He used to be more chatty but has gone very quiet , he would reply to me usually sometimes but now I just get ignored lol if I ask how is development going or what are you working on at the moment , last time I spoke to with him was when he was on facebook and he was telling us about some idiot who was trying to sell his work (battle coliseum mini game) , So I told him I reported the guy and he said thanks.
last update I believe was that picture of the healing bottles/vials for the manual.
Hope development is going well for him and anyone else involved.
Announcement
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No announcement yet.
Some cool 1.5 exclusive screenshots ;)
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Originally posted by Graco View PostI'm confident that it's not dead. Look what happened with AM2R at the very last second. Silence is a good thing. If the project was officially over I'm sure there would be some sort of announcement clearly stating such. Have faith.
At least every project i knew had their updates (trailers, pictures, social media contact, etc). Im not talking about something weird, just info. At least to know if Gemini is alive
Dont tell me you guys dont want to satisfy your curiosity?Last edited by Unmasked; 04-27-2017, 08:30 PM.
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I'm confident that it's not dead. Look what happened with AM2R at the very last second. Silence is a good thing. If the project was officially over I'm sure there would be some sort of announcement clearly stating such. Have faith.Last edited by Graco; 04-25-2017, 09:13 PM.
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Originally posted by Enigmatism415 View PostSometimes silence is a good sign. Perhaps they've learned from their past mistake. Nudge nudge wink wink.Last edited by Unmasked; 04-23-2017, 09:45 PM.
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Meanwhile I am still being patient as hell and have high confidence the game will release and be good as hell. Gotta remember they have personal lives to attend to and can't be thinking about us at all times. Worst comes to worst, if it gets canceled I am sure they will give us the final build they reached (inb4 its 80% build level)
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Sometimes silence is a good sign. Perhaps they've learned from their past mistake. Nudge nudge wink wink.
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Originally posted by icemann View PostBe nice to get a progress update
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At this point in the development they are probably getting into the actual story and gameplay-flow itself. Not only is the story and all the dialogue, locations, where they take place, etc. going to involve a lot of guesswork (or just flat-out making it up as they go.......assuming they don't have Alzaire and/or Dot locked in their basement to torture for information. Still a funny mental picture that lol), now that the rooms are pretty much done they have to start figuring out all the incidentals.
Like, how much ammo should go here? Where should we put this weapon? Or this key? Or herbs? Are the enemies too weak, or too tough? What will change from one difficulty to the next? For me, this would seem like the hardest part of the actual game creation: gameplay balance. I made several levels using the Infamous 2 level designer back in the day (none of which got less than 3 1/2 out of 5 starsWonder if they're still around.....?), so I have some idea about this aspect of the development cycle. For those of us who can't help on the technical side of things, maybe a serious offer to beta test stuff might help speed things along?
Or maybe that voice acting bit.......been a while since they brought it up, don't know if it's finalized. If not, I'd sure like to take a crack at it
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Originally posted by drunkdog View PostI was thinking about this the other day, how shocked we all were when information and images started to leak that we've never seen. That was awesome and I can't wait until the final project is released...hopefully the real %80 build one day but i'm not being picky.
I dumped a good amount of time into the demo we got years ago and quite enjoyed seeing all the areas we've never seen before. There's something about pre-rendered backgrounds I find so much more interesting.
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Guest repliedOriginally posted by Snake Plissken View PostI can't believe how long it's been since the project started. It's flown by. I'm always busy with things in life so the wait doesn't bother me much. I'm just patiently waiting to play a classic RE that I've never played.
Originally posted by Unmasked View PostEven if im agree with you on that i cant wait that long for a game. Life passes faster than we think, need to get focused on other stuff, etc.Last edited by Guest; 04-11-2017, 08:53 AM.
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I can't believe how long it's been since the project started. It's flown by. I'm always busy with things in life so the wait doesn't bother me much. I'm just patiently waiting to play a classic RE that I've never played.
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Originally posted by Unmasked View PostI dont think the project is dead either, but stopped or going really slow. Its a very small team, they work on their free time and im sure they have other important duties on their lifesand if it doesn't because of life and particular circumstances getting in the way then that's fine as well , life will move on as always.
I wonder if they have all the voices actors for all the characters yet ?
I think they still needed one for Chief Irons and Ada and Marvin don't they ?
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Originally posted by RetroRain View PostGuys, there's two options:
- Offer to help with the 1.5 Restoration project
- Or be patient
The fact that this project is even being done at all is a great thing.
Remember, it took a team of about 50 back in the day to make RE2. And this is just a team of a few.
And having made a small Megaman homebrew demo for the NES, I can tell you right now doing a project like this takes A LOT of time. And programming the NES isn't very hard, but the PlayStation is a much bigger beast. Not to mention real life and its financial matters that come with it. And also with the project comes burn-out and and a loss of motivation. Sometimes motivation dwindles, and it could be a while before it comes back.
I don't think the project is dead. I think it is very much alive. However, it is going to take time. It could very well be between 3 to 5 years. But when you think about how time just goes right on by, this isn't really that long.
The only logical thing to do is offer to help with it in anyway, or just sit back and be patient. That's really all you can do.
And this last point is just my personal preference I'm throwing out there. I was more interested in Behind the Mask than I was in this restoration project. It's not every day when someone decides to make a RE game from scratch, on real hardware, and push the hardware to its limits. To me, that is a very great undertaking. And Gemini's project helped inspire me to make my Megaman homebrew demo.
Anyway, that's my take on all of this.
Have a nice day!
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