for regular 1.5 to go all wonky in some regards on hardware, but the new engine definitively fixes that along with other weird behaviors. The Battle Coliseum was specifically created to test hardware compatibility, so now stability should be established for good.
Resident Evil: Behind the Mask twitter, also in Facebookian flavor for great justice.
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Thanks Gemini.
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Wasn't this the footage that spurred on the belief that there was an "RE2 Beta 1" that had both playable content from 1.5 and RE2 final? Thought it was debunked as a myth years ago?...Originally posted by drunkdog View Post
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I have been out of the lope for a while, and I think I missed some "updates" regarding this project. For the sake of not having to read thousands of posts, could someone update me on the past two years? I know that there haven't been many actual updates, but I keep seeing Gemini as the one working on the project. Is bzork and Birkin not involved anymore? Have I missed anything else?Current writing project: Resident Evil: Origins (screenplay)
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1)Well the only important stuff that come to my mind atm are:Originally posted by ronin_akikage View PostI have been out of the lope for a while, and I think I missed some "updates" regarding this project. For the sake of not having to read thousands of posts, could someone update me on the past two years? I know that there haven't been many actual updates, but I keep seeing Gemini as the one working on the project. Is bzork and Birkin not involved anymore? Have I missed anything else?
2)1.5 is not being worked on it's original engine, but on a custom engine called "Squeeze Bomb".
3)Gemini a year ago released a demo of the BC minigame.
4)Another demo will be released when it's ready.
5)Gemini is currently optimizing various tools.I miss the old times.
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Mhm, you're right, but I could have sworn that i've heard it before in the remixed soundtrack..maybe it's a trailer of the Director's Cut version?Originally posted by Mikhail View PostI miss the old times.
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One of the reasons mentioned concerning the decision to move 1.5 to a custom engine in lieu of using the original was due to an issue where when IGAS would correct one aspect of the game, the correction would result in another part of the game messing up elsewhere. Squeeze Bomb has helped improve the efficiency of the project's development by addressing the aforementioned problems and making it easier to implement the content necessary for a finished game. Aesthetically, the game is identical aside from the improved background renders which were a part of the team's original intent while the game was still being developed with the original 1.5 engine.Originally posted by ronin_akikage View PostSo I am taking a guess that the new engine was used to overcome bugs/glitches or to sort through the mess that is 1.5? Or just for ease of completing the project?
The 1.5 FAQ has been kept reasonably up to date with the project's development over the years, and at the bottom of the FAQ is a timetable of its revisions along with links and direct quotes.sigpic
"Must the State continue to exist once the question of labor and capital shall be practically solved? We reply in the negative. We are anarchists."
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No, it's just an irresponsible admixture of very different builds. The last time we had new footage was from a certain French 'Grant Bitman' a few years back.Originally posted by drunkdog View PostAnything new in this footage? I don't follow all this 1.5 stuff as in depth as i used to but I feel like there's something new there? This was uploaded two years ago. Extended E3 1997 footage.
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Maybe i'm trying to remember the event where they had a separate room for re1 it was all white on the outside entrance with a guardrail, not sure if it was the same event as the one with the rpd building and cerberus.Originally posted by SolidSnake11 View PostMhm, you're right, but I could have sworn that i've heard it before in the remixed soundtrack..maybe it's a trailer of the Director's Cut version?
The rpd building had tv screens with the same 1.5 / 2 footage playing.Last edited by Mikhail; 06-06-2017, 12:42 PM.
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TGS? I don't have time to dig around but TGS is probably a good guess.Originally posted by Mikhail View PostMaybe i'm trying to remember the event where they had a separate room for re1 it was all white on the outside entrance with a guardrail, not sure if it was the same event as the one with the rpd building and cerberus.
The rpd building had tv screens with the same 1.5 / 2 footage playing.Last edited by Guest; 06-08-2017, 07:28 PM.
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